
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Маяковский, ваша игра не волнует. Не греет. Не заражает!
easily the best resident evil
What in the Resident Evil is this.
es como sexo pero si te estuvieran doliendo los huevos es rico pero la verdad es mal juego jajajajjaja pero en coperativo vale la pena
it gud
Despite the endless debates and the mixed reputation Resident Evil 6 has within the community, there's no denying that it has a unique charm of its own. The gameplay is incredibly fast-paced and builds nicely on the ideas introduced in Resident Evil 5. That said, the constant QTEs can become exhausting, and some sequences—like Chris and Piers' infamous escape—are made even more frustrating by a camera that seems to have a mind of its own. The overall atmosphere depends heavily on which campaign you're playing. The game features four full-length stories, each with its own distinct identity: Leon's campaign leans closest to classic survival horror, Chris' is a full-blown military action game, Jake and Sherry's is pure high-octane action, while Ada's campaign focuses more on stealth and puzzles. It's a bit of a wild mix, but that's exactly what makes it so enjoyable. If you want to get the most out of it, I highly recommend playing in co-op—it truly brings out the game's full potential. The story delivers exactly the kind of over-the-top absurdity you'd expect from a Resident Evil title. Once you stop trying to apply logic and simply go along for the ride, it's actually a lot of fun to follow. There are also some genuinely emotional moments that hit harder than expected. Chris' ending, for example, was surprisingly touching, and I honestly felt sorry for Helena's sister. That said, I still have a lot of questions about Helena herself. I never really understood why she was introduced in the first place when Claire Redfield could have filled that role far more naturally. Claire already had strong ties to the existing cast and storyline, and bringing her back would've opened the door to a much more compelling narrative instead of introducing a fairly forgettable character. Ironically, this issue is unique to Helena, because Piers proves that a brand-new partner can absolutely work. Despite technically serving the same role, he ended up feeling like a genuinely memorable and well-developed character. The real highlight for both my co-op partner and me, however, was Jake's campaign. It completely stole the show. Jake and Sherry have fantastic chemistry, and watching their relationship develop was easily the most enjoyable part of the game. Sure, the endless snowstorm section tested our patience more than once, but Jake's charisma makes it easy to forgive even the most frustrating gameplay moments. He turned out to be an outstanding character with a compelling redemption arc tied to the legacy of his father, Albert Wesker. That arc becomes even more meaningful alongside Sherry, who carries a similarly heavy family legacy of her own. It's honestly a shame Jake only appeared in this one game—I would love to see Capcom bring him back in a future installment. Visually, the game has aged surprisingly well. Even in 2026, it doesn't feel hopelessly outdated, although its age is certainly noticeable. Resident Evil 6 absolutely deserves a full-scale remake, and I genuinely hope Capcom gets around to it someday. With modern RE Engine visuals, refined gameplay mechanics, and a tighter script, this game could become something truly special. Even in its original form, though, it's a title that's well worth experiencing.
I WANT TO KILL MYSELF AFTER PLAYING THIS HORRIBLE GAME, WHOEVER APPROVED IT, BURN IN HELL
The worst mainline Resident Evil game by far.
Didn't expect to enjoy it this much
아니 친구랑 같이 할려고 샀는데 계속 접속이 끊겨 나쁜 사사키님 이 게임은 아직도 패치가 필요한 게임입니다친구와 함께 코옵을 즐기려고 구매했는데, 가장 큰 문제는 멀티플레이 연결 안정성입니다. 플레이 도중 이유 없이 연결이 끊기거나 세션이 종료되는 일이 자주 발생해서 게임에 몰입하기가 어렵습니다. 한두 번이면 이해하겠지만 반복적으로 발생하다 보니 진행 상황이 끊기고 다시 방을 만들어야 하는 상황이 계속 생깁니다. 게임 자체는 액션과 협동 플레이의 재미가 분명 있지만, 이런 네트워크 문제 때문에 장점이 많이 묻혀 버립니다. 출시된 지 오래된 게임임에도 이런 문제가 아직 남아 있다는 점이 매우 아쉽습니다. 앞으로라도 멀티플레이 연결 안정성 개선이나 관련 패치가 이루어졌으면 좋겠습니다. 친구와 함께 즐기려는 분들은 이 점을 꼭 고려하고 구매하시길 바랍니다.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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