
Asterika is a challenging bullet hell rhythm game! Forget falling notes. Move to the beat instead! Weave through bullet patterns, and master the chaos on the grid!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #72, worst JP #74 · 2 markets collected
About
Get ready for a demanding challenge! With no lanes or notes, find your own path on a 6x6 grid. Each beat brings a new threat, and every measure of music is a test of your mastery! You need to move on the beat, react, and dodge!
From geometric traps to complex bullet patterns, learn every track to turn chaos into a perfect combo. See where you stand among the global player base in the Rank mode. Fight for your place in the Top 1% of Engineers.
Take a breath between beats with an illustrated story mode. Each chapter unfolds through page-by-page prose, following Klare, a Soul Rose Engineer caught between Iris, a Phantom Hunter, and Vignette, a mysterious thief.
Enjoy a curated selection of piano and electronic tracks from talented artists with varying difficulties. Whether you’re here for the hardcore bullet hell inspired challenge or just to vibe, adjustable difficulties and modes let you find your zone. But go further and use the built-in beatmap editor to create your custom stages and share!
The stage is set. Wishlist Asterika today!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Constant frame drops and the game in general just feels very off for some reason in the accuracy aspect, sometimes i get only perfects then it just starts draining my hp out of nowhere, fix that and the maybe give it a break on the scuffed hold notes and the game is perfect
Fun game, though I find that the gameplay is much more bullet hell than rhythm game. The difficulty comes from keeping your cool and staying on beat while trying to react to the obstacles, so it's not super mechanically intense. I really, really like the competitive parts of the game. Seeing the exact stats of the person who is ranked above you in a song is awesome and I love having that edge of motivation. The charts that show your improvement is cool as hell. Big fan. If you find the prose in Arcaea frustrating (like I do), know that the writing in Asterika takes the same tone, so that's something to watch out for. However, the story itself is interesting enough, and the artwork is cute! I would have liked to see either more illustrations or more polished illustrations but it's the solo dev making all the art so the amount that already exists is very impressive. My biggest problem with the game so far is performance. Getting hit often kills the frames and results in input delays, which is super duper unsatisfying. Sometimes the frame drops happen simply when there's too many obstacles on the screen. The memory leak issue was patched already but the performance is still struggling. This can't be a game to grind songs in (like the competitive elements want you to) with the current performance issues.
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Languages: English, Japanese, Korean
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
😂1️⃣ ⬛1️⃣ 🔼1️⃣ ⬛1️⃣ ⬛1️⃣ ⬛1️⃣
I love makaroll's art. The rhythm game is fun. And Vignette is incredibly hot, super sexy flat chest.
マインスイーパーねぇ… 昔はWindowsに付属してたから、皆やってて当たり前みたいな雰囲気出してやがるけど、 俺ほとんどやった事ないんだわ。だからこのゲームも守備範囲外。はい次! [h2]そういうゲームじゃねぇので安心してお買い求め下さい。[/h2] [b]1. 曲に合わせて4拍子を取り続ける持続力[/b] 東京ドームの巨人戦の合間に流れる 「なーにーこーれーなーにーこーれーなにこれなにこれ」みたいに 興奮してだんだん速くしたらだめディス。曲のBPMと一体化すること! [b]2. 障害物が現れたらきちんと回避する対応力[/b] あー気持ちよく進んでるのに障害物出やがった。知らん!直進! 筆者もよくそうなりますが、それではスコアは伸びません。 Reゼロの蝶みたいに、ちゃんと上に逃げないとダメです(?)。 [b]3. なるべく一筆書きを目指す意欲[/b] 回避最優先で同じタイルばかり繰り返し踏む。これもスコアが伸びません。 時には大物書道家(←何て字書いてんだかわかんねぇ)のような思い切りも必要 2と3は二律背反ですって? そこをどうにかするのがこのゲームの面白さです。 ときメモや卒業などの、学力と魅力のバランスみたいなものです。 はっきり言ってクソ難しいですが、ビジュアルや楽曲の良さで帳尻が合っています。 曲数の少なさも難点だけど、買ってくれる人が増えればDLCに期待できますねぇ(ニチャァ
From someone who is attempting to complete the nightmare stages, the frame drops are starting to go from irritating to run-ending. And for a rhythm game, stability is about the worst problem one can have. Will update this if that is fixed, as the game IS something that I'd deem special in all other aspects. Edit: not even a few hours later, there is now a memory leak and performance patch. why this wasn't on launch, who can say. Better overall but still stutters on more visually dense stages.
카드겜에서 리듬겜으로 바뀌어서 리조쿠가 아닌 사람한텐 무척 어려움 ㅜ 겜은 엄청 재밌음... 보통 리듬겜들 시도하다가 내리치는 노트의 폭력에 시도할 생각조차 안드는데 이겜은 몬가 할만한데??? 라는 그게 있음. 리겜고자 뜌따 어려워.... 스토리는 아직 다안봤지만 투닥이는 여자아이들좋아 백합좋아 히히
재미는 있다 근데 연타기믹은 왜이리 성공이 안되는지 모르겠다 틀려도 왜 틀렸는지 직관적으로 감이 안옴 어쩔떈 되고 어쩔때는 안되니까 이상함 (* 수정 : 튜토리얼 보고나서 꼭 마이룸 -> 가이드 가서 찾아보세요) 그리고 사양 안딸리는데 프레임 버벅이는거 뭐지요 리겜에 치명적인데 (*업뎃하니 해결된거 같습니다) +) 스팀 백그라운드 녹화 다른 게임은 되는데 얘는 왜 안되는거죠 ++)겜 기믹은 튜토에 상세하게 해줬으면 합니다. 인게임에 가이드 있는건 잘 되어있던데, 찾는데도 힘들었고 튜토때 알려주는게 나아보입니다
Reminds me a lot of Crypt of the Necrodancer, which is my favorite game of all time. really solid gameplay that makes me always want to try just one more time. plot is pretty awesome too.
[h1]イラストに惹かれた?なら、まずはプレイしてみて![/h1] スマホからずっとこのシリーズをプレイし、気づけばこの人のイラストでしか得られない栄養素があったのさ…。 さて、前作から引き続き続いているファントムローズシリーズの最新作。 前作らとは違い、カードゲームでは無く今回は音ゲーという形で登場した。 このゲームはリズムゲーで、最終的に全面のタイルを塗ることを3回繰り返すことでクリアとなる…が、今作は非常に難しい音ゲーであると言える。(どちらかというと避ゲーに近い。) また、この音ゲーは他の音ゲーと違い、譜面の択が多く自分の好きなプレイングで個性が出ると思う。 とにかくタイルを塗り拡げたり、全て避けるよう頑張ってみたり、フィーバー中裏拍でスペースなんかを押してスコアを極限まで伸ばしてみたり、アレンジの仕方もかなり幅広く、プレイヤースキルが一括りにリズムゲームで終わり。といかないのがこのゲームの魅力。 現状リリースされたばかりで多少ゲーム中のラグは気になるところだが、もし興味が少しでもあれば、体験版から触ってみて、是非購入してみてほしい! 音楽自体も気に入ったら、過去作の音楽も調べてみる事をおすすめする!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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