
Can you rebuild civilization after a zombie apocalypse? From the creator of Plague Inc. comes a unique blend of strategic simulation, survival city builder and ‘mini 4X’. Build post-apocalyptic settlements, harvest resources and shape society as you lead humanity out of the darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 19 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
What happens after Plague Inc. wipes out the world?
Decades after the Necroa Virus ravaged humanity, a few survivors emerge. Build a settlement, explore, scavenge resources and expand as you shape your post-apocalyptic society. The world is green and beautiful, but danger lurks in the ruins!

After Inc: Revival is the next game from the creator of Plague Inc. - one of the most popular games ever with over 190 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay – After Inc: Revival is engaging and easy to learn. Build multiple settlements and gain abilities across multiple campaigns to lead humanity out of the darkness.
Public Service Announcement: Unlike our other games, I’m pleased to say that After Inc: Revival is not based on any real-world situation. No need to start worrying about a real-life zombie apocalypse yet…

Emerge into a broken world and build a thriving society in each new level
Discover, scavenge, and harvest new resources
Build firepits, kitchens, workshops and more to appease your settlers’ needs
Make difficult decisions - Are children an unaffordable luxury? Are dogs pets or a food source? Democracy or Authoritarianism?
Train and upgrade Fighters. Exterminate the zombie infestations. Defend humanity!

Build multiple settlements in a persistent world and develop a civilization
Find the truth of what happened to the world across 3 campaigns spanning 28 levels
Take on new content every day in Expeditions to unique, dangerous regions
Evolve your civilization with 11 Settlement Leaders, 16 Population Traits, and over 700 rewards
Test yourself with community leaderboards, as well as 9 difficulty levels, from Casual all the way to Mega-Brutal 6

Sandbox mode: Build endlessly without Goals or Impatience
Escape Hatch mode: Replay remixed versions of each level
Custom Scenarios: Use the powerful Scenario Creator and share your scenarios with the world
Steam Workshop support: Browse and play scenarios made by other players
Explore a beautiful post-apocalyptic United Kingdom Abandoned Kingdom
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing the first campaign. The strengths of Plague and Rebel, provide a simple framework with many variable unlock paths that provide for experimentation and replay value, seemed to have been sacrficed here for some attempt at an overarching campaign experience. It falls apart because without the variable unlocks, every map plays out in exactly the same way, with same problems and solutions, with little room or ability to change anything meaningful.
These are just all personal opinion based on my own gameplay Pros Challenging even at the casual level Pretty Graphics Its like a mini version of Strategic base building meets Civilization Tile Gameplay Upgrades are interesting and matters Love that weather plays an important part, makes it seem more realistic. Love that there are events (Fires or broken infrastructure) Cons -Every stage feels like the same progression and you just work around the objectives. -Minor changes are immediately affects morale, too punishing even at the casual level. -Certain resource generation balance feels off as you will never achieve a middle ground, its either you never have enough no matter how you develop the infrastructure for it, then its turns into, you almost never need to use it ever again. - Combat is questionable, you can never micro manage combat to put yourself in a better position, even if you start out stronger than the enemy, RNG can still make you lose. The only part you can control is having adjacent support/terrain support. More indepth comments: [Spoiler] To be quite honest, the game did not play out the way I imagined it would, in terms of, it feels like a game that you can only do in stages and not an endless version (at least if there is an endless mode, I never got that far to see it) I was hoping for a more interactive combat design. The game play is quiet linear although with each stage completion you unlock upgrades/perks but its tied to Tech Level that you level up in game, and for me, it feels like its a barrier that should not exist. You unlock the perk, I feel like, it should be available at the very start of each game. In terms of what I said in the Cons part regarding resources mainly is about wood. While playing the game, you struggle to keep up with wood demand and even if you unlock 2 or 3 forest tiles and get their respective lumbermill upgrades, you never have enough wood unless you wait it out or scavenge with the use of Stamina. And you never really end up not needing wood until you finish the stage. Other resources are questionable, you never have to worry about water, its just there, but its so easy to keep on stock. Food on the other hand is relatively the same, however, the storage is supposed to keep food from spoiling with each upgrade, but no matter how high you get it, It doesnt feel like food will never spoil. Herbs/Medicine doesnt really feel like it makes a difference, its another resource you get almost towards the end of a stage and you just get it to prevent morale from dropping/ to meet stage clear requirements. Combat is so RNG based even when based on numbers, even if you are stronger than the enemy, you may still lose and the only way to counter that is to have a 2nd team as support on an adjacent tile. [/Spoiler] Conclusion: Overall the game is not bad, I expected more from it, some may say its unrealistic expectations considering I could watch the videos in the store page, but I was hoping for something that was easier/simpler than They are Billions but not dumbed down to this level. I guess its mainly designed for mobile so to expect more from it would be me setting the bar too high.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 189 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not a bad game, but it's not really a proper one. More like a demo and you're just waiting and waiting for something to happen. It reminds me of one of those early 2000s games you'd find on Miniclip.com where you could download and be able to play a quirky Flash game on your PC for about 1 hour before the payment screen comes up and it starts asking for 8 USD to buy the full game. After Inc (AIR) starts off decently but never really manages to take off it's training wheels or build up much steam. It reminds me of one of those educational games where the purpose is to teach you history or maths rather than a solid game. There aren't any moments where the game just clicks and you realize 'ah, now the fun begins'. No unique gameplay mechanics or techs at play. You have events which happen in game, but there's only a handful of them and they start to recycle themselves early on. One of the more frustrating things of this is, rather than initiating specific challenges to each scenario or map, you're essentially playing the exact same level over and over again but with progressively worse design each. Wood will always be an issue in the early game. Random events will spawn every 10 minutes or so each which completely remove your food, water, and or wood supplies. It's not engaging so much as as a bedsore is to a paraplegic, It'll be a big effort to turn over and get rid of it, but then more of the same will just come up again in a short time. There should have been more to the game like random zombie incursions, or avalanches, or bushfires or super infected or something which affect the map and require different approaches to conquering the level. As it stands, anytime an or zombie horde event pops up it's just a case of 'sacrifice X amount of resources to not lose'. It doesn't really require much thinking for the most part and you sort of learn to just memorise the events after a while and come to expect them. It makes each map play out the same and the overall advancement process only hurts this gameplay cycle as it's not very in-depth and there's only so many things you can build. It's especially annoying having to start a new scenario and then having to wait for wood and energy to build up before you can do anything. You always need to keep spare energy or resources with you because then the 'random events' nip you in the backside. It really doesn't help that the gameworld will always look the exact same between missions, the soundtrack only has 1 track, and the missions are always just 'gather X amount of resource' or 'conquer area marked with an X'. It's ultimately a very lacking experience and doesn't leave much to the player to occupy themselves with.
Zombi temalı, post apokaliptik, tıklama esaslı, mikro yönetim-strateji/koloni yönetimi oyunu. Çeşitli haritalarda, çeşitli senaryolarla sırayla ilerliyorsunuz. Her görevin sonunda size yapıp ettikleriniz için bir puanlama yapılıyor. Şehrinizin ismini birleşik kelime kullanarak otomatik oluşturabileceğiniz gibi kendiniz de adlandırabiliyorsunuz. 3 zorluk seviyesi var. Giderek derinleşen ve zorlaşan, çeşitlenen bir oynanışa sahip. Her bölüm başında üç birbirinden farklı özelliğe sahip danışmandan birini seçerek liderinizle o oyun boyunca, onun bonuslarını kullanarak oynuyorsunuz. Kaynaklarınızı doğru şekilde kullanmalı, keşifler yapmalı, savaşmalı ve o senaryo haritasının görevlerini sırasıyla yapmalısınız. Diğer benzer örneklerine göre güzel bir oyun. Fazla grafik ve görsel çeşitliliği yok. Belki biraz daha ayrıntılandırılmış, detaylandırılmış olabilirdi. Genel olarak tarayıcı oyunlarının bir tık üstü gibi görünüyor ama çoğunlukla böyle oyunlarda bu özellik birincil olarak beklenilmez zaten. Dengelenmesi ve kaynak yönetim çeşitliliği iyi yapılmış. Ne çok fazla ne çok az hissettirdi bana. Öneriyorum.
5/10 After Inc went from being an enjoyable game to being unbalanced and less than enjoyable. The soldiers are weaker than they used to be and cannot be relied on to help bring down the claim cost of lands, which are now over priced and under produce. The introduction of the zombies coming from off the map and now wastelands that cannot be claimed have finally tipped the gameplay into overly annoying and not enjoyable. You also have sudden increases in difficulty that come out of no where and only exist to frustrate you. It isn't a game you can pick back up after awhile and play where you left off and the season 2 pass only enforces that. Perhaps get this game if its on sale unless you are a casual gamer in which case don't even pick this one up.
比起瘟疫公司,玩法太单一了,每局都是公式化的玩法,按照一定套路点点点就会赢,敌人、兵种只有一种,随机事件太少
Very limited choices during gameplay. After completing the tutorial, I played the first stage on 'brutal.' and won, with lots of time to spare. 85% of the game choices were very obvious to me, a new player. For example, the water was low and the water icon was orange - go build a well. What choice did I have? Skip the well and lose population?
It's different from other Inc. games, in both good and bad ways. On the one hand, like the story element and the economy management is fine. On the other hand, I have the same problem I had with Rebel Inc. where sometimes the game felt unfairly hard, even on easier difficulties, and could only ever snowball into disaster.
这游戏原价最多值20或者30,可能都多了,讲真的现在的价格实在是不值这个质量,哪怕是打了折40不到的价格也能买到一堆质量上乘的游戏了,比如史低的cod,或者打折的瘟疫公司,再或者是nfs也可以一口气买三四款
Not much plot and not much strategy. Checkers version of a strategy game. $20 was too much
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 79% | $29.99 | |
| $419.9K | 467 | 68% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $970K | 877 | 95% | $39.99 | |
| $969.8K | 2.1K | 84% | $14.99 | |
| $970.3K | 1.6K | 52% | $19.99 | |
| $970.4K | 2.7K | 33% | $14.99 | |
| $969.3K | 2.5K | 74% | $19.99 | |
| $969.2K | 1.9K | 65% | $19.99 |