
RHEM is a first person adventure featuring brain-teasing puzzles for your PC.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Russian*, Polish**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is not absolutely terrible. But it isn't good. It learned all of the wrong lessons from myst and riven, while missing what made those games magic. Having difficult puzzles doesn't make the game better by itself. Most of the difficulty is that clues for many puzzles are spread widely over a map that is both hard to get oriented around but even when you know how things connect is a chore to navigate around. Even when you have unlocked an area you don't get any unlocked shortcuts you are forced to continue going backwards and forwards around circuitous routes, making sure you close certain paths behind you so that other paths will be open and you won't have to backtrack if you later need to go there. The visuals are not good. where the myst series has had inspiring visuals from the start, rhem has 3 main textures that are everywhere, and are drab and bleak. It adds to the difficulty in working out what is connected to where because everything looks the same. There is no wonder to be found here, just drudgery, often when you work out how a puzzle works you don't get a lightbulb moment, you get a sinking feeling as you realise what you will need to do in order to implement the solution. The lack of in game note system is not unexpected for the time but is very frustrating anyway. What this game actually wants to be is a escape room style game which at the time didn't exist, but now does. I would only recommend this to people who want involved puzzles with multiple steps and clue gathering, and don't care about a game that doesn't respect your time.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For some reason, I've only just come across this series and, as a fan of the Myst series, I looked forward to playing this. However, maybe it's because of the game's age, but I just don't find it immersive. It is pretty monochromatic and the labyrinth like paths of similar appearance make for difficult orientation. Frustrating when you have to make the expected repeat visits to a location, but you just can't find it. Far more of an issue though is that the game crashes my Win10 machine every time I exit.
An einigen STellen funktioniert es nicht wie es soll.
Where to start... First, the technical issues. The full-screen mode doesn't work, the game gets stuck somewhere between my two screens and doesn't respond to commands or mouse clicks, forcing me to kill the game. And as if that wasn't enough, it changes my screen resolution and I have to go through the options to fix it. It's annoying, but I tell myself it's a very old game, so I just have to deal with it. So I launch the game in window mode, and the game is reduced to a small square in the middle of my screen, but I can use the Magnifier to zoom in. It's not ideal, but it works. That said, when I close the game, there's a 50% chance that the resolution change mentioned above will happen anyway... The game itself offers interesting puzzles that are challenging enough to be interesting but not so difficult that you get stuck. Unfortunately, I think that's the only positive aspect of the game... There are clues for some puzzles, but they are scattered all over the map. Some are accessible long before you can access the puzzle, while others can be found by searching beyond the puzzle in question. As a result, none of the clues helped me because one was discovered after I solved the puzzle, and the others were already ancient history (discovered at the beginning of the game), so I didn't even make the connection with the puzzles and solved them without them. In fact, these clues wasted my time at the beginning as I tried to see if they were useful, when they were actually for later. This is one of the few games where the clues are more like obstacles to the progression... There are lots of little frustrating things, like controls that don't stay in place and have to be reactivated, clues or signs that stay lit for just a second and have to be reactivated over and over again until you've memorised the information. Or worse: a machine that prints out sheets of paper with information essential to progress, which the character hastily crumples up and throws in the bin, instead of keeping them in their pockets! The game has an inventory where various items are stored, so why not these papers? And finally, the worst aspect of the game: navigation and layout of the areas. I was sold a puzzle game, but no, it's primarily a maze walking simulator, training you in spatial visualisation and memory of places. You spend your time going back and forth in all directions all the time, which is exhausting. Then your path is blocked, so you have to activate a control, but then you have to remember to reactivate it preventively, predicting that you'll have to go through there later but in the other direction. And if you haven't thought of that beforehand? No problem, it's just 10 minutes wasted making a big detour (while activating the various controls needed to pass through, once again). There was a moment when I realised my problem with the game: when a clue was hidden behind a door, but the door had to be closed to see it. I understood that there was a clue there, but I had to waste 10 minutes going back the way I came and reactivating/deactivating everything to close a bloody door, before going back the other way and reactivating/deactivating everything again?! I choose to waste 30 seconds on a search engine to get exactly the same information without having to move around in the game. And that's when I decided to give up. Rhem is 20% puzzles and 80% wasted time, it's like having to do chores, it's tiring and boring. And unfortunately, Rhem does not offer beautiful environments, a unique mysterious atmosphere or beautiful music like other games, so there is nothing to motivate you to stay a little longer.
travaille les neurones au max
Great game. One of the best adventaure games I played. Great puzzles, not too easy, not too furstrating - requires thinking. Graphics and audio is very old style - just the way I like it.
I enjoyed this game more than Myst. The puzzles are tough but fair, and are integrated into the environment unlike a lot of other Myst clones- the solutions are all dotted around the world for you to find. There's almost no story, and your reward for beating a puzzle most of the time is to simply reach a new area with more puzzles. As long as you make notes (everything that looks important is important) you won't need to look anything up. By the time I was done I'd filled 20-30 pages of a notebook with barely-legible doodles and codes, and it was satisfying when something I'd written down several pages ago suddenly clicked and made sense.
ingewikkeld maar zeer intelligent denk spel
I haven't played much of this game yet. But I have to ask: Is the "I" in the name really necessary? We already know it's the first game of the series. Why not just call it "RHEM Special Edition: The Mysterious Land"? I have to consult a walkthrough at times, but it is otherwise a fantastic "spiritual successor" to Myst.
It might be the worst Rhem, but that's high praise for the series.
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