
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 856 reviews with recorded playtime.
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
10/10 抛开标题不谈,几乎没有缺点的好作品:仍不过时的画质与玩法、不要钱一样批发的大场面、帅气的处决动画,以及环环相扣又不乏感动的优秀剧情。当我意外使出一个抱摔锁脖处决、当我发现翻越桌面被主角扫起纷飞的纸张、当我驾驶吉普在马路上追逐、当我与队友合作从水底200米的爆炸中逃生,那种多巴胺的分泌与足以秒杀掉一大票好莱坞动作电影的场景,几乎让我忘记了这是一部2013年的作品。他会是一部满分的其他动作游戏,但可惜他是一部生化危机。 1分扣给背包格子,这个是真的不够用;0.5分扣给没有汉化;0.5分扣给游戏标题,但是2分加给售价。25块钱,买不了吃亏买不了上当,如果找得到一个和你一起玩的朋友,那我强烈建议你入手
el mejor re6
prepare-se para a parte do jake onde voce tera que depender de sorte se jogar sozinho, já estou avisando desde já, essa parte é mt satanica, vai destruir o seu teclado ou controle, apos passar por uns 3 quick time event tera mais, que Deus tenha misericordia da sua pobre alma nessa parte
好玩说实话我真的很喜欢打仗。。但是他妈的那个克里斯跑酷是屎吗我要吐了这个本身就雪上加霜的游戏更没人玩了有人问我为啥26年还在生化危机6就是因为这个六昂太烧了赶紧重置吧我他妈要吐了这个狗把跑酷卡表真神了但是这个里昂太美了所以推荐
I'll be upfront: RE6 is my least favourite entry in the series so far, and the gameplay is the main reason why. After the tighter, more focused experiences of the previous games, this one feels like it's pulling in too many directions at once and losing something essential along the way. The thing that genuinely frustrated me the most was the partner mechanic when playing solo. There are moments where you're standing at a door waiting literal minutes for the NPC to catch up before you can move forward. Minutes. In a game where pacing should matter, that kills the momentum completely. I understand the game was designed with co-op in mind, built for older consoles where playing alongside a friend on the couch was the intended experience, but playing it solo today exposes those seams pretty badly. That said, I kept going, and the reason is the story. RE6 offers something genuinely interesting in the way it splits the narrative across different characters and perspectives. Seeing the same events through different eyes adds real depth to the lore, and for anyone who's been following the series closely, there's enough here to make it worthwhile. Leon, Chris, Jake, each campaign brings its own tone and fills in pieces of a bigger picture. So here's where I land: if you're a Resident Evil fan who wants the full story and cares about understanding where the franchise was heading, play it. Just go in with adjusted expectations and ideally a friend to share the misery of those waiting moments. If you're not deeply invested in the lore, there are better places to spend your time in this series. 6.5/10
Beşinci oyuna göre daha iyi mekanikleri vs olsun . Hikaye olarak idare eder bir tane plot twist yapmaya çalışmışlar da anlamsız olmuş dört karakterin hikayesini oynarken çokça tekrar ediyor kendisini bölümler . En büyük eksisi de korkudan çok aksiyon oyunu olması o karanlık gerilimli atmosfer yerine vur geç devam et mantığıyla çalışıyor ama yine de oynamaya değer
好玩!
re5 on steroids with weird controls and ui, but you will get use to it, a must play especially on coop
игра для мазохистов
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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