
Can you rebuild civilisation after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build settlements, harvest resources and shape society as you lead Humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
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About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful but danger lurks in the ruins!

After Inc: Revival is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities in a persistent campaign to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Exploit the ruins of the past to scavenge / harvest resources.
Expand your Settlement with housing, farms, lumberyards and much more.
Shape your society and provide services to keep your people happy.
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Exterminate zombie infestations and defend humanity.

Explore a beautiful post-apocalyptic United Kingdom.
Build multiple settlements in a persistent campaign and level up abilities.
Ultra-realistic modelling of Zombie behaviour based on real-life studies… :P
Sophisticated narrative algorithms shaped by your decisions.
10 unique leaders with radically different abilities.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Zombi temalı, post apokaliptik, tıklama esaslı, mikro yönetim-strateji/koloni yönetimi oyunu. Çeşitli haritalarda, çeşitli senaryolarla sırayla ilerliyorsunuz. Her görevin sonunda size yapıp ettikleriniz için bir puanlama yapılıyor. Şehrinizin ismini birleşik kelime kullanarak otomatik oluşturabileceğiniz gibi kendiniz de adlandırabiliyorsunuz. 3 zorluk seviyesi var. Giderek derinleşen ve zorlaşan, çeşitlenen bir oynanışa sahip. Her bölüm başında üç birbirinden farklı özelliğe sahip danışmandan birini seçerek liderinizle o oyun boyunca, onun bonuslarını kullanarak oynuyorsunuz. Kaynaklarınızı doğru şekilde kullanmalı, keşifler yapmalı, savaşmalı ve o senaryo haritasının görevlerini sırasıyla yapmalısınız. Diğer benzer örneklerine göre güzel bir oyun. Fazla grafik ve görsel çeşitliliği yok. Belki biraz daha ayrıntılandırılmış, detaylandırılmış olabilirdi. Genel olarak tarayıcı oyunlarının bir tık üstü gibi görünüyor ama çoğunlukla böyle oyunlarda bu özellik birincil olarak beklenilmez zaten. Dengelenmesi ve kaynak yönetim çeşitliliği iyi yapılmış. Ne çok fazla ne çok az hissettirdi bana. Öneriyorum.
After playing the first campaign. The strengths of Plague and Rebel, provide a simple framework with many variable unlock paths that provide for experimentation and replay value, seemed to have been sacrficed here for some attempt at an overarching campaign experience. It falls apart because without the variable unlocks, every map plays out in exactly the same way, with same problems and solutions, with little room or ability to change anything meaningful.
Very limited choices during gameplay. After completing the tutorial, I played the first stage on 'brutal.' and won, with lots of time to spare. 85% of the game choices were very obvious to me, a new player. For example, the water was low and the water icon was orange - go build a well. What choice did I have? Skip the well and lose population?
这是我目前买过最不值得的游戏,游戏内容基本就是公式化的点按钮。
Is there no endless mode? Is it all about scenarios?
Here's my POV: the game is decent, and there's nothing wrong with the core concept. However, it starts to feel repetitive after a while. The developers need to find a better balance to keep players engaged and prevent the gameplay from becoming stale. The biggest issue is that every session follows almost the exact same pattern. After a few rounds, you realize you're doing the same things over and over again—build the well, expand the base, and kill zombies. The gameplay loop, strategy, and scenarios barely change, so there's very little excitement or sense of progression. Would I recommend it? Not really, unless you have money to spare and are simply looking for a way to pass the time. Personally, I found Rebel Inc. to be a much more engaging and enjoyable experience.
.
Странные ежедневные квесты. Из серии: при захвате территории появляются зомби и когда захватываешь первоначальную базу появляется 4 зомби))) прикооооольно конечно или уничтожьте всех зомби за 400 дней) Не рекомендую к покупке. Скучная игра
Хорошая игра для любителей стратегий 4Х. Очень приятно, что можно даже в казуальном режиме за часик пройти очередную миссию. Также радует само разнообразие миссий и заданий в них, а также то, что разработчики так активно продолжают развивать игру. Опять же уточню, игра очень хороша именно для любителей таких стратегий, а простому казуалу может и не зайти. В общем, продукт нишевый, хотя и очень добротный.
After Inc: Revival - это игра про градостроение и борьбу с зомби. Я, как человек прошедший игру на все достижения могу сказать, что новые механики, геймплей и даже какой-то сюжет выглядят очень хорошо, но у игры есть один нюанс и это - духота. Некоторые задания на уровнях очень легкие, но при этом требуют кучу времени, из-за чего игра может быстро наскучить. А так игра прекрасна.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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