
Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?
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About
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister.
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.
Year 1209 of the Septian Calendar.
The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant.
With authorities working to contain the situation, criminal forces take the chance to make their own moves.
Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor.
Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis?
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.
Battle System
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents.

Cross Charge
If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time.
EX Chains
EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage.
Choose Your Chapters
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out.
Once you've completed your chosen chapter, the next one will start up automatically.
Unique Missions
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.
Van Arkride
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more.
Agnès Claudel
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well...
Elaine Auclair
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...
The Republic of Calvard
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries.
Messeldam
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a Rorschach test series, but I was surprised at how universal the game was criticized. Good intro/Act 1/Act 2/Intermission/Finale for what the game is, Act 3 horrid. And that's kinda it? There's not alot here, (it was thrown together to have something to deliver on its original launch), and when it's content to do mild character study, close a *very* special arc in the series, do more excellent Arkride Solutions jobs, and let Nadia run wild, it's great! But hoooooo boy when it doesn't...it's easily Trails' worst section. Yes, even worse than CS4 at its nadirs. Max asset reuse and treating the characters like a boy treats his action figures (deja vu in this list) for some useless nothing...to make the game 20 hours longer? I dunno. Sure. They fixed the combat UI, that's good, soundteam_JDK continues to repair the damage from a decade ago, the endboss is up there with Azure for the best fight in the series, it's just it didn't need to be this long for no good reason.
紅黎い最高点、時空の奇跡 Played both in 英語と日本語。It's wonderful and outstanding le game in all aspects, from general view of games and as part of 軌跡 altogether. For all self-claimed "critics" with expertise of all fields and "significance" of ivory towers, special set phrase: "(Grim)cat doesn't give a fuque, what mice ♥♥♥♥♥♥♥♥ behind Her (juicy) back" For all fellow gaymers, ラブ&ピース、子猫たち
The game broke my day in two i know that
Sorry. It has a strong start like the Original Daybreak, but could not hold my interest after the novelty wore off.
Might be the only one I wouldn't recommend, some of the story parts are good like the Paradise stuff, but over all the story is put down by the time rewind mechanic. It would've been ok if they used the rewind sparingly, but they use it all over the game for shock factor (look at dead character x and y, now that we shocked you, rewind time to correct route). If they saved the rewind until the resort island, at least then you'd have sat with character deaths for a couple of chapters, had time to mourn them, then you find out they can bring them back with the rewind? That would've been better. Instead its shock factor deaths then a rewind because we can't do that actually, but what if we did tho? type aaah thinking. Combat is better because in the first you could literally spam s breaks like its no ones business, at least now they put a limit on it somewhat. Sucks that there has to be a bad entry but this is one of em. 6/10 overall. Get it on sale.
Solid experience! Very good story. Strong build up. Super climacting. Lovely group of characters. Extremely memorable. Music is outstanding. Thank you sir Toshihiro once more.
game 12/13 Its called Daybreak 2 because it had 2 good acts in it. This game was really good and I was really invested from act1 to the fragments chapter. I enjoyed all the character moments and the new revelations we learn of the main key players in this arc. I also thought the wrap up of renne's arc was done beautifully in this game. Overall act 1- fragments was really good and I was enjoying this game alot. My biggest problem and where I started to hate the game was Act 3 To preface, Act 3 has the same size as act 1 and 2 combined. It is quite literally almost half the game. NOW.. I'm not super harsh on the plot device they use in this game but my goodness....THEY SPAM TF OUT OF IT IN ACT 3 with zero repercussions to the point where its very predictable what happens next. Act 3 genuinely gave me ptsd of my cs4 walkthrough. I had to crawl to get out of act 3 to the point where I straight up was rage playing this game just to get it over with. It just kept going and going and it was very evident they rushed the hell out of this game. It felt like I was playing multiple stories with no focus until towards the end. A lot of the characters get dumbed down for the sake of plot in this act. It was really dumb. Luckily, the finale chapter was quite good and I did enjoy it alot so at least this game ended in a good note. Now if you are someone who values gameplay, I thought the combat was AMAZING. The new additions to the action combat was PERFECT. arts casting, ex chains, and a noticeably tighter dodge window. I loved it alot and always kept it engaged. I will say the new trc game mode is pretty meh compared to the one in reverie but it was a good place to mindlessly just get some combat in so i didn't mind it much. Overall, I would say I loved it but because of act 3 I'll say this one is a weak entry but still enjoyable. They had way too many cooks in the kitchen and it shows. Lots of setup for the next game with pretty minor overarching plot progression in this one.
I have beef with this game. Still giving it a positive because the combat is great, and it feels good to play in general. I just think everyone who is playing all of these should temper expectations in terms of story when going into this one. Onto Horizon... Editing my review after beating Horizon. I have a higher appreciation for this game now.
filler, but I guess you have to play it anyway.
Trails Through Daybreak II is a game that really cemented my open mind approach to games. For what is considered a “controversial” or “bad” entry it really improved on areas I found could do better in daybreak 1. The game isn’t without criticism but I’m getting ahead of myself. By now, unless you decided to play out of order (which you’re wrong for doing in my honest opinion), you know whether or not you like this formula, between gameplay and story. Let’s start with the gameplay, in which it really resolved my issue of not feeling like I could grow my characters to power levels I felt I wanted. In the first I always felt short of the sepith needed to unlock slots, with no really good way of getting large quantities needed for how expensive slot opening was. It was one of my biggest issues, and daybreak 2 adds a solution in the form of the Märchen Gärten. A multifloor challenge based set of levels designed to gain levels, items, sepith, ornaments, etc. clearing 3 times nets you the best rewards and using the mystic cubes and craft enhancements led to me feeling satisfied with the power creep. I had every main characters xiphas unlocked, high level ornaments, high level gear, and as a result felt capable of taking on every major boss. I’m a sucker for making the number go up, so for me this was something I made sure to clear multiple times until I felt satisfied. Moving on, the story. Without spoiling, this is a very time based plot. A lot of the time I have issues with time travel plots, but I didn’t really with this one, beyond some pacing that I felt could’ve gone a little better, but as I said, you kinda know if you’re into these sorts of games by now, and these are things that come with it. I never felt as if it ruined my experience as it has seemed to with others. Is it the most deep and intricate of the series? No. Is it “bad”? No. It kept me entertained for my 90+ hours, and that’s really all I can say without spoiling it. It doesn’t resolve everything, there’s still answers to be had, but that’s something I enjoy about this series as it feeds you things as you go, gives you enough, and allows the story to tell you more as it’s needed. It did its job of making me want more (so much as to the point I’m about to start Beyond the Horizon). All in all, despite what you may have heard about this one, I really do recommend it. I understand the criticisms, but I think it is a good package where even if you have issues with some of its later story aspects, its gameplay and the rest of the story is still quite fun.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Japanese**languages with full audio support
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