
Gatekeeper is a fast-paced rogue-like. Go on a quest to chase down Chaos and reclaim the stolen Heart of Time, fighting your way through relentless enemy forces. Play solo or in 4-player co-op and become the next Gatekeeper!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 28 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You must follow its trail, reach the Throne Room, and face Chaos in battle. But the path won’t be easy: before the final showdown, you’ll have to defeat Chaos’s elite Sirens and the endless legions under their command. Experience sharp, unexpected thrills in this action rogue-lite!
9 playable characters, each with unique skills to match your playstyle.
Invite your friends to join you on this epic power-fantasy adventure!
Gain experience to fully unlock each Gatekeeper’s potential and combine their abilities with powerful artifact effects.
Over a hundred unique artifacts with game-changing effects. Combine them into Triads and endlessly grow your combat power.
Each location features one of four mission types — complete it to summon a Siren for an epic battle.
5 distinct planets, each packed with diverse enemies and powerful bosses to defeat!
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.4Kreviews | 83% | — | $952.9K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It felt promising, I like the aesthetics of the game along with the soundtrack, but it just doesn't really come together. Incredibly slow and grindy without any impactful-feeling attacks for most characters, along with not having upgrades that change your playstyle or enhance basic features (you can't even extend the melee characters' range) makes for a pretty dull roguelike. I was rooting for it, but now that further features aren't coming, I don't think it's really worth your time.
Its pretty good Most of the levels are super dark, so I increased brightness, but one level is super bright, where I couldn't see my cursor or read any text. So I end up changing the brightness depending on what level I'm on. The level art is decent, but it feels like the artist never talked to the game designer. Classic UI bug - put your mouse on the edge of a UI thing that expands, and it will pulsate. Its got good bones but lacks that final polish. And for that reason, I'm out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Ukrainian, Basque, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nothing is bad. But nothiing is exaclty engaging either. Its incredibly generic and gets boring after a few runs. Fyi i played it singleplayer it might be more fun in co-op but i have no friends.
This game is pretty fun for me and I personally enjoy it. However, I feel that some of the cons this game has wildly shoots it down. It's really a shame since this game has a TON of potential to be a fantastic Roguelike. For the good parts, I love the characters, the music, the gameplay, the artifacts, etc. It feels distinct enough from other Roguelike games I've played and is quite fun. I REALLY appreciate that you can spend the Omni-Shards to unlock artifacts for your run or to get Prisms (the currency you get during runs) to buy more artifacts in the Quiet Bay. And the fact you can then set aside artifacts that you DON'T want to see in your runs means that your runs can feel more focused, while still keeping the core random elements of a Roguelike. However, there are problems with some of this game's map designs. Your momentum can be easily slowed just by the map's structure. Unlike a game such as Risk of Rain 2, the maps normally have a multitude of natural barriers that make it far more difficult to traverse at any point in the game. Walls, random holes in the ground, places that look to be JUST out of reach because of a tiny gap you can see from the map, etc. Getting anywhere on the map, especially if your objective is on the other side of the Siren statue, feels incredibly slow. Personally I wish they had a way for you to view the whole map. It's embarrassing to admit the number of times I followed the icon on the map to get an artifact or objective just for it to be inaccessible from the way I'm heading. I can't even imagine what co-op play with this game would be like. What would the players do together? You have to separate to collect artifacts, to defeat enemies, to complete most objectives, etc. You have a group, but you're only together for boss fights (maybe) and when you're in the Quiet Bay. This game has a lot of potential. I can imagine that if these problems were fixed, it could have a relatively large modding scene like Risk of Rain 2 with new locations, characters, artifacts, ways to play together, etc. IF this gets fixed or even addressed somehow, I'll come back and change this game to a positive review. If you're looking for fun Roguelike games to play, either alone or as a team, come back when this game gets a good update. There's games like Risk of Rain, Gunfire Reborn, or others really that make co-op more enjoyable.
I can't find anything interesting here. Music is fine, I guess, but also strangely subdued. Just like the gameplay. While the screen is constantly flashing, enemies keep respawning and attacking you, and there's always something to shoot, the core gameplay loop just feels ... boring. The attacks lack impact, the abilities feel bland, the upgrades are infinitesimally meaningless (10% more damage, 15% more movement speed, 5% more crit chance, Chance to trigger chain lightning, chance to trigger a wave, etc.). The game thrives on killing and upgrading all the time, but reaching another upgrading station doesn't elicit joy, it just feels tedious. Even when dealing double damage I felt ... somewhat weak. Enemies look nondescript, animations aren't great. I imagine this game shines more in chaotic coop, but as a single player game I just felt bored, sorry. And I know there are a lot of characters and objects to unlock, but as a game you're competing with LOTS and lots of other games in that space, and if I need to first invest 20 hours for the game to be "fun", then I'd rather skip the unpleasantness. Then there are the random moments where you suddenly drop 50% health despite not even registering being hit. I got killed by a totem. I have no idea why. I didn't stand in anything, I thought, neither did I get visually hit. I just died. Even when taking into account I had a double damage debuff (but also dealt double damage, and THAT still felt super underpowered), and having taken multiple health upgrades I got destroyed in 3 hits. 3. It just feels so empty, soulless and monotonous. I'm ♥♥♥♥♥♥♥ yawning after not even an hour of play. Literally. Physically. That's just not a good sign. If I continue playing I will hate the game, because I will feel I'm forcing myself to find some enjoyment here.
This game has one fatal flaw: it’s boring. It’s the most generic roguelike template imaginable. You get a big empty arena, one basic attack, two specials, and a dodge. Then you slap on a handful of mods that amount to the usual recycled nonsense—damage bumps, proc effects, nothing that actually changes how you play. The mission types? Equally uninspired. Escort the NPC. Survive a timer. Fight a boss. Rinse, repeat. Nothing stands out. The art style is serviceable, the abilities are functional, but everything is painfully bland with almost no variation in how you approach a run. Bosses are the definition of boilerplate design with barely any interesting mechanics. And when you loop, the grand twist is… now there are two of them. Riveting. It’s a roguelike that never bothers to be more than the bare minimum. Everything works, but none of it is memorable. Nothing stands out. the art style is survicable, the abilites are fine.. boring with very little change in interesing play style. bosses are bog standard w/ very little interesting mech. when you loop all that happens is now there are... TWO of them... oh the fun.
Another action roguelite bullet hell. Did anyone need this? Point by point. Art: simple, and clearly cared for. Nothing on screen is filler. Music: minimal, does its job, never in the way. Gameplay: sharp, with the kind of quality of life you only notice when it's absent. Nobody needed it. Plenty of people would enjoy it. Those are different questions. Three runs, good time. Next.
[h3]Serviceable and even arguably enjoyable isometric style bullet hell rogue-lite that's clearly inspired significantly by the well known Risk of Rain franchise.[/h3] Unfortunately it lacks the secret sauce that Risk of Rain has to keep you playing for hours and hours and hours trying to search for the ultimate super mega ultra build of absolute unquestioned dominationalism. That being said, I'm still glad I tried it as part of the August 2026 Humble Choice bundle as I might not have even known about it otherwise.
재밌는데 멀티에 사람이 없누 ㅠㅠ
I hate this game. It feels like someone watched a good game and then tried to copy it but did everything wrong. Difficulty is too high, abilities mean nothing, everything is poorly explained, all characters feel sluggish, the single dash your character gets is on like a 15sec cooldown. I genuinely hate this game with a fiery passion. And I got it in a bundle for a game I wanted, so I don't even feel like I paid money for it and I'm still mad.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $249.7K | 562 | 75% | $19.99 | |
| — | 0 | — | — | |
| $114.2M | 352.8K | 94% | $24.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $728.9K | 1.3K | 90% | $19.99 | |
| $62.5K | 128 | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $952.8K | 2.2K | 98% | $19.99 | |
| $952.8K | 1.1K | 84% | $24.99 | |
| $953.2K | 2.4K | 51% | $14.99 | |
| $953.2K | 3.5K | 90% | $17.99 | |
| $953.2K | 1.2K | 94% | $19.99 | |
| $952.6K | 4.4K | 71% | $19.99 |