
Join Jill Valentine, the survivor of the notorious disaster, as her nightmare continues. After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City… but caught in a town crawling with zombies, more than ever she must rely on brute force and cunning to find a way to escape alive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 7 → 3.14/day in the week after.
Reviews, worldwide (the counter carries no country): 3.83/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 298 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RE3 OG (1999) is far superior in every way to the terrible 2020 remake. I played the PS1 version back in the day and replaying the GOG port on Steam. RE3 OG is an amazing game especially with the HD Backgrounds, Character, and Menu Mods. I love the Clock Tower, Park, and Dead Factory. 10/10
[h2] Playing the classic RE game 28 years after its release for the first time. My thoughts[/h2] ‘Nemesis’ is probably the favorite Resident Evil entry for the majority of old-school players, and I’ve never heard nothing but praises about this game. [u]So here come I, the new gen gamer, who fell in love with the RE franchise after the revolutionary 7’s release[/u]. I’ve played (and replayed) all of the series’ entries this summer inspired by the gorgeous Veronica Remake trailer announcement, and only one game was left untouched by me, RE3. Several reasons for that: I never felt super close to Jill as a character, despite her having an enormous and slightly mental fanbase, I was never really immersed in her Raccoon City storyline, and relevancy-wise, RE3 was strongly associated with the lazy and hastily-baked remake that seemed so off to me that I didn’t even finish it back in 2020. That’s why [u]I had zero nostalgia or any biases when I decided to finally jump into the original RE3[/u]. [b]My introduction to the game was NOT smooth at the start[/b]. Instead of isolated, lonely but eerily homely RE1 and RE2 locations, I got the messy overwhelming Raccoon City streets, full of fire and annoying hoards of zombies. [u]The scare factor was reduced to the ‘enemies grabbing you whenever you move’ factor, which only fueled my annoyance towards the gameplay and level design decisions[/u]. The third game moved much deeper into the ‘action’ zone than its predecessors, which is logical to see knowing how RE4 and RE5 turned out to be. And well, blatant action was never my favorite part of RE games. [u]As I moved further through the city’s convoluted map, I met the (in)famous Nemesis for the first time, and that’s when I got to another… annoyance-inducing part of this game: dodge mechanic[/u]. Oh, the dodge mechanic. A few words about that. I started the game on the Hard Mode (the only alternative being Easy, as Normal option was absent this time for some reason), and I also decided to follow the path where you fight Nemesis instead of fleeing most of the times. It’s not only slightly changes the ending, but also allows you to get the special item drops from him which sounded great on paper. [u]Here’s what wasn’t great though: Nemesis being a ‘one move, one-shot’ type of enemy[/u]. So Capcom decided to add some new stuff after RE2 – the more ambitious map, the gunpowder mixing system, and [i]the DODGE FREAKING MECHANIC[/i]. It was not implemented smoothly, and it did not work very well with the tank controls. [u]Combine it with Nemesis, the fast-pace, grab spamming bullet sponge cake that can just stomp you to death in some random corner, and you’ll get pure frustration and ‘Why do I even bother’ cocktail of feelings[/u]. As I was pushing through the first 40% of the game, I was thinking to myself: ‘There’s no way this entry is called the perfect RE game by fans…’ However, as I got past the R.P.D. part [i](yeah, you get into the exact same Police Department location from RE2 which really surprised me!),[/i] [u]things eased up a bit.[/u] I started getting new weapons which finally made Nemesis encounters less of a stressful time-consuming chore, the plot became more intriguing, and the locations surprised me a lot in a good way. [u]From the technical point of view, Capcom pushed the classic RE engine to the absolute limit while making this game, so I can easily understand how it was seen as revolutionary at the time of its release[/u]. The map is [b]HUGE[/b] given what year RE3 came out in, like RE4 and RE8 kind of huge, which seemed almost surreal to me combined with the same clunky tank controls and fixed angle system. [u]It’s almost hilarious how much the R3make is missing in comparison with the almost 30 year old game. The gameplay choices were really ambitious as well[/u], although just as I said, some of those choices did not seem perfectly compatible with the game’s existing controls. [u]But it showed how Capcom were eager to evolve with each new RE game and try something fresh to add to the already amazing formula, and that’s what I really admire.[/u] [b]To sum it all up after I watched the ending credits[/b]: this game was not as perfect as many nostalgia fueled fans claimed to be. [u]It absolutely has some tedious and frustrating moments if you decide to follow the harder, riskier routes, but it also has a lot of greatness after all to soothe your wounds[/u]. Nemesis can be pretty obnoxious in gameplay, but he’s so visually and conceptually impressive and works really well as the game’s main spooky gimmick. I can easily imagine a lot of young kids not being able to sleep at night after playing the OG RE3 and hearing his eerie ‘S.T.A.R.S…’ howls, ha ha. Did this game really pass the test of time almost 30 years later? Well, not entirely so, but it still aged very, very well given how many things changed in the gaming landscape. The atmosphere is really good, the music is lovely, Jill is a baddie for real, Carlos is there, Wesker is not (what a pity!), and Barry is always the GOAT. I’m giving this game 5 S.T.A.R.S., Rank A. [i]Jill, you did a fine job![/i]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 301 reviews with recorded playtime.
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Capcom is adding DRM Enigma Protector to their back catalog of games. Prevents modding, cheat engine, and reduces performance by up to 10-15 fps with stutters. (Also Capcom being hostile to Valve's testing of their games for the Steam Deck makes them major ♥♥♥♥ heads while I'm at it) Go eff yourself, Capcom. I will not be buying future Biohazard titles due to you wanting to install Malware (hello [url=https://www.pcgamer.com/capcom-promises-street-fighter-5-rollback-after-rootkit-discovered-in-the-latest-update/]Super [strike]Dynamic Cooking Time[/strike] Ultra HD Remix Rootkit Fighter 5[/url]! being the start of this) in the attempt to fight cheating in [i]mostly single-player[/i] titles. (Emulate or if you MUST buy Biohazard 1-3, get them off Good Old Games [the porters of THIS version], it's literally the same game without the EnigmaDRMalware.dll AND supports Cloud Saves, for whatever baffling reason GOG/Capcom didn't put them in this depot: https://www.gog.com/en/game/resident_evil_3 )
Resident Evil 3 clássico é uma obra-prima. Ele finaliza muito bem o arco de Raccoon City, e pensar que a Capcom estava com a faca e o queijo na mão para fazer um dos melhores remakes de todos com Resident Evil 3 é até triste. Por mais que eu tenha gostado do remake, ele poderia ter sido 1000 vezes melhor.
You thought that nemesis was scary in the remake, son? Well, you shall know true horror and it will chill you to the bone even long after your first playthrough has run it's course. You want S.T.A.R.S.? I'll give you S.T.A.R.S.! also you can skip the door opening animations now!
Ну штож, пока я опять, а точнее вновь впал в ожидание после Requiem, нового ремейк от Сарсом Resident Evil Veronica, я решил себя занять чем нибудь ещё интересным в стиле резидента и решил глянуть за что так сильно обижают ремейк 3 части игры. И тут и впрямь есть за что его не любить, но об этом по порядку. Итак Resident Evil Nemesis 1999 - оригинал всеми известной 3 части резидента, который получился очень интересным, да я понимаю что графика тут в сравнении с нынешним временем, печальная, но все же есть у этой игры как и минусы, так и плюс. Плюсы: ну вообще-то если говорить про плюсы, локации и некоторые противники, их здесь намного больше и вы реально чувствуете как вы спасайтесь прям из самого города, повторюсь локации здесь немало и просто приятно, по ним бегать, жаль что их вырезали из ремейка, далее мне зашла механика выбора ситуации, то есть иногда при встрече с Немезякой который всегда кричит S.T.A.R.S, вы можете условно драться с ним или взаимодействовать с окружением чтобы избежать столкновения. Однако, тут есть возможность и получить немного измененную концовку, поэтому скажу так, я бы оставил выборы, но сделал так чтобы на концовку они не влияли, чисто была б возможность иначе добраться до локаций с немного другими диалогами ну и к примеру катсценой. Ещё не скажу прям может точно, но игра будет чуть по длиннее ремейка. Но на этом её плюсы лично для меня заканчиваются. Минусы: ну тут само собой огромное количество недостатков связано чисто с 1999 годом выпуска игры, в стим её добавили без русского языка и хотя не которых изменений, например у меня игра была тише чем катсцены и тут дело не в том что у меня громкость стояла на пк большая, чисто сама игра для катсцен отключают настройку звука в самой игра, далее иногда из-за мода на графику и норм текстуры, у меня вылетала игра, а так как у игры нет автосохранений, это была неприятная вещь. Ну управление и остальные вещи по типу фиксированной камеры это да, плохо, но игра 1999 года даёт понять, что тут как бы иначе не будет. Впринципе это все что я хотел рассказать. Как вывод: игра наверное больше для поклонников серии, ведь даже учитывая мой интерес к резикам, я подустал проходить такие игры, пойду и далее ждать Веронику и Длс для 9 части. А оценка данному проекту будет 8.1(хз если честно) /10
Eu vou recomendar por que no geral ainda é um bom jogo, e tem uma história fenomenal. Contudo eu senti quase como se fosse um downgrade em alguns aspectos. Esse sistema de craftar suas próprias munições de inicio parece interessante, mas vendo quão mais escasso é achar pelo mapa tu fica muito na merda dependendo. Enquanto os antecessores (o 2 principalmente) te dava bastante. E aqui tem um maníaco psicopata que corre e tem bazuca atrás de você rsrsrsrs. Tanto que metem um livrinho ensinando sobre as munições e tals e até como tu tem que fazer cada tipo de tanta variação que tem, mas eu sinceramente preferia só chegar e pegar elas. O cenário de certa forma parece mais embaçado, menos polido, não sei explicar. Além do modelo do personagem ficar se remexendo e contorcendo a todo momento de maneira esquisita e não era assim antes ou pelo menos não tão notável/perceptivel como é aqui. (Dos 3 até aqui dos jogos antigos foi o único que tive problema de parar de comunicar o controle do nada ou até de simplesmente crashar do nada e te fazer perder progresso) Mas tirando as coisas ruins, tiveram gratas adições, tem até um livro de tutorial pra isso no inicio. Como o dodge meio parry que te ajuda MUITO a lidar com inimigos e principalmente enfrentar o Nemesis (esse dito cujo que é um infeliz lazarento forte da desgraça KKKKKK). A parada agora das escadarias não serem mais uma interação e sim de fato subivel tornou muito mais fluído andar pelo mapa e mais dinâmico para o combate te ajudando ou te fudendo em muitas situações. Os sons gerais parecem melhores, das balas em si principalmente, parece mais gostosinho de ouvir. Mas algo disparado que eu achei melhor foi a cutscene, senti que aparenta melhoria visual e com toda certeza está muito mais fluído e gostosinho assistir (e tem bastante até ocorrendo com certa frequência). E por fim, a história é simplesmente muito daora, tu conectando as coisas do 2, entendendo onde e quando está acontecendo. Personagens do 1 presentes, ler as coisinhas e ir entendendo cada vez mais o que ta rolando. Isso tudo tem se apresentado muito foda, e é uma grata continuação que senti conectar bem a história e me deixa curioso como alguém que não faz ideia dos próximos, como caralho ainda tem jogo pra caralho pela frente dado esse final do jogo. kkkkkkkkkkkkkk. De músicas acredito que todas fazem muito bem seu trabalho, deixando tenso ou animado nas horas corretas. Por mais especifico que seja, a que mais curti foi essa: https://youtu.be/PWJJwWQ6q9w?si=RNVPb-w6tPFsUvx5 [h3]"You want S.T.A.R.S.? I'll give you stars!"[/h3] (Que frase insana da porra, eu me arrepiei todinho bicho.)
Great game and still lives up to everything. However, there's a serious issue with this and the RE2 game. Once you've played either one of them for 5-6 hours total, they both will start crashing hardcore after about 5-10 mins of play. Rebooting, reinstalling, etc. Nothing helps this.
1.首先:ESC 是关闭游戏;F1 是各种参数调整,包括键位设置,比如按右键先把默认的键位删除,然后自己再设置一个。 2.原版3代 虽是流程最短,但也是游戏节奏最为紧凑的,可以说是留住了精华,没有敷衍了事。建议游玩困难模式,只有这个模式下游戏机制才是完整的。 3.个人感觉与各个重置版和原版比对里,3代则是原版比较好玩的。虽然说玩的熟练2~3个小时左右就可以通关,但短也有短的好处,属于是那种想玩就可以玩一把的类型。 4.游戏貌似没有云存档,如果卸载了,打出的结局周目数,还有佣兵跑图挣的钱和装备就全没了。 5.总结来说:个人是比较喜欢原版3代的,机制上也比原版前俩代要好,而且游戏节奏紧凑。如果能接受画面,还是很推荐的。
[h1][b]INTRO:[/b][/h1] A timeless classic. A game that will keep you on your heels from beginning to end. I can talk your ears off about how incredible this game is. This was my childhood game and one that I will never forget. It will forever have a special place in my heart. Playing it right after completing it's prequel, I can firmly attest that this game stands shoulder to shoulder with it. It's crazy to think this started out as a spin-off and ended up giving us one of the most iconic villains in gaming history all while improving upon it's sequel in nearly every way. [h1][b]PROS:[/b][/h1] + The finally introduced auto aim. I mentioned before in my review of Resident Evil 2 that it wasn't a big deal not having it and didn't change my review of the game, but having it in it's sequel along with it's new dodge mechanic it absolutely makes the game feel more snappy and action oriented. The game introduces a new targeting system that allows you to toggle from enemy to environmental hazards and back to enemies. + The 180 degree turn is here - another quality of life feature that makes the game feel fast and fluid, especially with so many tight corridors and alleyways that take place with in the level design. + Smoother up and down stair transitions for Jill and enemies. Another great quality of life feature that makes the game much better at traversing. + Hunters are back! Along with a whole host of enemy varieties. This game turned up the difficulty a couple notches because there were so many situations where I had to maneuver and backtrack my way around hordes of zombies with so little of ammo I had in the first half of the game. I was genuinely having to master the dodge mechanic because this game is relentless when it comes to throwing more enemies at then you do ammo. + Speaking of the dodging, the game introduces you with a new "emergency dodge" mechanic that allows you to dodge an attack within a certain frame that will give Jill a quicker shooting animation if used or to quickly run away. It is surprisingly a really great feature that is hard to master, but once you get the timing down, it greatly improves the game and difficulty curve. An underrated gameplay mechanic that truly sets it apart from it's predecessors. + Brain Suckers were a pretty cool and creepy new enemy that presented new challenges along with it's cousin variant Drain Deimos. Ugly looking monsters that gave you problems if taken lightly. + The gunpowder mixing tool was a great new game mechanic that gave the player the choice to choose the type ammo he wanted to use when needed. It also enhanced your handgun and shotgun ammo after a certain amount of uses. I really enjoyed the developers take their hands off the wheel and letting me decide on which ammo I wanted to make - whether it be for my favorite weapon I was using or in a desperate need of handgun ammo. It rewarded players who were able to conserve their ammunition and create the more powerful ammunition for boss battles. Another great feature and somewhat gets overlooked that defines Re3. + Randomized puzzles, item locations and Nemesis choice system gave the game some replay value without mindlessly going through the motions. + Level design and locations. I thoroughly enjoyed my time running through the streets of Raccoon City and all it's varies side locations. There were so many instances where backtracking rewarded you with lots of items and random set pieces that you could miss if you weren't adventures. + Mercenaries Mode is such a classic staple in the series. It all started here and it's still a blast to play even to this day. Being rewarded infinite ammo for all your weapons in the game is the cherry on top. + NEMESIS! There isn't anything I can say that hasn't been said before - this is one of, if not, the greatest stalker enemies of all time. He is my favorite in the series and one of the most memorable enemies of all of gaming. He is relentless and makes boss encounters so much more dynamic. He is the highlight of the game and single handedly makes this game the most challenging of the OG trilogy. The way he chases and transitions from area to area hunting you down ruthlessly is the pinnacle of survival horror. + Nemesis weapon and item drops after defeating him on hard mode is a great feature and rewards those who want to challenge themselves in taking down Nemesis at every encounter. [h1][b]CONS:[/b][/h1] - No multi character selection like it's past predecessors and with that no zapping system, but we did get quick time events that added some minor replay value, but this was a pretty big let down if you ask me. The zapping system in Re2 was what made that game truly special. - No 3D models and secret compartments for items to examine. Same issue as I had in Re2. - No Lickers!? Bummer. - No FMV introduction to the Brain Suckers! Boy was I disappointed by the lack of a cool intro that the previous titles gave for the first Zombie, Hunter and Licker. Such a missed opportunity if you ask me. - No easy options menu in-game to change input binding like in Re1 and 2. You have to hold down ctrl and F1 I believe. Such as weird feature to leave out when they had it available in it's pc counterpart. [h1][b]OUTRO:[/b][/h1] I knew going back into this game I was in for a hell of a ride. I played this game back on the PlayStation and GameCube so many times. I knew I would love it, but replaying it right after playing it's highly rated big brother Re2, I was surprised on how much it actually improved gameplay wise to an already fantastic blueprint it's prequel laid out for it. For it to be left out of the conversation when it comes to the best game in the series, I personally believe it surpasses Re2 when it comes to gameplay and features. The atmosphere and soundtrack is nearly a tie and the only things setting this apart from Re2 is it's lack of a memorable location (Spencer Mansion and Police Department) and zapping system, but it makes up for it with it's continued pressure of enemies consistently pushing you from place to place while being pursued by Nemesis. This game stands on it's own two feet and is one of my favorite games of all time. [h1][b]10 - MASTERPIECE[/b][/h1] Broken | Terrible | Awful | Bad | Poor | Mediocre | Okay | Good | Great | Amazing | Masterpiece
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