
A new kind of detective game that allows you to think and investigate freely. Discover clues surrounding 12 strange and gruesome deaths and build your own theory. Pick your suspect, deduce the motive, unmask the awful truth.
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About


Step into the shoes of an 18th century detective and uncover the mystery behind twelve strange deaths spanning 50 years, all somehow connected.
Unmask the true killers in this sprawling narrative and discover their devious motives.


Observe closely and reconstruct each scene of death. Your skills of deduction can identify each suspect, motive and murder weapon.


Reveal the true nature of the mysterious Golden Idol and those who covet it. Follow the journey of a cursed aristocratic family as you untangle a web of deceit and villainy in your hunt for the truth behind this dark conspiracy.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 88 reviews with recorded playtime.
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7/10分。 短小精悍,本篇4.5小时,游戏性部分(本格推理完形填空)绝对是解谜游戏中的第一梯队,打折买非常值。 DLC和续作略贵,打算云或者等更大的折扣。 这个系列的翻译是公认的差,请去指南区下载民间汉化补丁。 剧情方面细节环环相扣,但站在boss(或者说男主)的角度上思考就觉得有点都合主义: [spoiler]1、在政坛耕耘多年,能在议会上发表令众人震惊的言论,估计是个议员。他一直有个反乌托邦理想,得到金像和兄弟会(类似光明会)的鼎力支持后之后才终于有落地路径。按理说早就该政治联姻积累政治资本,却一直单身到中老年。 2、策反了追杀自己的邪教干部沃尔特,由此得知邪教详情。利用金像向邪教众人谎称自己是神明转世时,沃尔特一度背叛男主,按理说男主应该尽早将沃尔特处死灭口,然而这项罪行在他设计的新法里竟只扣1点功德。数罪并罚后,只让沃尔特变老32岁就放虎归山了。 3、他设计的新法律奇葩得让人咋舌:每一点功德对应一年阳寿(通过金像吸走或释出青春);每持有1本书扣1分,背刺一次领袖也只扣1分;每次出现不符合他审美的东西扣2分;每次摸鱼或工作出错扣3分;每次调情/喝酒/发怒/哭泣扣7分(这部分量刑畸重可能源于情敌皮特的特质)——秘密和谎言才应该扣分最重吧? 4、尾声以外的最后一关,他当前本该最紧迫的两个任务:组织部队向国王武装夺权;处理掉发信威胁自己的沃尔特。他本来是个事业脑,在这关键时刻突然变成恋爱脑,最优先做的竟是强抢人妻(原本在追求对方,自己因故假死后,对方嫁给了赌狗侄子),非常乌龙荒唐地意外死在侄子的炮火下,邪教树倒猢狲散,有点像是作者不想再编谜题了,草草腰斩。也许恋爱脑源于女仆下的爱情魔药,只不过他爱上的是大小姐而不是女仆,但这药效发作得够慢。[/spoiler]
Really nice game, the cases in each chapter have some of the best detective puzzles in any game I have played, some of them really stumped me but it was because of me overlooking something or not paying enough attention to the stage. It always felt satisfying to solve the puzzles but the story is what kept me engaged, it just effortlessly tells such an engaging and compelling narrative with so little, and it makes the player use the puzzle solving skills to fully build this narrative. The main game along with the DLCs are a must-play if you liked games like Obra Dinn.
Pretty decent game, I enjoyed many of the puzzles but toward the end there is so much clicking back and forth required that I just lost interest a bit and resorted to walkthroughs. I feel the game could be improved if there was a better hints system (ie it recognises you're stuck and points you in a certain direction).
This game is amazing, it is smart and it expects you to be, too. It is solvable if one pays attention, far from being simple, and is extremely satisfying. P.S. Played on SteamDeck, great experience.
The game is perfect. The art the music and the puzzles. Its all perfect. I was put off initially because I thought I didnt even like this kind of game very much because of past experiences. Ive heard many people refer to it as something akin to obra dinn, and I didnt think obra dinn was a great game, I thought it was just fine. So anyway, the game is quite like obra dinn! BUT the quality in how they put this together was done so well that it just completely erased any of the problems ive ever felt in any game like this. So nice to look at and listen to and figure out. Nothing ever felt cheap, nothing ever felt like it was too difficult or obscure or logic leapy. An amazing experience.
My partner was glad when I finished these games because I became a worse person. The puzzles range from fantastic and you feel great from figuring them out, to like a complete moron because you couldn't READ APPARENTLY. Fun fact, I copy and pasted this from my other review of the sequel to this game, why did I do that you ask? Because their the exact same game and truly no difference at all. Take that as you will.
This is such a well put together game! I played the demo years ago, and enjoyed it, but had just let it languish on my wishlist for years. Finally decided to get it during this year's Summer Sale, and have no regrets. It's basically like a much cooler version of grid logic puzzles. The story is extremely convoluted, but the clues and connections are breadcrumbed out in just the right tempo to provide a number of very satisfying "aha!" moments throughout. The complex and ever shifting allegiances, the multitude of characters with different motives: all worked together to create a fascinating plot web. The graphics are really distinctive and interesting, making every character slightly grotesque, and the tableaus are all so cool looking and fun to inspect. It's not a super long game, but I'd say it's really just right: not so short you feel unsatisfied, but not so long it turns into a grind. And the increasing complexity of the story ramps up the logic puzzles nicely as well. It's also cool how the various chapters fold back into each other and provide meta-clues for the overarching story. I just found this really satisfying and would heartily recommend it to anyone who enjoys sleuthing and solving logic puzzles.
I think this was a great puzzle game! It has a fun and beautiful artstyle and i think the gameplay is also great. It was a bit short for the official price, but I got it on sale and I also understand a game like this takes a lot of work, so I think it is fair.
The "gameplay" feels so disconnected from the actual game. Clicking random words to form thoughts railroads the logic and solutions so hard you don't even need to pay attention to brute force half the puzzles just by following basic rules of English.
Sighhh okay so this is a bit of a mixed review. The game's great, I really liked the music, and the style, and it was pretty funny at times. The direction the story takes halfway through was unexpected but sure, I rolled with it. The main mechanic of solving the cases was also quite neat, especially in moments where the word you're missing is not reachable as easily as most of them (e.g. the horse running outside). What I have a problem with, however, is, yes, partially my fault, but [spoiler]if you have not picked up on Cloudsley being Lazarus prior to the last case, it is SUCH a guessing game.[/spoiler] It left me confused after I "solved" it, and while the epilogue explained everything, I feel like the whole latter half is less "find out how the murder was committed" and more "recreate the events that happened", which may not seem that different, but I really thought I was tapping into a [i]detective[/i] game. Another pet peeve of mine is that this game has Steam achievements for the DLC cases. I'm not planning to buy any due to how iffy the main game left me feeling, so being robbed of the blue ribbon is just unpleasant. Overall, I'd say it's a good game, but you gotta temper your expectations and be prepared for it to lightly tug at the rug under your feet.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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