
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 81% | — | $9.2M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
questo fa parte di un filone di due titoli un pò meno horror e più action, la storia è carina ma si vede che è uno spin off, è divertente figuriamoci però secondo me manca di quel qualcosa che lo renderebbe memorabile.
바이오하자드 시리즈의 정체성인 서바이벌 호러로 돌아가고자 한 시도와 노력만큼은 박수 칠만 하다. 다만 3DS라는 플랫폼의 태생적 한계와 성의없는 이식 상태는 지금에 와서 상당한 역체감과 불편함을 남긴다. 그렇기에 나는 여기서 하차하지만, 언젠가 RERE:RE가 나오길 기대하며 추천.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
painful to finish
nice game, love it, just need to get used to the camera for a bit
在《惡靈古堡4》與《惡靈古堡5》將系列帶往戰鬥冒險後,《啟示錄》並不是一次徹底的復古回歸,卻成功證明了4代確立的操作框架,同樣能承載生存恐怖。 故事發生在4、5代之間,成立不久的BSAA收到克里斯與搭檔潔西卡失聯的消息,於是派遣吉兒和帕克登上漂流海上的豪華郵輪「潔諾比亞女王號」展開搜索,沒想到船內早已被生化怪物占據,事件更逐漸牽扯出恐怖組織Veltro、浮島都市泰拉格里吉亞的毀滅,以及政府組織FBC背後的陰謀。 本作採用了很有美劇感的章回式敘事,不但會在不同角色、時間與地點之間切換,每章開始前還有「前情提要」,容易讓人聯想到《心靈殺手》。是或許是為了配合原版Nintendo 3DS的掌機遊玩情境,考慮到玩家可能利用碎片時間推進流程,隔幾天才再次開啟遊戲,這些劇情提醒在當時或許相當實用。 劇情本身有懸疑、有反轉也有陰謀,雖然大反派首次出場時,那股氣質就明顯得幾乎把「我有問題」寫在臉上,但它仍然補充了不少BSAA早期的歷史,也給了喜歡克里斯與吉兒這對老搭檔的玩家一些喜聞樂見的內容。更重要的是,它讓BSAA除了過去的S.T.A.R.S.成員以外,也多了帕克、雷蒙德、潔西卡等讓我在意的角色。 可惜這些人的故事至今都沒有得到真正的後續,他們就像《惡靈古堡0》的比利與《惡靈古堡3》的卡洛斯一樣,完成該部作品的任務後便被系列擱置,明明結尾留下了足夠的發展空間,卻再也沒有機會續寫,實在有些可惜。 而真正讓我感受到本作「回歸」的,還是潔諾比亞女王號上的生存恐怖體驗。黑暗狹窄的船艙、相對缺乏的彈藥,以及外形和行動方式都更加扭曲詭異的敵人,共同營造出與4、5代截然不同的壓迫感。這些敵人不容易產生硬直,當它們成群堵在狹窄走廊裡時,即使玩家手中有槍,也不代表能輕易控制局面。 箱庭式探索同樣得到了一定程度的回歸,隨著流程取得不同鑰匙,原本無法進入的房間與捷徑會逐漸開放,讓郵輪從一連串陌生走廊,慢慢變成能夠理解與記憶的空間。部分武器和改裝配件還藏在特定房間中,可能隨劇情推進而錯過,也讓玩家多了一層是否值得冒險繞路的考量。 戰鬥也不是把4、5代的玩法原封不動搬過來。玩家不再能穩定射擊敵人的頭部或膝蓋,立刻補上體術,而是必須破壞特定部位或累積足夠的失衡。體術還加入蓄力機制,蓄力越久,傷害與範圍就越大,但過程中沒有受擊保護,因此何時放開按鍵也是戰鬥考量的一環。 武器配件除了增加威力、射速與彈匣容量,也有蓄力射擊、距離敵人越近傷害越高等特殊效果,雖然不至於徹底改變一把槍,卻足以讓探索更具吸引力。 比較有爭議的則是「創世紀」掃描儀。玩家可以用它分析敵人、獲得藥草並找出隱藏資源,但由於太多實用物品必須透過掃描發現,久而久之便會養成每到新地點,就拿著儀器對四周晃一遍的習慣。尤其當劇情正催促玩家趕往某處時,我卻還在走廊裡掃描彈藥,敘事上的緊迫感與實際行動難免有些矛盾。 缺乏章節選擇也放大了漏拿道具的問題,錯過部分配件後,往往只能讀取舊存檔或開二周目重新推進。對一款明明採用章回結構,甚至每章都有獨立結算的遊戲而言,通關後卻不能自由重玩指定章節,實在不太方便。 此外,本作的中文化也有待加強。先不提個別翻譯錯誤,光是中文字幕不自然的斷句與消失時機,就足以影響閱讀,對一款角色眾多、時間線頻繁切換,又需要依靠對話整理陰謀的作品來說尤其明顯。 總的來說,《啟示錄》依然保留了不少槍戰與動作演出,但也透過封閉環境、有限資源、箱庭探索與更難控制的敵人,重新找回了系列擅長的未知感與生存壓力。它算不上完美,卻是《惡靈古堡》全面動作化途中,一次相當成功的回頭與探 個人喜好評級 :B(喜歡的遊戲)
i dont know why older games like re6 re revelations and re revelations 2 just lag and crash even on a decent setup. Alt tab crashes are also there. PLZ FIX CAPCOM
twin gaming
[h1] 10/4.5[/h1]
FODA PA GARAI, joguem é muito bom!!!! 10/10
juego que envejece muy mal con el tiempo. maldita nostalgia (no mires el 100%) te ahorro sufrimiento
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 32.2K | 78% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.2M | 11.7K | 89% | $19.99 | |
| $9.2M | 17.6K | 68% | $29.99 | |
| $9.2M | 15.4K | 98% | $19.99 | |
| $9.1M | 44.8K | 93% | $7.99 |