
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 640 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jill'le normal zorlukta oynadım sanıyordum kolaydaymış kendimden utandım... hayat bitti
[h3]Концентрированный Resident Evil.[/h3] Пожалуй, лучший способ ознакомится с тем самым настоящим обителем зла. Ремейк оригинальной игры 96-го года, выпущенный в 2002-м для консоли GameCube, а уже в 2015-м — для остальных платформ в виде ремастера. Я не знаю почему, но современные игры перестали меня пугать уже давно. Двойка, Семёрка или даже Requiem хоть и проходились с интересом, но совершенно не воспринимались как хоррор. Hd Remaster же единственный смог не только вызвать леденящую тревогу, но и поддерживать её почти до самых титров
For the longest time Resident Evil 7 was my favourite RE game. But after putting in the time and effort to learn this game and 100% it, it slowly but surely became my favourite game EVER! Once you get past how hard it is the first time you play, I think almost everything about it is perfect. I can't wait to revisit it one day and fall in love with the creepy mansion all over again <3
Džil i Kris legende moje
⭐⭐⭐ I appreciate this game from a historical perspective. It's obviously a classic and the remaster looks great. It's got a great atmosphere and I love reading all the notes. It's rich in story. That being said, I despise the way the camera functions, I'm not a fan of the back tracking you have to do and I hate that every door is mini loading screen. Get's exhausting especially when you need multiple playthroughs for the 100%. Short version: Holds up story and atmosphere wise, doesn't hold up gameplay wise. Not a deal breaker though. I do reccomend it.
the residents are evil
This game is a testament to why we don't do a lot of what is done here anymore on top of being a bad PC port. Friction is the core of this game's design. It's meant to grind against you with frustration. "You should have known ahead of time by reading a guide" is the first thing that comes to mind consistently. Which doors does this key open? In later RE games, once you examine a locked door, it's added to your map what kind of lock it is with all the symbols and such, and this applies to any special key item slot in general. In other words, just carry every key you find. Okay, well, now you have too few inventory slots. And you found some items. Deposit some of the keys, go pick up the items to store for later, or don't... Find a door to open, and inside the room, items you NEED to carry, so now you DO have to go back to storage anyway. Key items are not something you just keep on you, and they're vital for progression. They directly conflict with basics, and this doesn't create a sense of pressure or fear or anything like that. If you end up carrying both too many OR too few and don't know where to go, you end up just fumbling back and forth from item boxes. It's easy to end up with a full inventory, only to find something you really want to pick up, but can't. And to trek back to the item box over and over isn't fun, it's not a decision of 'well do I drop this herb?' because you could be holding all important items. So it ends up being a marathon, if you don't read a guide, of constant backtracking to offload or onload again and again and again that bloats playtime with unfun, unproductive walking. In later entries and other games as well, you would have a key item storage that would not at all impact what you were carrying. Just as bad is fighting the camera and the controls. Rather than working with you, the game actively fights against you. There's a zombie coming at you, right now, but he's off screen. Can you see where your character does, confirm line of sight and shoot? No, you cannot. You are not given control of the character, in a sense, but are forced to deal with "cinematic" experiences of shooting enemies off screen or just waiting for enemies to come on screen, if you even have the space. Some spots are not so kind. Fixed cameras create a second problem of the necessity of tank controls. If I use the modern alternate controls of basic WASD movement, going down a hallway is suddenly going down the way I just came by accident. And if I use tank controls, I can't just very quickly move back. I don't *control* the character, I have to *drag* the character around. Now, if you're obsessed with fixed cameras, you could always pan them out way more and have black zones around a room so you could see entire spaces all at once, but then it becomes more of a top down game, but really the only way to make this kind of gameplay less of fighting the game rather than controlling it. Unless, of course, you embrace first or third person and get creative with that camera. As for being a bad PC Port, there's no Borderless Fullscreen, limited resolutions are available, comically low resolution pre-rendered cutscenes, alt tabbing crashes half the time... If alt tabbing is a habit, get ready to be punished for not wanting to go through the tedium of saving without any autosaves, a design that conflicts with modern issues unfortunately. This is very much a product of its time, remastered to retain much of the very friction it once held back in the day, like an arcade machine designed to eat quarters. "You should've known ahead of time" constantly ringing in your ear. Long live the new age of the freedom of movement, the death of the age of "fighting the camera".
Что ж, наконец смог погрузиться в сюжет и повествование серии Resident Evil, но все равно многие моменты не понятны. Очень странно сделаны диалоги, в одной из катсцен вы готовы убить друг друга, а в следующей ты выполняешь его просьбы, не задав ему вопросы - по какой причине он это сделал. После прохождения смог узнать больше о Барри, а то в Resident Evil: Revelations 2 про него информации 0, имеем только то, что у него есть 2 дочери и приехал за одной из них. Сама игра проходится очень быстро и даже легче, чем тот же Resident Evil 0. Прохождение на платину заняло 15 часов. Если будете впервые проходить игру, то будут пару советов, чтобы не тратить время: 1. Скачайте мод на пропуск анимации дверей, экономит неплохо время. 2. Большинство сражений просто скипайте, пробегая или забайтив зомби. 3. При втором прохождении будьте осторожны, смотрите в кого стреляете. 4. Первое сражение со змеей и пауком вы можете скипнуть. При сражение с змеей возьмите маску и выйдите с комнаты, при сражении с пауком просто уберите паутину со двери. 5. При прохождение на достижение "CQC FTW" (Используя только нож), проходите на плохую концовку, чтобы скипнуть финальную встречу с тираном на крыше. 6. На лестнице бег не зажимайте, а кликайте, так быстрее будет. Можете настроить даже макрос Очень весело было при прохождение без сейвов, когда нес бомбу и получил тычку от Багровоголового, и пришлось проходить все по новой. 7/10
door opening simulator
simplesmente o melhor jogo já feito. eu não tenho palavras pra descrever o quanto esse jogo é incrível desde a atmosfera imaculada - inclusive os ângulos de câmera fixa que contribuem muito pra isso -, gráficos lindos, história boa e os puzzles maravilhosos que dão literalmente um nó na cabeça na primeira vez que você joga. RE1r é ATEMPORAL!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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