
RHEM is a first person adventure featuring brain-teasing puzzles for your PC.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Russian*, Polish**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Extremely similar to myst. however there are secrets to find other than the main game. secrets that both give you things for future games, or secrets that require the future games. the puzzles were very fair and interesting. a well thought out game. 10/10
An einigen STellen funktioniert es nicht wie es soll.
For some reason, I've only just come across this series and, as a fan of the Myst series, I looked forward to playing this. However, maybe it's because of the game's age, but I just don't find it immersive. It is pretty monochromatic and the labyrinth like paths of similar appearance make for difficult orientation. Frustrating when you have to make the expected repeat visits to a location, but you just can't find it. Far more of an issue though is that the game crashes my Win10 machine every time I exit.
Für Spieler, die Rätsel und knifflige Aufgaben der sinnlosen Gewalt in Spielen vorziehen.
I haven't played much of this game yet. But I have to ask: Is the "I" in the name really necessary? We already know it's the first game of the series. Why not just call it "RHEM Special Edition: The Mysterious Land"? I have to consult a walkthrough at times, but it is otherwise a fantastic "spiritual successor" to Myst.
Too easy, took me less than an hour to complete, didn`t even need to take notes. If you see my time increase from this point forward, it`s because a glitch I have on my PC.
travaille les neurones au max
Where to start... First, the technical issues. The full-screen mode doesn't work, the game gets stuck somewhere between my two screens and doesn't respond to commands or mouse clicks, forcing me to kill the game. And as if that wasn't enough, it changes my screen resolution and I have to go through the options to fix it. It's annoying, but I tell myself it's a very old game, so I just have to deal with it. So I launch the game in window mode, and the game is reduced to a small square in the middle of my screen, but I can use the Magnifier to zoom in. It's not ideal, but it works. That said, when I close the game, there's a 50% chance that the resolution change mentioned above will happen anyway... The game itself offers interesting puzzles that are challenging enough to be interesting but not so difficult that you get stuck. Unfortunately, I think that's the only positive aspect of the game... There are clues for some puzzles, but they are scattered all over the map. Some are accessible long before you can access the puzzle, while others can be found by searching beyond the puzzle in question. As a result, none of the clues helped me because one was discovered after I solved the puzzle, and the others were already ancient history (discovered at the beginning of the game), so I didn't even make the connection with the puzzles and solved them without them. In fact, these clues wasted my time at the beginning as I tried to see if they were useful, when they were actually for later. This is one of the few games where the clues are more like obstacles to the progression... There are lots of little frustrating things, like controls that don't stay in place and have to be reactivated, clues or signs that stay lit for just a second and have to be reactivated over and over again until you've memorised the information. Or worse: a machine that prints out sheets of paper with information essential to progress, which the character hastily crumples up and throws in the bin, instead of keeping them in their pockets! The game has an inventory where various items are stored, so why not these papers? And finally, the worst aspect of the game: navigation and layout of the areas. I was sold a puzzle game, but no, it's primarily a maze walking simulator, training you in spatial visualisation and memory of places. You spend your time going back and forth in all directions all the time, which is exhausting. Then your path is blocked, so you have to activate a control, but then you have to remember to reactivate it preventively, predicting that you'll have to go through there later but in the other direction. And if you haven't thought of that beforehand? No problem, it's just 10 minutes wasted making a big detour (while activating the various controls needed to pass through, once again). There was a moment when I realised my problem with the game: when a clue was hidden behind a door, but the door had to be closed to see it. I understood that there was a clue there, but I had to waste 10 minutes going back the way I came and reactivating/deactivating everything to close a bloody door, before going back the other way and reactivating/deactivating everything again?! I choose to waste 30 seconds on a search engine to get exactly the same information without having to move around in the game. And that's when I decided to give up. Rhem is 20% puzzles and 80% wasted time, it's like having to do chores, it's tiring and boring. And unfortunately, Rhem does not offer beautiful environments, a unique mysterious atmosphere or beautiful music like other games, so there is nothing to motivate you to stay a little longer.
This game is not absolutely terrible. But it isn't good. It learned all of the wrong lessons from myst and riven, while missing what made those games magic. Having difficult puzzles doesn't make the game better by itself. Most of the difficulty is that clues for many puzzles are spread widely over a map that is both hard to get oriented around but even when you know how things connect is a chore to navigate around. Even when you have unlocked an area you don't get any unlocked shortcuts you are forced to continue going backwards and forwards around circuitous routes, making sure you close certain paths behind you so that other paths will be open and you won't have to backtrack if you later need to go there. The visuals are not good. where the myst series has had inspiring visuals from the start, rhem has 3 main textures that are everywhere, and are drab and bleak. It adds to the difficulty in working out what is connected to where because everything looks the same. There is no wonder to be found here, just drudgery, often when you work out how a puzzle works you don't get a lightbulb moment, you get a sinking feeling as you realise what you will need to do in order to implement the solution. The lack of in game note system is not unexpected for the time but is very frustrating anyway. What this game actually wants to be is a escape room style game which at the time didn't exist, but now does. I would only recommend this to people who want involved puzzles with multiple steps and clue gathering, and don't care about a game that doesn't respect your time.
ingewikkeld maar zeer intelligent denk spel
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Escape Bloody Mary | $9.3K | 68 | 74% | $3.99 |
| Ashley Clark: Secret of the Ruby | $9.3K | 55 | 78% | $9.99 |
| DarkHouse | $9.3K | 66 | 67% | $9.99 |
| Nonsensical Video Generator | $9.3K | 320 | 96% | $1.99 |
| Swim Out | $9.3K | 59 | 76% | $5.99 |
| Deep Dark Fight | $9.2K | 153 | 72% | $2.99 |