
Rising Hell is a vertical platformer rogue-lite filled with adrenaline-pumping action and tons of heavy gothic metal shreds. Climb out from the ever-changing hell while you fight hordes of blood-lusting demons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nota 7/10 Roguelike vertical recomendado para los amantes del pixel art y la música metal que busquen un juego desafiante en cuanto a dificultad, sin embargo ésta puede resultar frustrante las primeras horas de juego así como algunos desafíos. He conseguido llegar al final tras 9 horas de juego, y aunque el juego propone seguir jugándolo para desbloquear nuevos niveles de dificultad, y aunque dice tener un sistema procedural para que cada partida los escenarios sean distintos, estos no cambian mucho y el juego empieza a hacerse demasiado repetitivo. Tendría una nota mayor si el recorrido fuese más largo y hubiesen más enemigos. Lo bueno: + La banda sonora metal está lograda. + El estilo visual y artístico. + Aunque tiene un recorrido corto, el juego propone nuevos desafíos con mayor dificultad para volver a jugarlo. Lo malo: - Si bien es cierto que hay bastantes cosas a desbloquear y desafíos que proponen rejugarlo el juego se hace repetitivo al cabo de las 8 o 10 horas de juego. El sistema procedural casi es inapreciable. - La trama no está muy desarrollada, falta profundidad narrativa. - La curva de dificultad puede resultar algo frustrante para jugadores poco experimentados.
Nice visuals, gameplay and soundtrack. Sadly it gets really repetitive after a while beacause of few Bosses and levels. But its still a enjoyable game!
- levels feel very same-y (not helped by having to replay) - hellbreak makes combat awkward since the verticality you get from it can leave you in a bad place - too rng based (upgrade selection + green orb spawn rate) - roguelike elements seem present to pad out game time (theres crazy grind) - movement feels unsatisfying - runs arent very different from each other - no "real" tutorial that explains terms of items and such, besides the "hint guys" ig (artifacts, hellbreak, dash, etc.) apparently i got pretty close to beating the game on my 2nd run but ive seen enough and know that its not really all that
Ele é um roguelike bem básico, em 2H você já pega a manha do jogo e zera com o 1° personagem. Ele é bem frenético e rápido, o que te deixa empolgado em fazer uma speedrun de chegar no último Boss. Mas é isso, ele é divertido por ser rápido, tem poucos upgrades e pouca variedade entre os mapas, uma hora enjoa por não ter nenhuma novidade. Joguem com a Fantasma, ela é a melhor.
Super fun action roguelike game, I loved the pixel art, snappy combat, and genuinely challenging bosses. Great price too.
Rising Hell is a relentless action-platformer roguelite developed by Tahoe Games and published by Toge Productions. Built around the simple but compelling idea of escaping from the depths of a demon-infested underworld, the game transforms vertical movement into the core of its identity. Instead of wandering through sprawling levels or labyrinthine maps, players are constantly pushing upward through a nightmarish tower of fire, monsters, and deadly traps. This focus on ascent creates an immediate sense of urgency that separates the game from many other entries in the roguelite genre. The gameplay is centered on speed, reflexes, and momentum. Every stage is designed to keep players moving, encouraging them to leap from platform to platform while cutting through hordes of demonic enemies. Combat is easy to understand but satisfying to master, with attacks, aerial strikes, and movement abilities blending together into a fast-flowing rhythm. The game rewards aggressive play, and standing still for too long often leads to disaster. As players climb higher, they encounter increasingly dangerous enemy combinations and environmental hazards that demand quick reactions and precise execution. One of the strongest aspects of Rising Hell is how it combines platforming and combat into a single experience. Jumping is not merely a way to traverse the environment; it is also a vital part of survival and offense. Players frequently find themselves battling enemies while navigating collapsing platforms, avoiding spikes, and timing their movements through chaotic encounters. This constant balancing act keeps the action engaging and ensures that every run feels energetic from beginning to end. The roguelite progression system adds significant replay value. Each ascent offers opportunities to collect upgrades, unlock new abilities, and customize a character’s strengths. Because the available enhancements vary from run to run, players are encouraged to experiment with different approaches and adapt to whatever resources they find. The randomization keeps repeated attempts from feeling identical while still maintaining a clear focus on skill-based gameplay. Failure is inevitable, especially during the early hours, but every defeat teaches valuable lessons that help improve future runs. Boss battles serve as major highlights throughout the adventure. Massive demonic rulers stand between the player and freedom, each presenting unique attack patterns and challenges. These encounters demand mastery of the game’s movement and combat systems, turning every confrontation into a test of reflexes and concentration. Defeating a boss feels genuinely rewarding because success depends less on luck and more on understanding mechanics and executing strategies under pressure. Visually, Rising Hell embraces a detailed pixel-art style that effectively captures its infernal setting. Flames, lava, monstrous creatures, and gothic environments create a world that feels hostile and oppressive while still remaining visually appealing. The animations are fluid, enemy designs are memorable, and the action remains readable even when the screen is packed with projectiles and effects. The art direction successfully blends retro influences with modern polish, giving the game a distinctive personality. The soundtrack deserves special recognition for how well it complements the gameplay. Driven by heavy metal and energetic rock-inspired compositions, the music amplifies the intensity of every battle and climb. The pounding rhythms and aggressive melodies reinforce the feeling of fighting through a chaotic underworld, helping maintain excitement even during repeated attempts. Combined with impactful sound effects, the audio presentation plays a major role in shaping the game’s atmosphere. Additional content such as multiple playable characters, unlockables, challenge modes, and leaderboards provides extra incentives for long-term engagement. Players who enjoy perfecting their skills and chasing higher scores will find plenty of reasons to return. While the game’s overall structure remains focused on its central climbing mechanic, these extras help extend its lifespan and encourage experimentation with different playstyles. The game’s narrow focus can occasionally become a limitation. Players looking for deep narrative elements, extensive exploration, or large-scale world-building may find the experience somewhat repetitive over long sessions. The procedural generation introduces variety, but the emphasis on constant upward progression means that the overall formula remains largely unchanged throughout the adventure. Additionally, some difficulty spikes can be unforgiving, particularly for newcomers unfamiliar with fast-paced roguelites. Despite these minor drawbacks, Rising Hell succeeds because it understands exactly what it wants to be. It delivers a concentrated burst of action built around satisfying movement, challenging combat, and nonstop momentum. The combination of responsive controls, rewarding progression, striking pixel art, and a powerful soundtrack creates an experience that feels both old-school and modern. For players who enjoy skill-driven platformers and roguelites that emphasize action over complexity, Rising Hell is an entertaining and memorable journey through the depths of the underworld. Rating: 8/10
downwell but reversed
不是神作,但是绝对是佳作 重金属风格的音乐配上快节奏的战斗爽 很舒服,就是开荒实在是有点痛苦
hellish challenge for 100% achievement..!
Controls are clunky for PC/Keyboard. Not for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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