
Experience the thrill of leading American aircraft carriers to victory in this innovative full 3D command simulation wargame set in the Pacific in 1942. First-person or God’s eye, you lead your fleet and planes right from the center of the battle.
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About

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force. As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.
As a carrier task force admiral in this pioneering age of air/naval warfare, assume the mantle of retribution in this innovative interpretation of a classic topic, as the first title in a new series that will further explore and develop the genre. Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

As an Admiral, command the legendary American carrier task forces of 1942
Innovative approach to serious wargaming in a full 3D simulation-based environment
Pausable real-time, time compression available, no clickfest !
One of the most detailed & authentic WW2 naval command game ever attempted to date
A powerful in-game narrative engine managing scripted & random events
Lead the US Navy & its ANZAC allies in 30+ historical & hypothetical single scenarios
Over 90 classes of ships and 40 types of aircraft meticulously researched & recreated
Accurate real-life ship, aircraft camouflages & markings
Advanced realistic ballistics and damage modelling
Play it the way you like it: fully customizable realism & difficulty settings
High-level of sound immersion, dynamic original soundtrack
Post-battle replay player & full scenario builder included
Experience naval command from an innovative first-person perspective. Choose to ride the flow of battle through the eyes of an actual flag officer buttoned up in a flag plot, blinded by our advanced fog of war system; or play in a more relaxed manner with a traditional God's eye view served by a flexible camera system, fully-customizable realism settings, and an intuitive interface. With 95 ship classes and 42 aircraft types on both sides faithfully recreated with all their characteristics, expect the most complete array of units ever recreated in 3D for a Pacific naval simulation.
As a game made by players of SSG’s Carriers at War, SSI’s Great Naval Battles and MicroProse’s own Task Force & Pacific Air War series, rest assured that the legacy of these classics is still alive and kicking in Task Force Admiral. The gameplay is designed so as to feel familiar to the keepers of this prestigious pantheon – and yet refreshing and appealing to the younger generation looking for the ultimate PTO wargaming experience.
Relive the famous battles of 1942 against the Japanese Combined Fleet with unparalleled authenticity. Ships and squadrons proudly fight in their carefully-researched camouflages and markings, as recreated by our talented digital artists. Accurately-named officers and pilots will answer your call and fight over Midway and the South Pacific in an array of richly detailed historical & hypothetical single scenarios. And if history isn’t enough, feel free to explore new what-ifs by designing your own carrier battles using our in-game mission builder or our quick scenario generator!
Our competitive graphics, polished SFX, audio comms, a dynamic soundtrack that follows the flow of the action & a simulation-based environment with physics will make you rethink the concept of indie wargaming. We hope that these high production values will contribute to make Task Force Admiral a breathtaking experience, whether you decide to observe an imminent enemy attack from your command quarters or follow your Dauntless bombers in their lethal dive. Don’t miss one bit of the action thanks to our post-combat 3D replay system, that will allow you to record your deeds and share them with the community.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am familiar with games like TFA (Command: Modern Operations, Carrier Battles 4, Sea Power), but am unable to spot any aircraft, let alone get them into the air. Instead, scheduled missions are permanently preparing / in queue. Even "clear the flight deck for landings" or "scramble fighters" does nothing. There is no manual or tutorial, so I cannot even find out whether I am doing something wrong or am encountering a bug. I recommend to play the demo first.
cant do 70% of the missions for whatever reason, doesnt say why, and its very hard to understand whats happening in the game, and the lack of tutorial doesnt help the matter at all. could be great but as of now its pretty mediocre
WE NEED CHINESE!!! 我们需要中文!!! 等有了中文再改评测
Task Force Admiral scratches the Autism that the Good Lord in all his ultimate wisdom gave me. Sending waves of SBD Dauntless at Japanese fleet is so satisfying. This has very quickly became my favorite game. I 1000% recommend buying this game!
게임 메커니즘은 순찰, 초계, 공격, 긴급출격(Scramble) 정도 명령으로 이륙 시간하고 비행기 대수만 세팅해 주면 알아서 뱅기들이 움직이는 방식임. 중반부턴 비행갑판이 미친 듯이 바빠지기 때문에 은근히 교통흐름 생각하면서 작전 짜야 하는데, 딱 여기까지가 게임적인 재미를 구현한 영역이고 나머지는 멋지게 표현된 공중전 감상하는 게 한 70%쯤 차지하는 듯. 적 함선을 공격할 때도 내가 직접 뭘 할 수 있는 게 아니라 순수 관전만 가능함. 자함인 항모는 항로 설정만 가능한데, 적의 폭탄이나 어뢰가 날아와서 위협을 느끼면 따로 조종하지 않아도 AI가 알아서 지그재그 회피 기동을 하더라 공중전 묘사는 공중 시뮬 게임에서 AI들끼리 치고받고 싸우는 급 정도는 되는 것 같고, 제일 감탄한 부분은 갑판에서 함재기들 주기하는 디테일... 전투기는 완전 앞에서 맞바람 맞으면 2~30미터만 갖고도 이륙을 하는데, 이걸 이용해서 갑판에 폭격기와 뇌격기들이 이륙 준비하는 정렬 메커니즘을 보면 진짜 기가 막힘. 앞에서 전투기 슉슉 출격하고 뒤에선 공격기들이 예쁘게 줄 서서 대기 타는데, 이거 보면서 '실제 항모 갑판장들 머리 엄청 깨졌겠구나' 싶었음. 또 귀환하는 뱅기랑 이륙 편대 동선이 겹치면 알잘딱으로 이륙할 놈들 먼저 호다닥 하고, 갑판 비어있을 때 찔끔찔끔 한두 놈씩 착륙했다가 또 이륙하고 하는데 개발자가 코딩을 엄청 잘한 것 같음. 플레이하면서 AI 때문에 답답한 거 하나도 못 느끼고 가슴이 웅장해지며 감상했음 앞으로 업뎃이 기대되는 겜
非常非常不值得买,游戏都不是完整的,还要等后续 ,但是已经很让我失望了,首先玩法单一同时也不是很还原硬核的初衷里面的防空拦截AI就跟傻子一样,十个战斗机宁愿去打一个日本侦察机都不去打对面二十个轰炸机其次野猫战斗机就跟tmd没打过仗蠢到极点,遇到零战你野猫tm贴海去缠斗给零战当靶子打是吧?萨奇剪战术你要用给我用好了啊!前面的一个已经在吸引了,后面的也跟着跑到零战前面去白给,后面仅仅是一个零战啊!活活当靶子,然后被打了也还不怎么躲避,TBD鱼雷机航程巨短,然后投弹乱投一气,10 个命中一发都算是好的了,SBD俯冲轰炸机命中率极其差,对面日本舰载机整备速度第一比你快,第二起飞速度比你快,第三命中率极高,第四日本航母被命中14发炸弹不会沉,这么偏向日航是吧?还要持续补刀,游戏小bug什么的很大概率会碰到,这游戏是我看到过最不平衡的游戏没有之一,体验感极其不好难受而且耗时间。如果后续不改进这些我想不到怎么火爆且成功
No tutorials? I've no idea what to do, but it is fun firing off CAPs at random targets and ordering my fleet about :) Looks nice too.
This game does bring back good old memories of Task Force 1942, Battlestations Midway and other similar games. If you like naval warfare and tactics, this would be a good game for you to learn how to change history or make history in a different way. The game is stil in development with the maps and all, but overall you won't be disappointed and its a good game to learn and adapt as well too
同类型现在没竞品,真的好玩,可惜现在剧本还不够多,完整回放还没出,以及很多功能和简中也没出,我相信这是一个非常好吃的潜力股
Chinese plz sir
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