
Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 8 → 7.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 81% | — | $9.2M |
| $19.99 | 11.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
another banger. ReRevFix made the game 10x more playable
Super příběh, dobrá hratelnost....
Started playing in 2013, beat it in 2026. Still fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 22 → 8.63/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian, Japanese*, Portuguese - Portugal, Polish, Dutch, Portuguese - Brazil, Simplified Chinese +1 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game that got me into Resident Evil all the way back in 2013. The vibes are immaculate, I think it strikes a decent balance between survival horror and action, though I wish there was more survival horror in it. Lady Hunk's in this one, I like her.
One of the best handheld game from the Resident Evil series.
i screamed for hours to "get me off of this ♥♥♥♥♥♥♥ boat". its not scary, its stressful by having bullet sponge enemies in tight corridors. it has its moments where it shines but they are too far and few in between, i wanted to give up but realized i had already gone to far and wanted to understand the plot.... then i understood the plot and it was so stupid i wanted to drown myself, you know its real bad when the big plot twist... there is a 3rd ship....from a year ago..... just skip this one i played it to completion so you dont have to.
jueguenlo cn alguien, no sean cmo yo
Nie odblokowuje sie alternatywnych kostiumow po ukonczeniu gry tylko trzeba dodatkowo grac tryb szturmu aby je zdobyc i pozniej korzystac (byloby ok gdyby chociaz jeden z ich mozna bylo zdobyc po ukonczeniu gry). Dodatkowo ta gra wymusza korzystanie ze skanera aby zeskanować przeciwników oraz odciski dłoni, ammo i części. Na tym trybie szturmu trzeba przejsc 20 poziomow 3 razy (kazdy raz na poziom trudności) Fabularnie to 1 próba poważniejszego residenta, która próbuje połączyć survival horror i akcję. Niestety główny złol jest ukarany w cutscence i nawet jako grajaca postac nie spotykamy osobiscie (tylko raz przez ekran)
J'ai joué à Resident Evil 1, 4 et 6 avant celui-ci. A chaque fois la licence a su se renouveler. Bien sûr il faut être fan de zombies ou de mutants dégueulasses et accepter de conduire un char complètement pataud pour les exterminer. Les scénarios sont comme toujours dignes de série Z mais on s'en fout : le but est de survivre et d'en buter un max en se faisant peur. On appréciera aussi le mode commando pour jouer avec des amis ou se faire des amis. Il y a encore des gens actifs qui veulent aider. Pour un jeu de 2012, il est encore sacrément bon. Pour les fans de Resident Evil!
No expectation but It was fun and I LOVE the item box theme. I could listen to it for hours
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 32.2K | 78% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $2.3M | 25.9K | 94% | $3.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 12.4K | 90% | $29.99 | |
| $9.1M | 7.9K | 85% | $49.99 | |
| $9.2M | 11.7K | 89% | $19.99 | |
| $9.2M | 17.6K | 68% | $29.99 | |
| $9.2M | 15.4K | 98% | $19.99 | |
| $9.1M | 44.8K | 93% | $7.99 |