
Manage your own coffee shop and control every detail to make it the most popular one in town! Roast your own beans and create your recipes. Hire and train your staff, manage your economy and marketing, and destroy your competition to become the ultimate legal coffee monopoly in Coffee Shop Tycoon.
Modeled estimate, not a reported figure. How we estimate →
Media
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A fun concept with frustrating execution and lack of depth. The only reason i have so many hours is because i wanted to get all the achievements and i am stubborn. What i liked: - The geometric 3D look of the shops reminded me of The Sims 1. Very nostalgic and nice! - Customizable drinks and you can give them silly names like "Crystal Meth" - Customizable bean bags; lots of options to make some pretty cool designs! - I liked the personalized end credits and how it was implemented - Once you upgrade your workers they can do some tasks automatically which is nice 'cause you can focus on other aspects of the game (though this is only beneficial at certain points) What i didn't like: - The biggest challenge is the game's UI - The only difference between the "types" of customers are what drinks they prefer. It would be more engaging if they had different needs, like businessmen working on their laptop and need electric outlets, casuals want to read magazines, students need a place to study etc. - The game eventually becomes an idle game as everything can be automated, which is lame - Once the idling is over you constantly have to manage your marketing campaigns (which somehow aren't automatic) and then later on the roasting... - Ah, the roasting... INCREDIBLY tedious, even though you can "auto-roast" once you have a high enough skilled employee - Late game feels more like "Coffee Roast Tycoon" than "Coffee Shop Tycoon" - It took an online guide to figure out EXACTLY what the game expected of me when it came to the roasting "mini game", and once i figured it out it was boring - Once you have a 500~ point roaster employee they can drag you through most of the roasting challenges, but this is STILL incredibly tedious and gave me carpel tunnel. Not well designed, nor integrated... - Each level introduces new features (e.g. research) that aren't reused in subsequent levels, which feels odd - Pre-made drinks have different cup shapes, but custom drinks can only use one type of cup - Syrups and pastries are underutilized; they just kind of exist. It would be great to create custom syrups and pastries - There are some random events in the game, but they don't really affect anything and don't matter (they could help or work against you in early game, but once you open the second shop it doesn't matter anymore) - You unlock furniture as you go. The first few tables and chairs you can customize with a lot of different color palettes. Everything that you unlock later on is a set color or only has 1 color variant - There are no cute sitting nooks, benches, or couches Overall, the game had many ideas that were poorly implemented, making it feel shallow (as another reviewer also commented). It's a shame because i did feel it had potential.
The game used to have its charm until an update in 2024 that introduced employee retirement: after a certain while the employee you've leveled and trained are just simply gone.
The graphics make it look a bit like a lowtier game, I am thinking phonegame or roblox at first appereance. And that is so sad, because the game has so much to offer. I have been playing for 10 hours, and still feel like I'm halfway. Everytime I turn a corner and feel like it gets repetative, a new mechanic shows up. Like I just unlocked roasting beans? After 10 hours? Maybe I am playing slow, or different than intended. But I am really enjoying this game. So don't let the graphics hold you back, you can design coffee bags :))
I want to like this game. It has some fun mechanics and there are portions of the game that have progression that feels good, but I've hit the 4hr mark and the last two hours have been forcing myself to see if something good is coming. The UI is buggy and limited, a lot of the progression is really shallow, and though it does a commendable job at trying to include some of the more overlooked aspects of running a shop, the management aspects are so clunky and crude that you end up trading one micromanagement for another when the promise is to allow the player to delegate. If there were substantial improvements or the price were a bit lower, I'd say it's worth a few hours, but at the moment I've been forcing myself to find a reason to keep playing.
Es un juego de gestión de lo más concreto, aunque ha habido algunas mecánicas que no me han terminado de convencer mucho, me ha dado para un montón de horas de entretenimiento. Que el Mr. Danger nos haga el tutorial me ha parecido un puntazo. Reseña completa: https://cozykis.kisworld.es/analisis-de-coffee-shop-tycoon/ [b] Más jueguitos indies [url=https://store.steampowered.com/curator/44960983-Jueguitos-Indie-Cozy/] mi mentoría [/url][/b]
Finished this game in 3 days. It is a great game!
作为一名咖啡爱好者还是强烈推荐的,一家店一家店的扩张满足感拉满。 教学以及游戏界面交互等稍微有点欠缺,比如顾客吐槽的内容以及到后期才可以烘豆等... 有几个成就感觉有点小 Bug 不知道还能不能解锁了。 通关感受就是, 烘焙 是如此重要。
The game still has major bugs, even after years of playing. In the first cafe you have, your service is always terrible. I had to scrap one game because it got so bad I was losing customers, and I couldn't progress in the game, as parts of it require you to have really good reviews. No matter how much training you give your counter servers it doesn't matter. They will be called rude to the point you will struggle with the FIRST CAFE. If you do manage to move onto the second cafe, your reviews aren't as bad, but, again, training doesn't do a single thing. I managed to get to the third cafe, and all my customers were being served were basic coffees, despite the fact the menus were full of coffees, not a single espresso coffee was sold. There are some unlockable items in the game I have never been able to unlock. I do love games like this, but I haven't had a single game where everything runs smoothly. It's a real shame because the game would be awesome if the bugs didn't make it so frustrating and difficult to play. This is the type of game you shouldn't have to try so hard to play.
66666666666666666
I enjoyed the game and will be looking forward to a sequel to the game. I loved it so much I beat the game to quickly lol. I hope the next one will take the same game make more maps and add new furnishings. I highly recommend the game to anyone looking for something chill and fun to play.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| METAL GEAR & METAL GEAR 2: Solid Snake | $174.7K | 901 | 85% | $9.99 |
| Quantum Protocol | $174.7K | 655 | 91% | $12.99 |
| The Last Door: Season 2 - Collector's Edition | $174.6K | 981 | 94% | $9.99 |
| Bear's Restaurant | $174.6K | 720 | 95% | $12.99 |
| Spikair Volleyball | $174.8K | 300 | 94% | $19.99 |
| Relicta | $174.8K | 467 | 67% | $19.99 |
Related
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Tabletop Simulator | $42.2M | 73.8K | 96% | $19.99 |