
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fantastic game, play on the hardest difficulty or it'll be too easy though. Side note, people keep having pissing contests about having a good graphics card and the game still not running well. That because you need a good PROCESSOR!! the graphics card can be whatever, but this game is processor heavy. If you've got a decent processor, you'll be alright.
Performance ไม่เอาอะไรแล้ว
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
那么···dlc和续作还会有吗 感觉大家诟病的地方我却意外玩的很高兴(指完全不在意画质和石火享受者(像音游啊x) 总之谁还没玩(指
通关后最大收获是又印证了一个道理:没有一款好游戏是被舆论节奏害死的。仁王3首发通关后那会一群人在给浪人崛起喊冤,正好忍组的仁王和卧龙都挺对我胃口,于是就试试了,但发现浪人崛起真是配得上暴死的结局,为了避免忍组浪费精力在浪人崛起续作上,必须差评。首先优化巨差,全程闪退了起码10次。唯一能夸的就是战斗系统,但也就那么回事。除非对幕府历史很感兴趣,想知道那些历史人物的故事,不然如果是像我这种只是为了战斗系统玩的完全不推荐
Rise of za RÖÖNIN.
at discount its great value similar to ghost of tsushima but i think harder which is good graphical not in same league but for 20pound im enjoying hell out of it
半价,爽 这游戏我绝对不二周目,管他二周怎么样,仁王和卧龙还没对快慢刀这么执念,毕竟妖怪可以增加动作的难度,这游戏快慢刀在你紧张的时候恨不得抬手一百年都不下来,等你放松了0.01秒给你打下来,有病吧?我是来玩游戏的不是来挑战生理极限的。
还可以,就是画面有点拉
忍组的首款开放世界游戏,其实质量比较高,从中可以看出仁王3借鉴了很多元素和创意,包括主角双形态,可能也是来自浪人的灵感,游戏背景就不说了,虽然没有之前的中二,但是也不算多引人入胜,画面啥的,虽然一如既往的粗糙,但是意境的营造还是非常到位的,打斗就不说了,忍组的打斗设计,真的牛,石火的机制引入十分有趣,熟练以后的拼刀,十分上头,暗夜难度后,在紫电和烈风的机制下,引入的连招设计,也十分有趣,敌人招式更是多的一塌糊涂,道场的全极传评价和盟友任务,确实可以把难度拉满,唯一的问题,后期刷装和战斗玩法开始极度无聊,一度让人打瞌睡,所以我也止步于暗夜第三章(剧情重复、动作重复、打斗重复、没有爽感),整体评价还是值得尝试的。
到街上看到日本兵就砍,太爽了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $96.8M | 96.8K | 94% | $59.99 | |
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