
Embark on an epic journey across war-torn 19th-century Japan in this open-world action RPG from Team NINJA, the veteran studio behind "Nioh" and "NINJA GAIDEN."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 15 → 7.57/day in the week after.
About


Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compared to Nioh and Wo Long, this one definitely feels different, where they made it more open world, more interaction between characters, and more explorations. It also feels easier compared to other series, but still feels great to play, and the battle system is great as expected from Team Ninja. All the contents feel fun to do. This era of Japan also actually makes me feels like an unhinged Rurouni Kenshin (Samurai X). Some people been saying about PC performance, but I only had a crash at one specific cutscene which I just needed to skip. Otherwise everything was great and smooth, 80-90 fps on max settings.
整体非常优秀,动作模组量大管饱,石火弹刀手感极好(弹不中就后摇贼大)。 画面比起仁仁和仁仁仁以及一系列前作飞跃式进步,大部分场景明亮清晰,不会大红大黑玩一会就瞎眼。打完这作再去玩卧龙,5分钟都坚持不下去。 一周目黄昏,数值给的非常慷慨,哪怕各种boss战初见被狂抽陀螺,瞎几把石火被红光到爬不起来,也基本不会卡关(还有立身流这种石火轮椅流派)反而如果一套石火成功了,爽感很强烈。 但是缺点就是,不在道馆模式练习背板,几乎很难打的好看。被boss打的甩来甩去,在天上飞来飞去,在地上爬来爬去,但是血厚药多,换血过了,根本就没爽到。 boss战拉盟友多人对多人就更是灾难了,几乎全程我是谁?我在哪?谁在打我?谁又红光了? 精力管理是所有游戏里最紧张的一次,贪一刀两刀导致空精的话可能直接被敌人一套连死。而且有时候砍着砍着对手硬直突然就结束了,反手就开始砍你。敌人被砍回精,你被砍掉精,很容易陷入越被砍越还不了手的恶性循环。 优化也很拉垮,本来这游戏加载就很频繁:对话加载,回长屋加载,进道馆加载,传送加载,退游戏也加载。没装nvme就等着去吧。为了能流畅爽玩还更新了一波设备。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 6.86/day in the week to Jul 30 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Swedish, Spanish - Latin America*, Thai, Danish, Turkish, Norwegian +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Martial Arts, and decently sized world to explore without being overbearing. Interesting story development at some parts. Lacking in others. It felt good to me to chase down criminals just to whoop some ass. I liked Wo Long: Fallen Dynasty as well and this is a good single player(ish) game to get in on. It does have coop. Nominally.
11111111
:D
优化最牛逼的游戏
Absolutely horrible PC port. Cannot recommend because whether it will function is not dependent on your rig but if lady luck decides you're worthy to play the port.
初次见面,先打一架;好久不见,先打一架;任务开始前,先打一架;任务结束后,再打一架;请求帮忙,先打一架;意见不合,先打一架;达成共识,先打一架;知情太多,先打一架;寻药救人,先打一架;传信和谈,先打一架;拯救世界,先打一架...
Mid game. Worth it at 50% off. Key pain point being multi-enemy boss fights. The game's combat was designed around tight 1v1 combat. Some boss fights necessitates companions at hard difficulty, which is a bummer if you want to really enjoy the combat. Companions make it a total chaos and makes fights unfun. Boss fights where you do get the opportunity to have a 1v1 fight, its fantastic. Unfortunately, multi-enemy boss fights outnumber 1v1 fights by quite a lot.
什么垃圾优化,卡成啥了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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