
The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters surging through the Rift! Face pulse-pounding Rhythm Rifts where every beat is a battle, all set to an original soundtrack by Danny Baranowsky & friends.
Modeled estimate, not a reported figure. How we estimate →
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The NecroDancer's back in an all-new rhythm game! Dragged into a strange new world, Cadence must engage in musical combat with monsters pouring through the Rift! Each monster has unique behaviors—like bats that shift lanes when attacked—and tougher foes take multiple hits to dispatch. Learn the pattern of each new fretful fiend to keep the music flowing!

Showstopping Music: Brand new soundtrack with 40+ Rhythm Rift tracks by Danny Baranowsky, Jules Conroy, Alex Moukala, Josie Brechner, Sam Webster, and Nick Nausbaum with more on the way!
Difficulty that Scales with You: Four intensity levels for each Rhythm Rift - EASY, MEDIUM, HARD, and IMPOSSIBLE.
Race to the Top: Climb your way to the top of global leaderboards!
Custom Music: Create your own custom beat maps with the actual developer tools our designers use!
Endless Replayability: Once you’ve conquered our hand-crafted levels, challenge your sight-reading with Remix Mode.
Remix Mode throws a fresh beatmap your way every playthrough while retaining the original level's rhythmic design.
Remix mode also makes DAILY CHALLENGES possible, by changing up the circumstances for each song. Play the same random seed as every other player that day and see how you rank on global leaderboards!

Go head to head against five fearsome foes in rhythm-based boss battles!

Immerse yourself in Cadence and friends’ modern misadventures through five quirky, slice-of-life rhythm minigames. Take a boppin' yoga class, help a friend with a part-time job, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 79 reviews with recorded playtime.
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
лучшая ритм игра в которую я играл. прям чувствуешь отдачу от того что нажимаешь в нужный момент в отличие от осу, фнф, геометри деш(не ритм игра, но некоторые считают её таковой)
very fun, highly recommended! 🏳️🌈
tally ho
C'est sympa comme jeux de rythm
推薦給所有喜歡音樂遊戲的人不喜歡的人可以試著從這裡開始喜歡 熟悉怪物的特性後打起來很有趣 打擊感及回饋都相當好 各個聯動DLC品質也很好 是一間值得支持的好公司
Jogo de Ritmo com a melhor gameplay que eu já joguei até hoje Provavelmente vai entrar como um dos meus jogos de ritmo favoritos de todos os tempos, e tem umas parcerias bem legais :)
PLAYED GAME FOR A MILLION YEARS AND CAN TELL YOU THAT THIS GAME IS THE GOODEST
tinha um pé atrás com rift of the necrodancer por ser um jogo de ritmo não muito convencional, mas acabou que me conquistou na hora que eu joguei a demo e tive que comprar a versão completa. as músicas do jogo base são ótimas, apesar de eu não ter lido uma única linha de diálogo do modo história. mas o que faz rift of the necrodancer brilhar mesmo, são definitivamente os milhares de mapas criados pelo comunidade
I didn't think I'd enjoy rhythm games. This changed my mind.
The art style is amazing and the songs go pretty hard. The fresh take on the rhythm game genre is interesting, but if you are not good at remembering things or don't plan to play this game regularly, this game might not be for you, because there are so many varieties of "monsters" with different colors that all mean different beats and cadence, I always had a buffer where I saw the monster and had to recall what they equated to. There were also rhythm heaven type mini games, where the timing didn't feel too obvious to me and I kept messing up, but they are also fun. Also the amount of DLC songs and their prices are a little crazy, but you don't NEED to buy them.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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