
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's ok, I guess. 6/10.
YOU MUST PLAY THIS GAME IF YOU LOVE MONKEY ISLAND!!! Super funny and great story. I loved every moment and was laughing the whole time.
Imagine a certain work of art associated with the name "Lucas". The original is truly great, so the creators decide to make a sequel that blatantly copies the original in order to make money off of fans' nostalgia. Now imagine the same thing happens again, only this time, it's a self-aware parody stating you can't actually relive the glory days. The second scenario is much preferable to the first in my opinion. I also enjoyed the dreamlike art style reminiscent of Day of the Tentacle, the impressive amount of content including a big open world section, and the cleverness of most of the puzzles.
Juegazo!
전작 안해봐서 그런가? 다른 사람들 리뷰에 공감을 못느끼겠음.
Шикарно сложенная, незаурядно выглядящая, приятно звучащая история о том, как ...
boring and awful looking
[b][h1]I 4 Pilastri di: Return to Monkey Island[/h1][/b] 🟢Storia carica di nostalgia con continui rimandi ai capitoli precedenti 🟢Humor sempre al top 🔴Non prova ad osare granché con qualche novità 📚[b]Pilastro I:La Narrazione[/b]: [7½]📚 Return to Monkey Island si pone cronologicamente come ultimo capitolo della saga e lo fa in grande stile onorando i vecchi capitoli; a tal proposito il gioco è pieno zeppo di riferimento alle vecchie avventure, cosa sicuramente gradita ai vecchi fan della saga. L'humour non è stato perso per strada, con le sue battute pungenti e no sense saprà sempre stupirci con le più disparate cavolate strappandoci più di una risata. Però se il fattore nostalgia è dominante il resto viene meno, introducendo si qualcosa di nuovo, ma tutto ruota intorno al vecchio e quindi nulla risulta concretamente un valore aggiunto alla storia. 🎮[b]Pilastro II:Il Gameplay[/b]:[7½]🎮 Il gameplay è rimasto il classico delle avventure grafiche, non delle prime Lucas arts degli anni 90 ma quelle dell'era 2000-2010 e com'è giusto che sia squadra che vince non si cambia. Mi è piaciuta molto la trovata di design di non solamente descrivere l'azione che si sta per eseguire con i tasti del mouse, es. "Prendi" o "Analizza", ma di descrivere i pensieri di threepwood in merito alla possibile azione su quel determinato oggetto. 🖼️[b]Pilastro III:L'Estetica[/b]:[7]🖼️ Colonna sonora riarrangiata e con tracce inedite veramente carina e che fa riemergere un sacco di bei ricordi. Tecnicamente impeccabile. La peculiarità di questo Monkey Island è senz'altro il nuovo stile grafico, molto cartoon spigoloso, in 2D ma a tratti 2.5D, con un uso sapiente dei colori e delle animazioni tutto sommato gradevoli, ma il vecchio stile grafico non si batte 💭[b]Pilastro IV: Le Sensazioni Del Giocatore[/b]:[7]💭 Return to Monkey Island è un piacevole nuovo capitolo della serie, il quale mantiene intatto i punti forti classici, umorismo e gameplay, ma a parte questo è semplicemente un gioco che ha svolto bene il suo compito senza particolari lodi. Senz'altro un'avventura molto piacevole per i nostalgici della saga, consiglio di recuperarlo [b]Voto[/b]: 7
Anfangs, vor dem Spielen, war ich auch sehr von der Grafik erschrocken. Aber Monkey Island zeigt abermals, dass die Grafik nur die 2. Geige in Click and Point Adventures spielt. Das spielt hat seinen typischen Charme und Witz und ich konnte mich schnell in das Abenteuer einleben. Auch die Idee des Endes, nachdem es nun so viele unterschiedliche Geschichten der Serie gibt, ist clever gelöst. Das Spiel ist für jeden alten Fan ein Muss!
No. Just no. At this point, mr Gilbert should be put out to pirate pasture. When you keep doubling down on incredibly stupid disappointing endings, you don't deserve to get anything better. If the rest of the game were any improvement over other earlier games, there'd be some consolation. But there really isn't anything refreshing on any front. No new mechanics, no new minigames, some appalling voice acting, ... The puzzles are not hard, the only one I struggled with was one that actually didn't make sense (faking your ID when the judge already established your real ID earlier). It was over faster than any MI game I played before. I just left the game on overnight and totaled 54 hours, meaning it lasted me only about 3 evenings or about 6 hours actual play time. MI2's ending was bad, Thimbleweed Park was even worse. You'd think a writer would start questioning wether it's a good idea to keep going down that absurd narrative path... I mean, even if you were to buy in the "narrative" of this ending, there is absolutely NO subtance to it. At least in Thimbleweed Park, however annoying it was, there was SOME narrative effort in the meta stuff. But this Monkey Island ending is just insulting and looks like it was written on a piece of toilet paper 5 minutes before the deadline. Ron Gilbert can continue to claim all the creative ownership over Monkey Island and act like other entries don't exist for all I care, but Monkey Island 3 was an amazing follow-up that made me forget about MI2's bad ending. This game, by his pen, is a continuation of his poor writing and made me realise he's not going to change, ever. It's sad, I had good hopes for this one. But all this absurd meta storytelling has taken away any appeal possible future installments might have.
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Audience
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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