
Fantasy meets reality in Shibuya, Tokyo, where magic is something to be feared. In this action RPG, a young wizard seeks freedom through strength, and an officer seeks to control magic and restore order. When their paths cross, a darkness that will transform the world descends.
Modeled estimate, not a reported figure. How we estimate →

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Playable on Steam Deck
Take your Shibuya action-packed experience on the go! REYNATIS is compatible with Steam Deck, delivering a smooth gaming experience wherever you are.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 93reviews | 73% | — | $144.7K |
| $59.99 | 1.5Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like it
终于打完《雷纳提斯》,心情只能用“一言难尽”来形容。这几乎是一部为野村哲也粉丝量身定做的“追星式”作品——初看人设、氛围、王都风bgm都透着那股熟悉的配方,可真正上手后,处处都透着不对劲。 战斗系统单调到令人疲惫,从头到尾缺乏深度变化;支线任务随意的像流水账,毫无设计感;主线剧情更是平淡如水,连让人提起兴趣的转折都欠奉。最让人失望的是涩谷——明明把地图建模完整搬了进来,却只留下一个精致的空壳。街道是还原了,但那种属于涩谷的嘈杂生命力、时尚潮流的跃动感、街角小店的神秘气息,统统缺席。大部分店铺只能用“Close”闭店状态,再配合全程王都风抑郁bgm,整个城市死气沉沉,仿佛一座无人居住的摄影棚。 回想当年初玩《美妙世界》,那时我甚至没去过涩谷,却被游戏里人声鼎沸的十字路口、时尚的bgm个性张扬的潮流年轻人、藏在小巷里的拉面店和唱片行,深深烙印下对这片街区的鲜活想象。那种文化氛围的浸润,才是“涩谷”作为舞台的真正魅力。 而《雷纳提斯》呢?它把涩谷做成了背景板,把野村风格做成了滤镜,唯独忘了游戏本身该有的血肉。唯一支撑我打下去的,只剩下对《美妙世界》联动的执念。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
| $59.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the game, and I hate the post game story, seriously that was stupid and had a weird cliffhanger for a game that will most probably never get a sequel. What the heck
Combat is clunky and slow, there is no real customization in terms of equips, and overall there is no difficulty to this game. Like at all. It's very shallow in all degrees.
I want to love Reynatis, I do, but its cons outweigh its pros which makes it hard for me to justify a purchase at full price. While it isn't outright bad by any means, it's just... kinda boring. If I could leave a neutral review, I would as for me this game is just average at best. [b] My thoughts: [/b] Reynatis is a game that oozes potential in both its combat system and story, but falls short of the mark for both. The gameplay quickly becomes repetitive, boring, and, at times, frustrating. The story is somehow both simple and confusing at the same time. It leaves numerous plot holes and leaves so much unexplained. The one good thing that I, and many other people who have either played or reviewed this game, can attest to is the soundtrack. Yoko Shimomura is, and continues to be, amazing at her craft and it really shows through the game's music. Unfortunately, that isn't anywhere near enough to save this game as a whole. For a whole $60 there are definitely better JRPG experiences out there. Reynatis felt like I was playing a proof-of-concept, and I really hope that the devs pick this game back up and refine it for a future installment as it had such potential. If you played the demo and liked what you saw, go for it and pick it up. For how long I played it for, it was a decent way to kill time as a filler game. I'd recommend waiting for a sale if you're interested enough to try it out. [b] Gameplay [/b] It's a basic hack-n'-slash game with some skills to use mixed in. There's a dodge system that you can only use when not "powered up" in your wizard form. The combat becomes much more developed once you start getting more skills to use and party members to switch between, but other than that there's no further depth. Outside of combat, there's an odd GTA-style wanted system where if you walk around the city while showing your powers, you get a wanted meter that steadily climbs up. Once it hits 100%, you're thrown into a fight with the authorities that you're pretty much forced to lose. However, you don't lose anything for losing this fight, and when you hit the retry button you're just placed wherever you were when you got thrown into the fight making the whole fiasco just a time waster. You can also just clear the wanted meter by going into any load zone making it even more of a time waste. [b] Story [/b] The main cast is fun, quirky, just very anime-esque. The story is very straightforward and does a good job of explaining the basics of what's happening and world building. However, in the last few acts of the game (especially in the last act), there are a lot of things that don't really make sense or just aren't ever explained properly. It leaves a lot of questions left unanswered and by the end I didn't really feel satisfied with how the end played out. [b] Graphics [/b] I usually don't care about how a game looks, but for something that came out fairly recently, this game looks rough. Some things look like they came out during the PS2-era while other things, namely the main cast, are much more refined. It's a bit jarring when you look at it, but not the biggest dealbreaker. [b] Verdict [/b] Play the demo first and see if the combat and story are your thing. If it is, then cool, pick it up. Otherwise I'd highly recommend waiting for it to go on sale.
Far to generic for what it's attempting. Aiming for the Versus mystique while misunderstanding Nomura's vision. A shame to waste good Yoko music on this. Hope they try again with something more original and higher quality.
The true 2024 GOTY
這遊戲一開始沒中文,所以只有關注。 後來steam上有中文了,來體驗看看 男女主聲優還ok 人物模組細膩度不足,就2025年來說人物實際模組不夠好是很多人的硬傷~ 遊戲戰鬥方式免強接受,不過沒魔法的時候會需要強制換角色打,不然打斷攻擊節奏會很不舒服, 可能是故意這樣限制,但不知道為啥?這樣設計? 至於劇情方面比較普通,前期感覺不出什麼特別之處 遊戲美術風格要看個人接受度,因該很多人會覺得很醜,不過玩過早期遊戲的玩家會覺得還行。 (以前更醜 看看ps上的太空戰士7 還不是能玩 遊戲好玩就行) 11/14前有折扣1183元 如果近期沒遊戲可玩可以考慮玩看看 沒折扣就覺得太貴了~還好現在才一千初
莫名其妙的剧情,前面看似埋伏笔的剧情到后面发现纯是逗你玩,无聊平淡的剧情一直看下来就是想看看后面有什么反转,结果什么伏笔都没回收,然后这三千郎最后发癫成最终boss是何意味,后日谈里主角团全员惨死街头又是何意味,看完剧情感觉脑子都出问题了 战斗玩法啥的就不用说了,很难想象这是24年的游戏
Урбаністична фантастика нечастий жанр, тому я підтримую будь які спроби малих розробників у цьому напрямку. Моя найбільша скарга, це, на мою думку, розділи гри занадто малі.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.3M | 757 | 93% | $59.99 | |
| $1.2M | 669 | 84% | $59.99 | |
| $38.1M | 56K | 90% | $39.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $9M | 6.9K | 89% | $49.99 | |
| $1.1M | 1.3K | 76% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $144.7K | 435 | 95% | $7.99 | |
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| $144.8K | 271 | 58% | $14.99 | |
| $144.8K | 560 | 57% | $11.24 | |
| $144.6K | 231 | 96% | $14.99 | |
| $144.6K | 397 | 96% | $11.99 |