
Potion Craft is an alchemist simulator where you physically interact with your tools and ingredients to brew potions. You're in full control of the whole shop: invent new recipes, attract customers and experiment to your heart's content. Just remember: the whole town is counting on you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Unique visuals inspired by medieval manuscripts and medical books.
Hyper satisfying physical interactions with ingredients and equipment.
Sandbox style gameplay where you have many different avenues available, and it’s up to you to figure out the best way to complete each task.
Sell your potions to the townsfolk while roleplaying as a noble artisan, a greedy weasel, an occult dark master, or whomever else you may wish to be!
Leaves, flowers, berries, roots, fruits, minerals, and a plethora of mushrooms are at the ready for your mortar and pestle. Just like espresso, the fineness of the grind matters!
Concoct your potion plan. Grind ingredients and carefully mix them in your cauldron. Heat the coals. Boil and stir. Add the base: water, oil, or… something else. Congrats on your first potion! Was it easy to learn? Now try mastering it!
Carefully plan your route via the Alchemy Map to combine different effects. Be mindful of common sense: you won’t find a market for a poisonous healing potion… right? Or would you?
Every day customers will come to your store looking for solutions to their problems. You will face consequences depending on what you decide to sell them. Attract guilds, befriend notable figures (or feud with them), gain riches and influence - and one day, you may even decide the fate of the whole town.
Every alchemist needs ingredients, and there are many ways to get them! You can buy them from traveling merchants: it can be pricey, but successful haggling may save you some coin. Or take matters into your own hands and cultivate your very own enchanted garden. Grow a variety of ingredients, from vibrant herbs to exotic mushrooms and even magical crystals, each essential for brewing your unique potions!
Want to give your best potions a special look? Go for it! Change the bottle shape, label type, icon and colours. You can even give it a custom name and label description. Carefully arrange your unique potions to showcase them on your shop's shelves and tables... or go a step further and customize your shop itself! Choose from a variety of furniture and shelving to give your alchemy shop a personal touch that matches your style. We won't tell you what to do, just have fun!
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 44.7Kreviews | 93% | — | $9.1M |
| $19.99 | 2.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩几个小时之后体验太重复,有些顾客的需求体现出制作者的登味
When I started playing this game, I got incredibly hooked, clocking in 8 hours on my first day. I enjoyed expanding my shop and unlocking new potions. However, as I played more and got used to the potion-making system, the fun started to wear off and making potions started to feel monotonous. Also, it quickly became frustrating trying to upgrade my shop. One of the most fun parts about upgrading in games is saving up for the upgrade and getting that little boost of dopamine once you have enough money to buy it. However, since I always had enough money to buy the upgrades the first time I saw them, I never got the satisfaction of slowly building up towards them. Effectively, apart from brewing new potions, all other shop progress you can make (new plants, alchemy machine upgrades, garden expansions, etc.) is entirely random since you just have to wait for the merchant who sells the upgrade to appear at your shop. It also doesn’t help that none of those shop upgrades actually make things easier, they just unlock more gardening space, more salts, and more potion bases (which felt especially underbaked). The upgrades in the skill tree were nice, but none were particularly exciting. I completed nine out of the ten chapters, but when I saw how insane the grind to complete Chapter X was, I decided to call it quits. Overall, while the core gameplay of creating potions was a lot more fun than I expected, once you’ve unlocked all the potions, creating new ones felt quite boring. And without upgrades or events that alter or expand upon the gameplay, it makes it very easy to tire of the gameplay loop. If the potion crafting looks especially fun to you, then I’d definitely recommend this game. But for the average player, I just don’t think there’s enough to this game to warrant trying it out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Aug 6 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Thai +2 more
| $19.99 |
| 789ratings |
| 82% |
| — |
| not modelled |
| $7.99−60% | 212ratings | 88% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有趣的炼金小游戏,我认为主要在开始的探索路径和后面的规划路径上,经营玩法也算是有点意思,打发时间的好选择,但可完成支线不足,没有更多的客人和事件略感遗憾。 贤者之盐和贤者之石实在难做,但规划路不是他的难点,大量的寻路与超长的路途才是,毕竟后期的石头素材太厉害了,爱怎么走怎么走。作为终极产物,贤者之盐给我的遗憾不止是难做,更是因为后期的无目标,我有了可能最好的产物,我却不知道用它做什么,就像是打败了魔王,用魔王的角做了把绝世宝剑,可我却失去了讨伐的方向,食之无味弃之可惜。 期待制作组能继续推出更耐玩的内容吧,我相信这个游戏的极限不止如此。
好玩!体验感就宛如你吃一种好吃的食物,吃着吃着吃顶了,然后就感到恶心,而我们药剂工艺全成就的体验感就像真的在赤石一样,总之,如果有一个网课什么的搭配着玩,应该还不错,反之纯玩的话有点折腾了。
前三个小时还挺休闲的,玩到油基就开始坐牢了,剧情上除了几个联动角色有点新意以外,全都是一言不合就给差评的刁民,炼金术士不好做啊
前期还行后期太枯燥太无聊了,尤其最后一个配方实在是又臭又长,没有任何创意性纯折磨玩家,时长至少几小时都是挂着查攻略查一半刷视频去了,不分神干点别的我都不知道怎么玩得下去这游戏,太腻了 有些顾客的对话剧情一眼就能看出来是小头接管大头的产物,我不懂一个小游戏为什么要默认玩家是男性,让女角色卖淫,设立妓院然后在对话里还要写个女角色自愿卖淫乐在其中?。 更恶的是居然还和那个飞注男游戏有联动,买的cdk没下滑看商店界面,玩到大后期了搜攻略的时候才看见,快点滚吧闹麻
Чудный ASMR кликер с иммерсивной атмосферой и очень интересной находкой для репрезентации непосредственного алхимического процесса. А проблема ключевая в отсутствии толкового режима с вызовом, хотя пространство для такого уже вполне себе есть, прямо в текущей версии игры. Но разработчику просто лень запариться над балансом. Как итог: баланс трав и прочих ресурсов на складе довольно быстро выходит из под контроля и уничтожает интерес к игре, а так называемая "высокая" сложность игры даже не пытается поработать в этом направлении. Она номинально снижает количество получаемой валюты, но при этом всё ещё не бросает вызова и не предъявляет никаких требований гей меру. Хотя если сбалансировать здесь некий рогаличный режим с возможностью проиграть, где необходимо стараться и совершать некие мыслительные действия - к Potion Craft совсем уж тяжело было бы прикопаться, ведь даже дерево прокачки обрело бы хоть какой-то минимальный смысл. Да, разнообразия клиентов нужно побольше в несколько раз минимум; гармонию между садом и кулинарией нужно развивать и развивать - но это всё мелочи относительно недостающего полноценного режима ИГРЫ, а не просто душевного кликера.
Fun and cozy game with nice visuals. It can however get a bit repetitive after a while as it's just the same steps over and over again. So this is more of a game for if you're just looking for something relaxing to play every now and then
Из очевидных плюсов: 1. Можно варить соль. 2. Можно выращивать и продавать бешенные и радужные грибы. 3. В мою лавку регулярно приходят водолазы. Из очевидных минусов: 1. В мою лавку регулярно приходят водолазы. 2. Нельзя фасовать и продавать сделанную соль. 3. В игре есть волосатый банан, но нет влажной ракушки.
在药剂工坊上班的一天,捣药锤子要腱鞘炎了,油基和酒基的地图好脆弱啊,一碰骨头碎就前功尽弃(尤其在配后期的传奇配方要吐血 虽然总是和商人买各种原材料,但是扣扣搜搜只舍得用自己种的。 有酒基地图后省了很多的盐,虽然最后的配方实在是令人吐血,但是恭喜自己打工结束~!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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