
In this third installment of the popular RHEM series of intricate pure-puzzle first-person adventure games, the adventures of brothers Kales and Zetais continue in the mysterious land of RHEM.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Polish**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
The Rhem games are a milestone in the history of adventure gaming. By far my favorites of all myst-style adventures, and trust me, I played a LOT of them. Don't expect much of a story, but if you like puzzles embedded in an interesting environment you will love that game. The author has systemically analyzed how gamers approach puzzles and twisted them in a way that one has to come up with new ideas how to solve them (always totally fair and logical). Simply brilliant. One warning though: the games are not easy, so if you are new to this genre, play an easier game first to learn how these kind of games 'work'.
Rhem is the very rewarding game series, which does an unbelievable job stress-testing your puzzle-solving skills. Although sometimes you might find yourself completely lost in its 4 dimensions (the fourth is, literally, *the mind-bending* one), a reward for solving even the smallest puzzle will definitely skyrocket your self-esteem. Although Rhem being different from the Myst series, those two games have much in common. Don't hesitate to test your ability to think logically and out of the box.
Rhem is my all time favourite game series, and I am so glad that we finally have all four entries in Steam. Similar to other Rhem games, Rhem III SE houses some of the most innovative, multi-layered and rewarding string of challenges out there. If you like games that require insane levels of visual reasoning, pattern recognition and out-of-the-box thinking, you can't find a better games than Rhem series. Rhem III SE in particular, offers some optional challenges that even the most seasoned puzzle solver will have a hard time with. If you play Myst-like game for their puzzles, you will fall in love with these games.
I am a big fan of the Rhem series and this one was no exception. This game should not be taken on lightly though, I would recommend mainly to hardcore puzzle adventure game fans. I would class myself among them and still struggled with bits of this game. Patience and determination are required! The new SE area was very difficult but very rewarding once I figured it out. I am looking forward to Rhem 5 when these four great games get linked together - I only hope it's not too long to wait :)
crashes often. also I found the puzzles to be often nonsensical. the length of a bird call in a tree determines where the leafes have to be placed in a book? wtf Also for a game so old that it supports no higher resolution than 800x600, 10 bucks is a lot
[h1]TL;DR Go to puzzle area, think it was impossible, put game aside, tried again a few days later, put aside, resisted looking at walkthrough, tried once more, had 'eureka' moment, solved puzzle, repeat.[/h1] Rhem III, like the other Rhem games, is a game for visual puzzles and the occasional audio puzzle. There's no real dialog, just puzzles and pictograms (which might be a clue to another puzzle). Most of the fun is figuring out just what the puzzles are in the first place (are those paintings important to to something elsewhere in the complex?) The premise of each Rhem game is the same (so my reviews are very similar to those for the other Rhem games): You find yourself in a part of a strange and deserted complex and need to find a key item (which is a clue to figuring out the fate of a lost explorer before you). Each puzzle brings you a little bit closer to re-starting the systems in this strange, deserted complex and finding a way to get out. The Rhem series was released about 10-15 years ago, and there still are very few games like it. There is a loose plot that links the four Rhem games together, but you don't have to play them in order. I'd recommend skipping Rhem I and trying any of II-through-IV first (as it was the first try by Knut Müller, the game play of Rhem I is not nearly as smooth as the others). If you like the series after playing one of the later Rhem games you can always go back and play Rhem I. Rhem II is as good a place to start as any to see if you really like the series, then go through III and IV and finish with I. The general thread is that you are searching for some items in a mysterious, hidden complex (and have to find your way out!) This game doesn't support SteamSynch. The graphics are simple and in a limited color palette (I originally got Rhem III on disk in 2009, bought the special edition on Steam to have it again). The colors are muted (it is an abandoned, dilapidated complex) and there is limited animation but this doesn't detract from the game. This is a first-person perspective, 2D point and click game. There is no camera panning or movement, so no motion sickness issues. You turn left or right by clicking the edge of the scene, and the whole perspective changes (usually in 90 degree increments -- there is a compass to help you navigate). You need to have the sound on for the occasional audio puzzle and the ever-present "it worked" sound (like a microwave ding) and "it didn't work" buzz sound (like a contestant at a game show getting the wrong answer). These sounds happen when you try to turn switches or otherwise activate items and indicate if you succeeded / didn't succeed. There are no jump scares, no violence, no nudity. This is a game for puzzles. There's very little hand holding here -- you really need to walk around and explore the game world. Taking screenshots, notes and mapping are essential (I use a smart phone). The puzzles do not have directions spelled out -- most of the fun is figuring out just what the objective of puzzle is, or even if something is a puzzle. I recommend taking screenshots of the puzzles because sometimes you will find a clue and realize that it relates to a puzzle all the way back on the other end of the complex. Other times a puzzle needs a clue that you just haven't reached yet. Even the slightest detail in a scene might be a clue, like numbers, buttons or wires (where do they lead?). Look everywhere for clues -- up, down, behind doors... nothing is off limits. When you pick up an item in a scene, be sure to move the mouse to see if you can flip it over and see its backside. Making a map on graph paper as you go along is real helpful too (but use pencil in case you need to revise it!). This is a game to be savored, for puzzle fans everywhere. This is why it's best to resist the urge to go to the walkthrough. The solution will often be staring you right in the face, but only when you pour over the screenshots that you took does something go "click!" in your mind in the middle of the night. Just when you solve a puzzle and open what you think is the final door... you see a whole new wing of the complex with puzzles waiting to be solved. By the time you are done, you'll know the layout of the complex better than that of your neighborhood. By the time you've solve everything, the achievement will leave you full of relief and excitement like you won the Stanley Cup. This is again why I recommend avoiding the gameboomers.com walkthrough until you have been puzzling as much as you can. Highly recommended and a few dozen hours of enjoyment for a decent price! Take advantage of the Steam sale if you can. I played this through on disk before getting the Steam edition and this is why my playing time is low. I played this on Win 10 and had no issues.
I have always loved the RHEM games. They were one of the best game series of my childhood, and definitely formed a great influence on the types of puzzle games I love today. It's a pleasant change of pace from hyper action/mindless games nowadays. You definitely need to make sure to keep your eyes and ears wide open, go about it a slower pace, and keep a pen and notebook handy. Be ready to not know the answers to puzzles, to have to wait to unlock doors until you find a book that gives an in depth explanation as to how the puzzle or door lock works (it is called the Secret Library, after all!) This game is a little different from the other 3 games in the series, as it felt like this game had more, not red herrings per se, but the developer would give you several "clues" puzzle, and you needed to sort out which clues were required by the end of the game. This game also revolved around a lot more sound puzzles then the other games. It isn't a complaint, though - I really loved that detail. I love the entire RHEM series, but the third game holds a special place in my heart, as it was my first foray in the series back in 2008. Revisiting it in the Special Edition did not disappoint, and I am impressed at how much Knut Mueller added to the end of the game [spoiler](when you reach that puzzle with the circles on that panel by the car, take [i]good[/i] note of the panel's material and retrace your steps a little bit - you'll thank me later)[/spoiler] Having followed the series since 2008, and played all of the entries in the RHEM series, SE and otherwise, all I can say is I patiently and eagerly await when RHEM 5 is released. In short, if you like puzzle games, exploratory games with an immersive atmosphere, and a game you can mull over and be surprised time and again as you discover a clue on a door that you closed behind you and approached from the opposite direction, then this game is for you. Give it a shot, you just might fall in love with the series. I know I did.
The lamp room doors change took my 2021 to new all-time highs
This game is great, but why does the game only have "RHEM III SE" in my library? It should have the actual name, "The Secret Library" as well. It's a small nitpick, and it doesn't stop me from enjoying the game, but it would be nice if the actual name was added.
If you like puzzles, then this game is an absolute must to your library, along with the other three. RHEM III SE is the last installment of the RHEM Special Edition series. New section added with lots of new puzzles to solve. Knut Müller shows, once again, that he has not only perfected the art of creating intelligent and logical puzzles, but also the way of presenting them to us. With him behind the scene, you will never be disappointed. In fact, it's quite the opposite. Satisfaction, sense of accomplishment and pure joy are guaranteed from beginning to end. Once you embark on a RHEM journey, you simply can't quit. It's addictive. I only have one wish... RHEM V !
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