
Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If there was ever a time I could somewhat relate to how Game of Thrones viewers felt with the abysmal last season, its with this game here. Doorways: Holy Mountains of Flesh is a huge step back from the previous two games in terms of story, atmosphere, and design. Convoluted puzzle design, predictable ending and an unbelievable setting that the protagonist doesn't even stop to question. 1. The World - Doorways: Holy Mountains of Flesh takes place in what can only be described as a hellscape of a floating village. The location doesn't really fit the previous two games settings, which consisted of a mine, hospital, sewer, etc. In the previous two games, the protagonist Thomas Foster would constantly question where he was and if any of it were real. In the third game, he just...doesn't. Its like the hellscape in front of him is a perfectly normal place. Its not really a setting that really makes sense for this game, but more for the game Doom. Enemy Design - The enemies you face in Doorways: Holy Mountain of Flesh are a huge step back from what was previously encountered in the other games. The enemies in this game don't seem to be programmed very well, and on several occasions, I found myself getting killed through objects and through walls. The AI doesn't need to follow a direct path to you. As long as they are spawned and you're near, the game will literally drag the player towards the enemy instead of them needing to make contact. The final boss who's supposed to be the biggest tyrant of the three is a complete pushover and is not horrifying in the slightest. Puzzle Design - I've played a LOT of puzzle games in my time, and never have I needed to look up solutions to puzzles more than when I played this game. The puzzles don't make sense. One puzzle has you combining liquid solutions together. The note for the recipe states you need 600 ml of one solvent, but the container only goes up to 5. The correct solution is filling the container to 3. The other two solvents require 200 ml each but you're only required to put one pump of each in. It makes NO sense. Later on, you come to a moving room puzzle. This puzzle is the biggest mind**** in puzzle game history. I spent an hour and fifteen minutes trying to figure this puzzle out for myself before I ultimately gave up and looked for a guide online. I'm so thankful I did too, because there's no way in hell I'd ever have figured it out. I'm still baffled as to how the solution makes any sense. Oh wait! it doesn't! The final puzzle in the game isn't bad because its hard, its bad because the game literally has you playing pipe dream to make platforms. Yeah. Puzzle Dream, where you match pipes to match the flow of liquid from point A to point B. Where are the creative puzzles from the first two games? What is this crap? AWFUL! The Ending - Now obviously I'm NOT going to say exactly what happens during the ending, but you can pretty much guess from playing this final game what's going to happen. I jokingly and sarcastically said to myself during act two what would be funny for an ending, and ended up facepalming at the fact that what I said was what actually occurred. Its the laziest most predictable ending to most games/movies. Now despite all the negativity, there is some positive things I would like to point out. Its nice that there are mirrors in the game so you can see your character. I really loved and appreciated Sam Mowry (The voice actor for the main character Thomas Foster, who also did Alexander in Amnesia: The Dark Descent) lending his voice through the entire trilogy. A lot of the bugs that I encountered in the first two games (including that ANNOYING Alt-Tab bug) were not present in this iteration. There are a couple light-based puzzles in the game, but their inclusion was very short and left me hungering for more. Overall, I just wish that Doorways: Holy Mountains of Flesh had the same theme and charm that the first two games had. The over-exaggerated and unquestioned world combined with some of the most convoluted puzzles and writing left me feeling disappointed in the end. Ultimately, I cannot recommend Doorways: Holy Mountains of Flesh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2/10 more like Boreways: Holy Mountains of wait what happened to the game quality??? it drops off fast after the 1st bit solid start for it game it just fails to hold interest as is goes on and gets worse.....
sirve muy bien para pasar el rato... 2 dolares, vale medianamente la pena... compralo mrd, que sigues leyendo las reseñas
Doorways: Holy Mountains of Flesh is a first-person or third-person (switchable) walking simulator and survivor horror game. It's the third and last entry in the Doorways series. I haven't played the previous two games. It was a bit confusing to follow the story at the beginning. The story is discovered using written notes scattered throughout the game and the surrounding environmental cues. I liked it for what it was. It is divided into three acts. I liked Act 1 and Act 3. The story telling reminded me of In Sound Mind (not gameplay-wise). The sound design is done well. The aesthetics are excellent. It really conveyed an eerie feeling. But constant stuttering through 1/3 of the game and during cutscenes ruined the experience for me. The game has an optimization issue. Also, in Act 2, the game suddenly turned into a hardcore puzzler (a sliding puzzle with a twist). It was utterly absurd. As a result, I have to rely on a walkthrough for that particular section. There are some platforming sections that felt clunky due to slow character movements and limited jump ability. It may take around 5 to 6 hours (with 100% collectibles) to complete the game. I would have assigned this a positive rating if there were no stutters. Altogether, it was a bit of a mixed experience. Get it at a discount if you are into atmospheric horror games and walking simulators. My verdict: 5/10
Моя куратор страница "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ Очень неплохая бродилка где геймплей это смесь из исследования атмосферных, пугающих локаций и различных головоломок. Сюжет зловещ и раскрывается в записках, да и проходится быстро. Лучшая часть серии и достойный проект, если вам хочется провести атмосферный вечер в хорроре и под пивко
The whole Doorways trilogy cost me $1, I should have spent it on a candy bar instead.
I really wanted to play this game, but its completely unplayable. I only played for about 45 minutes and encountered 2 game breaking bugs. First the key in the library just didnt exist and i had to restart the level for it to just appear in my inventory without picking it up. And the TV puzzle (where i had to stop playing) did not even work. I couldn't pick up the cord to put it into the outlet, like it literally didnt even give me the option to pick it up. i would have liked to progress further in the game but i simply couldnt
Day 27 of the October Horror Reviews - Doorways: Holy Mountains of Flesh I actually started the Doorways series around the time it came out, if I'm not mistaken. Was quite intrigued by the atmosphere, and the way it approached a complex topic: Exploring the minds of serial killers and evildoers. It's taken me a few years to finally finish this one, and I feel like maybe that was for a reason. Short of embarrassing myself, I actually looked at a few reviews for the game after finally finishing it and I found that I was not the only person to have to look up a guide for a couple of the puzzles. This is not an indictment of the devs, they did a great job with producing genuinely challenging puzzles, though the signposting could use a little work and there aren't enough hints for a couple of them. The changing room puzzle was tough, and I believe I also encountered the same issue someone else did with the TV - I figured it out on my own, but it was just a bit squirrely with the placement. Signposting appears to be one of the bigger issues in this game in general, really. For example, at the end, there's no indication that you have to take the dagger back off of the pedestal to use it again. So you can literally walk right past it without even having it highlighted to reclaim it. The game appears to have dived a little more into the motivations of the protagonist, and the company they work for. It seems as though they went a darker route here and suggested that even though the monsters they stop are indeed monsters, they're also basically putting a halt to anyone who dares know too much, so the game feels like it's discussing amorality at large, something I find quite interesting. Level design is pretty interesting. Each act pulses with dread, there's a bit of a paper trail to find, but finding the notes left behind informs the player of some fairly dark intentions, and each monstrosity you encounter seems to be an amalgamation of all of those intentions. Sound design feels tense, eerie and gritty - the voice acting is charming and it's fascinating to know that the VA from Amnesia was also in this. That's pretty cool - but without allowing myself to be overtaken by bias, I will say that there were certain points where the VAs came out sounding a little rough, if only because it was overlayed with a few other sounds. Final thoughts on the game are that after years of playing this, this is not a game I'd play twice. The story, while obviously something they've worked on a while, feels a bit clunky and convoluted, and the puzzles really can be off-putting for people. The game definitely feels like a real thinker, and I suppose if you're looking for that type of game, even if it's a bit heavy-handed, it's still worth a try (just remember to play the first two first). 5.5/10
Holy Mountains of Flesh Horror Game Short Wait for a sale
Juegardo y alta saga, 10/10
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