
This is a Roguelike Horizontal Action game that players need to follow the beat to defeat opponents. Beat to follow, fist to the bone. Face the foe, and dance to kill!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A rhythm game where you move and hit needs to be on the beats. Not great but playable. The good part is... the cute art style I guess. You control a cat, a rabbit, and later a dog, a tiger... Yeah. Nothing else special. And you get to choose the next room, but you don’t know where the boss is located. Your character levels up slowly, unlocking new heroes is slow, saving coins to buy new equipment is hard. Enemy types are limited, the first carrot enemy can be seen in every level, only differing in the health bar and attack power. Prepare to die a lot - you can only go straight forward or straight back, and even with manual corrections the rhythm is still hard to hit perfectly. Later, even the weakest enemy needs to be hit ~10 times to go down. The boss fights are too hard compared to the earlier areas, like the Devs don’t want you to go any further. If you’re interested, get it on a big sale. [u] [url=https://store.steampowered.com/curator/43342176-Why-Not-Games/#browse] My curator page[/url][/u]
画面震动不能关掉,玩了一会儿眼睛要被晃瞎掉
肉鸽类亚音游,还是可以的,但是那个自定义音乐有的时候由于鼓点没有太过于卡点或者是说鼓点很少的情况下在游玩的时候会出现卡点不稳定,建议加一个卡点是否以bpm为主的选项
I love rhythm games but this game made me think I'm actually bad at them
可玩性不高,不建议入手
很不错的肉鸽,新意,美术,随机性,难度都蛮好的
啥都好,就是操作反直觉,这个真适应不了,溜了
It's a very good rhythm-action roguelike game.. great music and you can even use your own music and the game adapts to it! Fun game with a lot to unlock :)
不错
1
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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