
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
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About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Note that I purchased this as a pre-release version. The physics are mostly meh, except for the horrible front end lurching you get coming out of any slide, which makes absolutely no sense and isn't remotely close to how a real car reacts. When sliding the rear end to turn left, the front end doesn't suddenly pull a HARD right at the end of the turn for no reason, never, cars don't do that. Also if you dare TOUCH the handbrake or the grass while going above 25kph the rear end immediately turns into a shopping cart, there is no amount of driving you can do to stop that and you ARE going into the ditch. This makes the game very challenging, but... not a lot of fun. Honestly so far, the physics were better in Dirt Rally 1 (yeah, I know), the graphics are just as good in WRC, the difficulty is about on part with Dirt Rally 2. The online racing is there, but the mechanics of waiting rooms is slow, with a lot of wait times. You don't race "with" other people, you're actually racing by yourself and comparing final times. I don't see the point in that. This could all be done with leaderboards because the "real time" portion doesn't add much to make up for the wait times. If at least you could "see" the other players, maybe. Honestly So far I fail to see what novelty this game brings to the rally racing market, and at the same time it's more expensive as a pre-release than the other games I mentioned. I already have DR1, DR2 and a few WRC. I should have just kept playing those and saved my money. That's my 0.02$
Jogo nao suporta inputs usb como travao de mao e caixa de velocidades... apaguei sem sequer jogar...
Худший FFB из всех игр в которые я играл. Тормозов нету, FOV убогий. Андерстиры на гравии на 20км в час на раллийной машине реально? Машина по ощущениям просто никакая ни газ ни тормоз ни ручник. Клатчишь педаль тормоза и не понимаешь от слова совсем нажал ты или нет... Подвески нету. Кусок сырого кала и очень много негатива вызвала греция и есть сомнения что они реально будут допиливать игру, бабла срубили и все.
worst rally game ever. the controls are very hard, and there is a latency lag between the inputs and the gameplay. not recommended
Devs please consider a (casual mode for controller players) I know it sounds vague. like other players stated before the game feels like I'm driving on ice, I think you have something very cool going here but at its current state I'm going to say no.
Крутая игра. Сложно ♥♥♥♥♥♥
Ну не верю я что на специализированной раллийной субару с специальными шинами на скорости 60 км ч я болтаюсь в поворотах как селедка в масле, я ездил на субаре sg5 по гравию на обычной летней резине, не турбованном, в реальной жизни у машины зацепа больше чем тут в разы, так еще и жопомер присутствует
No recommendation for gamepad users. The game looks great and everything (incl menu) seems more polished than the original AC. However, I wanted to play with an Xbox controller, tried the Impreza in France, and it was unplayable. Tried tweaking it a bit, but come on, it is _the_ most common controller and one of the most iconic rally cars, it should just work. I can't tell if it is just high sensitivity, or a delay (which maybe is introduced by the input smoothing), but I was constantly swerving left and right. Dirt Rally 1 shows it can feel great. I understand this is primarily intended for wheel users, and mapping that to gamepad is not trivial. But with e,g, some assists based on current slip angle, surface type, etc, it must be possible without touching the underlying vehicle simulation. Would change the feel, but that is kind of the point. Right now it feels bad with controller. Which really is too bad, as otherwise the game makes a really good impression.
Please support generic arduino handbrake, dirt 2, even ea wrc supports it. I've been waiting for that months. Haven't been really able to play this game without working handbrake. Multiple steam discussion, forums been requesting this support. Negative review seems the way to go to be heard. Will update to positive once it supported.
Melhor simulador de rally que ja joguei, precisa de um tempo para ajustar as configuraçoes para gamepad mas depois ficou ótimo, tem muito a desenvolver ainda mas ja entrega uma boa experiencia o jogo
Related
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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