
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #80, worst CA #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 6.2Kreviews | 94% | — | $966.9K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 335 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que buen juego 10/10
This is similar to guitar hero/rock band, where enemies (notes) go down 3 lanes, and you must match the timing to beat the level. The enemies all have different patterns that you'll have to memorize. Here are some of the unique things that the enemies can do; Take multiple hits, teleport 2 spaces away, teleport to another track when hit, be on the off-beat, or have to hit them 3 times rapidly. It isn't simply following what's on the screen, you need to know what the enemies will do and be prepared since you don't have a lot of time. The story mode has some minigames that you are forced to complete to continue the story. overall if you like guitar hero, and Crypt of the necrodancer, you'll probably like this game. Personally I bounced off of the mechanics
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 337 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este es mi juego de ritmo favorito. Me encanta la variedad de enemigos y la cantidad de cosas sucediendo a la vez en pantalla. Asi es como un bardo deberia sentirse al pelear.
I like it
Puro sexo musical
THIS REVIEW IS FOR NEW PLAYERS AND FOR PEOPLE WHO HAVE ALREADY PLAYED THE GAME Hello! I'm TJ. If you can't tell from my profile picture ( I did it in Microsoft paint), I don't take games seriously as other people do ,and I appreciate games that take quality over quantity (*cough* I'm talking to you , call of duty *cough*) .This game was almost love at first sight . The characters , the music , and the enemies show the love that was poured into this game . It had every quality aspect of games that I loved like rdr2. If you're wondering why I'm writing this review it's because i see lots of ideas being thrown around this game .I'm just a person clearing up those ideas and simplifying them (with my own thoughts of course) to the new player who might be reading this .Enough yapping let me actually review the game: Characters: Charming in their own way and distinct from one another .10/10 nothing should be changed Enemies ( skip if you know ALL of the enemy types or don't want to read all my yapping): Although there is an overwhelming amount of enemies to encounter ,I'm going to simplify it for you: 9 MAIN ENEMIES : -armadillo -skeleton -skeleton head -bat -slime -flying furballs (I have no clue what they are actually called) -ninja -zombie -stupid/silly dragon I'll go with the order of most simple to the most complex enemies: SLIME: base slime (green):very simple ; just press the corresponding key to kill it blue slime :bit complicated; when you press the key it will have a band-aid (like some enemies I'm going to talk about) on it and will go back 1 tile and you need to hit it again. yellow slime :similar to the blue one ; you need to hit it 3 times SKELETON: base skeleton(white): copy cat of the base slime ;hit once to kill it yellow skeleton: hit once and it will drift off until it hits an enemy then it will stop and you need to hit it again purple skeletons :they will act like blue slime at first then it will act like a yellow skeleton HONORABLE MENTION: sometimes the skeleton will have a shield. this acts as extra hp for the skeleton .Once broken , It acts as a regular, yellow, or purple variant BATS: base bats (blue):they go diagonally when hit (similar to the blue slime but ...diagonally) red bats: they act the same as regular bats at first but need the extra hit ,but when they are hit they go the opposite direction like if it went left ,it will go right and vice versa yellow bats : similar to the red bats but when they are hit again ,it will continue in the same direction like if it went right ,it will keep going right one more time. TIP : see what direction the bat is facing and when you hit it, it'll go the direction it's facing HONORABLE MENTION: the bat and red zombie (which i'll talk about ) will teleport to the other side of there is no space like when they are next to the boarder ZOMBIE : base zombie (green): unlike the bat which needs to be hit to go diagonally , the zombie will start going diagonal no matter the situation red zombie : will bend the rules a bit by teleporting when there is no space (like what i said ) FLYING FURBALLS: base flying furball (green):charges at you with a specific range and stalls before charging with is a sign of when it will charge . blue flying furballs: same as the blue slime but will be knocked back harder than the slime and will charge at you red furball of doom :charges at you with no mercy and no stalls but at least they are one-shot 🥷: base ninja (silver): like the furballs , they charge but at any range. it could be next to you or far away. Depends on it's mood(I'm joking) blue ninja : same concept as blue slime ; needs two hits to kill SKULL HEAD 💀 (literally): base skull head (white): it's like a mother giving birth because this thing spawns the base skeletons when defeated(yaaaaay........) blue skull head : same as the blue slime and acts like it but has pregnancy instead red skull head: acts like the base bat but gives birth to skeletons ARMADILLO: the blue one : hit twice quickly to kill the red one :there is a slight delay in the second hit to kill it the yellow one : hit three times instead of two rapidly to (you guessed it ) kill it Stupid/silly dragon: HOLD !!!!!!!!! (trust me it's too complicated). FINALLY!!! I'M DONE ....... oh wait there's more content to cover so since I'm basically drained of all my energy let me rapid fire them: story: jokes ,jokes, jokes ;not serious , not for the people who need serious storytelling 7.5/10 Music: heavenly sounds 10/10 Art style :subjective to you're preference so preference/10 minigames(story mode only): very fun 9/10 my rating :9/10 ok now bye (random note but I'm doing this because i have nothing else to do and I'm bored )
Omega Strikers
Really good story and memorable characters, the calibration is great, so any issues are just room for improvement. I also love the soundtrack, not to mention the vast amount of dlc available (if you wish to buy it). I don't think this game will ever get old to me with how many songs, difficulties, custom levels, and minigames (not to mention remix mode!)
why dis game so unoptimized 20 fps btw
非常好的健身游戏。锻炼手指肌肉,打玩故事模式就会变得很强壮。一个疗程后肌无力已痊愈。感谢制作组。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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