
Fantasy meets reality in Shibuya, Tokyo, where magic is something to be feared. In this action RPG, a young wizard seeks freedom through strength, and an officer seeks to control magic and restore order. When their paths cross, a darkness that will transform the world descends.
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Playable on Steam Deck
Take your Shibuya action-packed experience on the go! REYNATIS is compatible with Steam Deck, delivering a smooth gaming experience wherever you are.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting story, decent combat. It gets a bit repetitive but so far I'm enjoying myself.
Reynatis is a game that really caught me with it's visuals and made me think this could be a real fun game and ya know what? It really was, that said it really depends on how you as the player wants to play, at first it may seem easy and overall it is, especially if you make sure to level up but they make sure that some bosses will really kick your butt if you aren't careful and stop concentrating, my opinion in short is it's worth the money but it also wouldn't entirely hurt to wait on a discount, it could have done some things better overall dood. Okay onto the long review! So to start with the story, this is a world of magic but focused in the real world, I guess you could call it an alternate reality, especially seeing as they mentioned some stuff I'm almost sure is kind of real life history, you essentially have three main factions that are focused on, two of which you play, first are the magic police force, second are the vigilantes and third are the magic terrorists, which isn't entirely accurate yet also...well pretty accurate, you'll see dood. Combat is rather interesting, so you have basic attacks and can equip two spells which honestly is a shame, it could have done with more like a button to switch between two or three sets but they make up for that with a three party team, still each of these attacks take varying mana and there are only two ways to recharge it, first is by turning off your magic form, do this and it will very slowly recharge, secondly dodge/perfect dodge, these will charge them much faster, as for dodging itself you can do it in magic form but while it's off is the only time it will both slow down time and let you get close enough to an opponent to pull a rather unique an flashy perfect dodge, on top of that fill your meter to max and you'll do a burst that slows down time and knocks most enemies off guard for a short while for free hits! There's another cool aspect of combat too but I'll leave that one as a surprised dood. There's a strong focus on the story in a ways which at first is hard to get into because it kind of just throws you into this world and it's vast enough and has enough factions and things going on you feel like you should know more already but it does a great job with various files and things going on as the story goes on to get you up to pace in this crazy world dood. Oh let's mention equippable passives too, you can find maaany yet you can only equip 5, I may be a little greedy but I feel 7 should have been the amount, especially with how useful some skills are compared to others, 7 would at least let you equip...one unique thing to play around with in my eyes XD but they can really vary up the playstyle in some regards such as increasing the damage multiplier for combo's by a whole bunch for instance, something I never did because I kinda sucked at it dood. Side quests vary, you get a text on your phone reporting incidents or requesting help and you go to them to sort things out, the quests themselves even do a decent job of showing the state of things in this world and how bad it is, I guess even magic couldn't fix the world eh? And as a reward it lowers a certain something to let you get better spells a certain way, something else I don't wanna get too specific with but you'll see dood. ^-^ Music is really nice, like reaaally nice, I can't say there was a bad track in there myself and I can be quite picky, they suited the world and areas you got to pretty dang well, which is good because the world in itself is decently sized, areas could technically be a bit more varied so to speak but it wasn't bad by any means in that regard and they had a really good amount of enemy designs with unique battle styles to them at that, especially the bosses who all looked awesome dood. But yeah that's Reynatis, I genuinely had a great time with it, it even has a post game super boss if ya really feel like a challenge and it really was if you weren't careful <_> hopefully if you pick it up I hope you super enjoy it! Thank you for reading dood. ^-^
I've enjoyed this game a lot! Although it can be repetitive sometimes, the combat is pretty awesome which keeps you entertained and has a good story, all while keeping inspiration from Tetsuya Nomura games.
REYNATIS is currently a middling, barely playtested affair coasting on vibes alone and whether or not its combat will somehow click. Music's good, it's a Yoko Shimomura affair. Graphically nothing to write home about but the art direction is phenomenal. Story wise, it seems to be going for some sort of 'drug/societal outcast' plot, which as it's a Japanese production from someone who spends a lot of time at the top of Squeenix, is about as subtle as a brick. Google Pierre Taki. VA is in Japanese too, it's fine, you instanly know who's who. The frigid witch sounds like a frigid witch. The menhera goth lolita sounds like a menhera goth lolita. The Neku expy sounds like a Neku expy, etc. etc. I get sub purists, you know you're probably going to get exactly what you wish for, but you're like vegans and Linux users. We never asked, but you're probably going to tell us anyway. Translation TO EN is fine, but translation INTO EN is iffy. The concepts get across, but the writers forgot basic English or some such. I quote an old Spanish webcomic writer I used to read: "Tenses is my mortal enemy." Now gameplay is where the floor drops out. You have a 'Liberated' mode and a 'Suppressed' mode. See? Told you, Subtle as a brick. In Suppressed mode, the focus is on dodging enemy attacks to fill your magic bar. 'Liberated' mode is where you dish out the hurt. When your hit count goes over 50, you start dealing more damage, so if you want those high deeps, keep that hit count a-goin'. Except, it wouldn't be that simple, would it? The problem is your dodge cue is screen discolouration, which clashes with the extreme amount of colour correction the game uses, so you can't tell what's a dodge cue and what's the game's aesthetic. You can choose to play multiple characters, too, but some of them feel like they came from a game that's not the final game. There's a fist brawler with an art that... keeps you in place for its entire duration? There's a hammer user that's... slow as molasses when the beat'em'up system is right there? REYNATIS's combat excels when fighting big enemies - you beat them up till you see an attack winding up, then change into Sup form and take the hit - dodge it and keep the combo going and get a magic boost for your trouble. Anything else it feels like butt. Presentationally too, there's too much of a focus on canned animation for the price I pay for this game. REYNATIS asks too much of your wallet to be released in the state it is playable in. I bought it on a 30% discount, and even then that feels too much. I pirated it at first, but jumped to Linux and lost it. And honestly, that might be the best way to experience this game.
终于打完《雷纳提斯》,心情只能用“一言难尽”来形容。这几乎是一部为野村哲也粉丝量身定做的“追星式”作品——初看人设、氛围、王都风bgm都透着那股熟悉的配方,可真正上手后,处处都透着不对劲。 战斗系统单调到令人疲惫,从头到尾缺乏深度变化;支线任务随意的像流水账,毫无设计感;主线剧情更是平淡如水,连让人提起兴趣的转折都欠奉。最让人失望的是涩谷——明明把地图建模完整搬了进来,却只留下一个精致的空壳。街道是还原了,但那种属于涩谷的嘈杂生命力、时尚潮流的跃动感、街角小店的神秘气息,统统缺席。大部分店铺只能用“Close”闭店状态,再配合全程王都风抑郁bgm,整个城市死气沉沉,仿佛一座无人居住的摄影棚。 回想当年初玩《美妙世界》,那时我甚至没去过涩谷,却被游戏里人声鼎沸的十字路口、时尚的bgm个性张扬的潮流年轻人、藏在小巷里的拉面店和唱片行,深深烙印下对这片街区的鲜活想象。那种文化氛围的浸润,才是“涩谷”作为舞台的真正魅力。 而《雷纳提斯》呢?它把涩谷做成了背景板,把野村风格做成了滤镜,唯独忘了游戏本身该有的血肉。唯一支撑我打下去的,只剩下对《美妙世界》联动的执念。
Intankavel. Gráfico feio e gameplay cansada.
I'm the type of person who thinks about Versus 13 more than my own parents. It's kind of nuts to think about how much a game that doesn't exist has influenced gamers as a whole, to the point where whole games are coming out now posing as spiritual sucessors to the idea. Reynatis doesn't quite fill the hole in my heart left by Nomura all those years ago, but I get it, I see the vision, and I've never felt this close to someone I've never met before. The game itself is a low budget affair, headed by a novice programmer, and it shows with nearly every facet of the game. Combat is functional, but lacks too much in the weight and variety department to call it anything more than that. Even with new skills being unlocked the loop ultimately doesn't change, and the way dodging is handled makes the overall experience far too easy to make any kind of enemy or boss encounter interesting. The Shibuya overworld is excellently crafted, full of detail in the largest and smallest of areas. Certain scenarios increase your stress meter, which you can lower by getting drinks at vending machines. Restaurauts across the map all have their own inventory with dine in and to go options, and obtaining and upgrading skills is handled by finding magical graffiti, which becomes more frequent as the population's trust in you increases. Things take a dip once you leave for the game's dungeons, however. Initially, the forest atmosphere is a nice change of pace, but the same exact set of assets gets old extremely fast, and it's fairly easy to get lost in the long, identical corridors full of respawning enemies. One aspect I like about this game without as much reservation is the narrative and writing. You'll be strung along to the very end of it, with enough mysteries being solved to keep you satisfied while introducing just enough intrigue to keep you moving. Each party member is well defined and likeable, even though some have much more story focus than others. Unfortunately the budget rears its head once again in the cutscene quality, as many scenes contain fades to black to avoid needing to animate them, and the blocking/business aspect is basically nonexistant. I guess what I'm getting at is that It's a fine game, fine enough for me to 100% complete at the very least. Really, the draw for this title is its style, and its connections to the White Whale that is Versus 13. Some of Yoko's best work can be found in the soundtrack, the eternal night of Shibuya is just wonderful to be in, and the whole experience feels deeply personal and charming despite its shortcomings. You'll know if you'll like this game based on the premise alone, but don't go expecting the experience you've always wanted. -Spoilers for REYNATIS below- One last extremely bizarre thing I wanted to mention is this game's post launch chapters. The initial ending for the game sticks the landing narratively for me but leaves a pretty big unanswered question in the form of the Consul, and their plans for Shibuya. Rather than wrapping that up neatly, REYNATIS decided to balls-out go for the ♥♥♥♥♥♥♥ throat by killing off every single supporting character in the streets like dogs supposedly as an attempt to set up a sequel. I can't imagine this game sold super well, seeing as I'm the 68th person to ever review this game on Steam, and I can't imagine the developer didn't know that seeing as the content came out months after the initial launch. The game got future free DLC chapters, but were all part of a completely unrelated dream-based paralogue and the whole "everyone's dead" thing went completely unresolved as post launch content ended months ago. I extremely extremely desperately want to know what's going through this guy's head, and if anyone anywhere is out there with a grasp on Japanese and access to this dude, let me know ASAP.
i like it
딱히 재미는 없고 파밍요소도 거의 같은 몬스터 반복적인 부분인데다 그렇다고 스토리가 재밌는가? 그건또 아니고. 뭐라 설명해야 맞을지 생각해보면. 뭔가 대학과제 제출용 게임 을 짠티 가너무나고. 직관적으로 일부로 지나가는 자리에 재료템도 안주는 잔몹들은 깔아둘떄로 깔아둬서 재미보단 짜증을 유발하는데다. 캐릭터들의 스트레스로 빡치기 전에 게임 하는 유저가 더 혈압올라서 게임 끄게 만드는데 직관적인. 기믹 전투 를 넣어 전투에 지루함을 줄일시도 는 좋았지만 그렇다고 스킬을 4개를 쓸수있는것도 아님. 전략 전투란게 이거면되겠지 가 아니라 실시간적으로 스킬을 변동할수라도 있으면 말이라도 안하는데. 객관적으로 세일할때 사도 75%할인 하는거 아니면 돈갑도 안돼는 그냥 짠내나는 게임. 이와 유사한게임으로 스칼렛 스트링스 에는 남주 여주 선택지로 횟차플레이를 해서 스토리를 알아가는 맛이라도 줬지 이건걍 어설프게 다른 작품을 따라할려다가 숙성 반죽이 아니라 음식물 쓰레기 가 맞음.
FURYU忠实粉丝 直接入全DLC 路人谨慎骨折购买 总体来说还是比较满意 故事合格 世界观塑造的不错 人物之间的情感也渲染的不错 不过要仔细收集报告和阅读人物之间的讯息聊天来体会 主题是压抑与释放 特别引起故意压抑自己个性的人群共鸣 同时魔法也设计成了在压抑状态下可以躲避敌人攻击吸取魔力 然后释放魔力进行战斗 解放状态的设计很好看 男女主的礼服设计真不错 都有魔力流动的特效 战斗系统一般 只能说够玩 没什么难度 顺着流程很轻松过关 只有几个99级迷宫和最终的额外boss稍微有点难度 建模其实已经进步不少了 然而还是非常出戏 眼睛还是盯着左下角的人物立绘吧 看最终的结局故事还能往下写 看情况吧
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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