
Express yourself as a king of the road. Leave the pursuers behind and avenge your syndicate in Bike Rush! You have an extra option to race in VR!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Непонятная игра с непонятным управлением. Да и сам процесс игры слабоват. Не рекомендую!
[h1] ⚖️ CONTENT CHECKLIST:[/h1] * Matching 🟢 = Fun +1 * Matching 🔴 = Fun -1 🟢 Multi-tasking = aim & shoot + dodge cars + throwing + building ramp 🟢 No Mistake Challenge = Redo Mission Frequently 🟢 Reload gun on each kill 🟢 Throwing grenades 🟢 Constantly Secure 360 Degree attacks 🔴 In-game story 🔴 Button hints on screen 🔴 Warm-up in chapter 1 🔴 Difficulty setting [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] ✔[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less Interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] ✔[/td] [/tr] [/table] 🏅 Community Rating: [b] Mixed [/b] 🔎 Long Version Checklist ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/1/3875969933569560062/]Reveal[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [quote] ⚖️ fMeter {C} Worth a play, if you enjoy Multi-tasking Challenges. However, if you're looking for Casual gameplay, that doesn't exist [/quote] [h1] 🕘 IMPRESSION:[/h1] * Year 2018: Game released * Year 2023: Buy to playtest my VR device * 20 min later: We can discover major issues in 1 min, but watching 20+ min video review none of them inform us & spent 20+ min for rumor checking. Total of 40+ min wasted [h1] 💎 SAME GENRE COMPARISON:[/h1] * Support non-VR gameplay * Control 4 things at the same time, any mistake will cost retry chances * Two chance to retry mission before restart entirely [h1] 🔊 TESTER MUST KNOW:[/h1] * Build a ramp to dodge car (obstacle) * Cannot check button rebind in setting menu * Exit and restart tutorial video to recap button rebind * Impossible to look at the front while aim shooting at the back * Soundtrack is chaotic theme [h1] ⚠️ RUMOR CHECKING:[/h1] * Throwing the granate sucks ➜ Agree, I mean it not fun to play grenade * Motion controls is a mess ➜ I would call it too "complex" rather than mess * Very nice! Good graphics, cool effects ➜ Totally disagree Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, French, Italian, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I only tried the VR mode of this game. The controls to switch lanes with the motorcycle are crappy and i swear the motorcycle turns on its own sometimes. Riding out of the truck and doing turns is very nausiating and I'm not one that is susceptible to loco motion sickness. Throwing the granate sucks. The gun you have feels highly underpowered. To bad, i wanted to like this. It seemed like simple fun. But i can recommend it in its current state.
BIKE RUSH ! O jogo é avassalador, com você voando pela rodovia, desviando do trânsito, mudando de faixa ou criando rampas mágicas para saltar sobre o trânsito, atirando em policiais/helicópteros e pegando power-ups na esperança de sobreviver até o fim. VIR UMAS CRITICAS MAS NÃO VIR NADA DAQUILO NO JOGO KKKK ACHO QUE O PESSOAL NÃO MANJA JOGA O GAME KKKK JOGÃO 10/10
Unplayable
Juego horrible. Ya al principio del juego, el menú se bugea si miras para un costado. Una especie de ''Dangerous Driving'' pero 100 veces peor. Parece unos de esos juegos de celu que tienen 2 estrellas. Prefiero cortarme las manos antes de volver a jugarlo. Tiene una cantidad de brillo y contraste excesiva. No es para nada divertido. Es aburrido y una mala compra.
Мухаммед
It is fun for the price...but needs A LOT of work! The controls are crap! Guns are weak and the grenade is irritating to use. To bad, I wanted to like and recommend this, but can't right now sadly.
bardzo fajna gra ale sie nie da sterowac motorem
Bike Rush, developed and published by Axyos Games, is a fast-paced hybrid that attempts to fuse arcade-style motorcycle racing with light shooter mechanics, presenting itself as a high-energy escape sequence stretched into a full gameplay experience. You take on the role of a rider fleeing from relentless pursuers, speeding through narrow routes while simultaneously dodging obstacles and firing back at enemies. It’s a concept that immediately promises intensity, and for brief moments, the game does capture that cinematic sense of urgency it’s clearly aiming for. The gameplay is built around a first-person perspective, placing you directly in the action as you weave through traffic, barriers, and environmental hazards at high speed. Steering feels straightforward, with an emphasis on quick reactions rather than precision control. At the same time, you’re expected to engage enemies that chase or block your path, adding a layer of multitasking that defines the core loop. Managing movement while shooting creates moments of tension, especially when the screen fills with threats and you’re forced to make split-second decisions between avoiding a crash or taking out an opponent. Combat is simple and accessible, designed to complement rather than overshadow the racing aspect. Enemies appear frequently, and dealing with them quickly is often necessary to maintain momentum. However, the variety in encounters is limited, and over time, the patterns become predictable. The lack of evolution in enemy behavior or combat mechanics means that while the action remains constant, it doesn’t necessarily grow more interesting as you progress. What starts as a novel combination of systems gradually settles into a repetitive rhythm. The pacing is relentless, rarely giving players a moment to slow down or regroup. This constant forward push works well in short sessions, where the intensity feels exciting and focused. However, over longer periods, the absence of variation begins to stand out. Levels tend to follow similar structures, and without significant changes in objectives or mechanics, the experience can start to feel like a series of extended repetitions rather than a progression toward something new. Visually, the game is functional but unremarkable. The environments are designed to support speed and clarity, ensuring that obstacles and enemies are easy to identify even during chaotic moments. However, this comes at the cost of detail and variety, with many areas feeling visually similar. The overall presentation does its job, but it lacks the distinctiveness needed to leave a lasting impression. Audio design follows a similar path, reinforcing the action without adding much personality or atmosphere. One of the more notable aspects of Bike Rush is its support for virtual reality, which significantly changes how the game feels. In VR, the sense of speed and immediacy is amplified, making the experience more immersive and engaging. The act of physically aiming and reacting to threats adds a layer of involvement that isn’t as pronounced in the standard version. However, outside of VR, the game’s limitations are more apparent, and the core mechanics may not feel strong enough on their own to sustain long-term interest. Despite its shortcomings, Bike Rush has a certain appeal as a straightforward, arcade-style experience. It doesn’t aim for depth or complexity, instead focusing on delivering quick bursts of action that are easy to pick up and play. For players who enjoy simple, high-speed gameplay without the need for intricate systems or progression, it can provide some entertainment, particularly in shorter sessions. In the end, Bike Rush feels like a concept with potential that isn’t fully realized. The combination of racing and shooting is interesting, but the lack of variety and refinement prevents it from reaching a higher level of engagement. It offers moments of excitement, especially when everything aligns, but struggles to maintain that momentum over time. Rating: 6/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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