
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

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Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首发时发现并没有想象中的本地化支持,但我仍然出于对这款游戏的喜爱而第一时间购买了。在开发者公布的路线图中中文本地化应是六个月内更新的短期目标,但已经7月中旬的今天仍然杳无音讯。 这个游戏并没有大量剧情文本,只是翻译一下UI让游戏基本可玩就足够令人满意了——拖到今天还没有实现我只能认为是制作者完全不在意非英语母语玩家的体验,非常令人失望。
宣传页上不写着未来六个月会有中文本地化吗,怎么现在还没上
It's one of those games that get annoying the more you play. Most of the absolute minimum to consider it acceptable for early access is there (even though a lot of what I'd consider basic, if not essential mechanics are missing), considering the price tag though it's not nearly enough. As many wise men once said: Wait for 1.0 and then see what recent reviews say. (Also: 18 months of the current EA deadline is not nealy enough time to add everythings that's necessary to make it recommendable, nevermind something close to worth it)
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Languages: English**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WE NEED CHINESE!!! 我们需要中文!!! 等有了中文再改评测
游戏是好游戏,但是缺乏正反馈,至少炸弹和鱼雷命中敌舰时给个特写镜头或者提醒吧,珊瑚海打了个日航全灭但是完全没有命中、爆炸和沉没的镜头,爽不起来;这一点可以参考海权,打的导弹可以全程追踪,正反馈就很ok;
cant do 70% of the missions for whatever reason, doesnt say why, and its very hard to understand whats happening in the game, and the lack of tutorial doesnt help the matter at all. could be great but as of now its pretty mediocre
I am familiar with games like TFA (Command: Modern Operations, Carrier Battles 4, Sea Power), but am unable to spot any aircraft, let alone get them into the air. Instead, scheduled missions are permanently preparing / in queue. Even "clear the flight deck for landings" or "scramble fighters" does nothing. There is no manual or tutorial, so I cannot even find out whether I am doing something wrong or am encountering a bug. I recommend to play the demo first.
Chinese plz sir
游戏的整体风格我很喜欢,属于是二战航母舰队指挥迷的天堂了,画面很优秀尤其是加了滤镜之后(疯狂截图中),拟真性较强但不算太硬核(个人认为)因此具有较高的游戏性,很适合南云中一来游玩,但如果只是为了开军舰来对轰就没必要下载了,因为这款游戏不适合森下下士游玩。 另外如果可以的话,希望制作组能够改善以下内容: 1.在排列舰队阵容时能够移动单艘军舰位置的功能【因为每次只能移动一整支小分队真的很麻烦,往往达不到预期的阵型】 2.添加更多的航母(42年以后的) 3.能够操纵IJN 4.增强AI的功能,包括但不限于投弹命中率,投弹角度,战机自主寻敌等等 5.虽然3D建模在游玩时并不影响,但还是希望能够将建模修改的精致些 6.增强燃料问题,(弗莱彻模拟器)是否添加运输舰补给或回到港口补给呢?
This truly epic! It brings tears to my eyes and I'm not even American. The presentation alone, leaves every AAA title to dust! Unbelievable! I don't know why I've waited for so long to get this game.
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