
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good game, a pleasure to play! Lots of memory here. Sad if was not longer but great story and lot of fun. Another one please! I want to know about the next Guybrush adventure!
¡Cuidado con el mono de tres cabezas! Ron Gilbert se hizo esperar, pero vuelve a escena con una nueva entrega bastante digna para la saga. Con un lavado de cara total estrenando un estilo artístico completamente diferente a lo acostumbrado, pero que funciona igual de bien y quedando resultón. La esencia continúa, una aventura amigable, carismática y que te deja con esa sonrisilla en ciertos momentos de la historia. Un gran Point and click que merece completamente la pena disfrutarse, tanto siendo un conocedor de la saga como una primera toma de contacto con ella.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 466ratings | 76% | — | not modelled |
| $24.99 | — | 90% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy bueno, mezclan muchas cosas del primero. la verdad que muy fiel a las versiones originales. lo super recomiendo
好玩,几块钱cdk超值~游戏里面提示给力,看了就能知道该干嘛。。。不会卡关卡很难受。推荐直接玩困难模式(游戏内容要丰富一点)全成就打着也蛮有意思的,看到了一些游戏的小彩蛋。就是结局比较抽象hhh全成就都能看攻略!科克岛坐标要捡到问答卡牌(第九页的某一张)才能找到(是随机的,必须得捡到卡牌才能知道去哪)问答卡牌要二周目去酒馆才能捡到那个本子,然后如果直接二周目开刷。。。科克岛那张问答卡牌四个都是错误答案不会显示具体坐标,必须把二周目再通了(再读档第四章)最后一个选项就会变成具体坐标。
I took my time to come back to a Monkey Island game. I started late for this series, playing just the second “Le Chuck’s revenge” and third “Curse” in the late 90s (and liking them) and then playing the fourth one “Escape” in the early 2000s (and not liking it) I thought that was enough for me, they were good games but I was not that much of a fan nor interested in keep playing them forever. I skipped the next game from Telltale in 2009. Back in 2022, I heard of Ron Gilbert taking back the series and doing a new game “Return” following his depart from the series after the second game so that was something, but I have to admit that when first checking the screenshots of the game and seeing the new art style I wasn’t too much into it. I knew that most of the original voice cast was returning, so that was good, and having Ron Gilbert probably would lead to good writing once again, but I didn’t jump to play it on first chance in 2022. Now that I finally played it in 2025 I can happily say that it was worth it. First, the art style which was really hard on the eyes at first, was really easy to get used to after a while, but most importantly, it lends itself to a new and better way to experience a monkey island game in the 2020s. What we “perceived” as animation in our computers in the 1990s with “pixel 2d art” from the first two games, was not really expressing as such, but the result was something that maybe we compared with cartoons at the time. But the result was something else, it was the way that those first few games expressed themselves as vividly and full of life as possible (as possible as it can be with a game that came in just a few floppy disks and didn’t have the luxury of modern pcs). Later, Curse of Monkey Island in the late 90s, did achieve that “cell animation” partially with more powerful computers and more space on your 1990s CDs, it looked great as a cartoon from the 1990s, but the truth be told, it didn’t feel exactly like the previous two games... Then 3D monkey island came and, well, let’s just say it didn’t age well. Now, this Monkey Island has the same feeling (or at least one that is especially close to) the old games from the 1990s. But instead of having 2D pixel art it has this new art style, which it is hard to explain but once you see it in action and play it, not only you get used to it in terms of “how it looks” but also you realize that the animation and the movement works really well in a way that other art styles would probably fail to express (in the same way). This results in this game being funny again, but not in “Cartoonish funny” way but more in a cheeky, introvert, shy (and ridiculous) way of funny. It really is the monkey island kind of funny. Its understated, it’s not on your face either. Its almost like it’s shy of not being funny, but it does it anyway. At least that’s how I see it. The humor in these games, it’s an understated thing. The story in this last game its probably more functional to the gameplay and the humor than anything, but it does show us an evolution of the “adventure” game and in a way, (if you go really deep) what it means to play games. This one will definitely hit different if you played some of the first games, but it can still be an enjoyable game to anyone who is new to the series, although I struggle to imagine how much interest someone who never played the series would have for this game organically. In any case, if there’s one game that earned the right to be made (probably) and being only interesting to people that played the previous ones, and not really trying to appeal to everyone, it certainly is this one. In the end, I’m really glad that I played Return to Monkey Island. It doesn’t have anything new to tell in terms of story, or game play, but the understated humor is there, the art style and the animation works on point, the writing is sharp, and the reflections on what adventure means holds a special place, in my heart, and probably for anyone who ever played an adventure game. This “Secret” review [b] ©2025 Aleena. [/b]
Playing the game reminded me of my childhood. You can feel the nostalgia the creators, now older, felt when making this game. It left me with a happy, sweet and sour mood. I’m very glad they took the time to make this game.
I've never played the original(s) but will be going back to play it after playing Return To Monkey Island as I really enjoyed it. Nice artwork, great voice acting and puzzles were frustrating at times but a good difficulty level. Played it with my 5 year old daughter and it was nice to do together. We'll be replaying it on hard difficulty now.
Finished the game in only 12 Hours. It just doesn't have the MAGIC of the older Monkey Island games!
Secuela hecha con el cariño necesario para revivir la esencia de los clásicos tras tanto tiempo: se nota el mimo en cada personaje, escenario, situación o música. Por eso su historia es tan consciente de la saga a la que pertenece junto a su legado y género de videojuego… además de lo poco actual de la temática pirata. Los puzles tampoco se han reducido en ingenio y humor pero sí se han adaptado a la época actual. Hay un índice con objetivos bien claros a cumplir, todo lo interactuable se puede resaltar para no pasar nada por alto y el sistema de pistas varía desde lo sutil hasta dar la respuesta si no fuera suficiente. Recomendable activar en la sección “Texto e idioma” la opción “Montaje de los autores” ya que no hay ningún diálogo que merezca la pena perderse.
A must play for any point and click fan
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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