
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩
忍者组去其精华取其糟粕的一作
手游画质+狗屎优化,唯一好玩的点只有战斗,然而前期装备和技能没起来精力完全不够用,有6龙2虎才算爽起来,但是后期暗夜难度的数值和各种快慢刀十几连击的贵物又弥补了这一点,尤其是土方岁三和胜海舟这俩快慢刀仙人真司马了。哦对了还有各种双boss三boss同场的任务,多怪同场一用烈风锁定直接跟着转也是逆天完了,不用牙突和影雾幻这种轮椅武技快速清场根本玩不了。 傻逼游戏,生活太如意的可以来玩玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
龙信2要有大型dlc了,浪崛DLC和续作我们还会再见面吗...
总之不值的玩, 冲动作来玩,不如去玩隔壁仁王3,这游戏和卧龙一个尿性,甚至更甚,为了推这个石火(化解),毁掉了战斗系统的设计,你没有石火到敌人的招式,你进攻的耐力也不够用。你没有石火到敌人的招式,敌人有霸体。最后就是按防御等石火,总之打起来非常憋屈,动不动一个失误就被敌人当陀螺抽。 冲开放世界来玩,那更没必要了,1没风景,2公式化清据点
彈刀容錯率超低,然後敵人最後一擊才會被彈開,導致快速多段連擊的敵人變得超級棘手… 序章逃離船之後的關卡就超級勸退,全部都是多段連擊的忍者,也是死了很多次🙄
好玩
对马岛代餐,美术画质不如,主角好看。
整体不错
need a beefier PC to run this, but the combat is really engaging and if you ignore the somewhat lackluster story besides ryoma its a really good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $96.8M | 96.8K | 94% | $59.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| — | 0 | — | — | |
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| $7M | 9.3K | 94% | $24.99 | |
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| $7M | 17.3K | 82% | $19.99 | |
| $7M | 15.7K | 78% | $29.99 | |
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