
Your squad has been choppered to a remote mansion to investigate a bio-experiment gone wrong. You’re plunged straight into a deathtrap. Arm yourself, solve puzzles, and unearth mysteries. But beware: every move you make draws you deeper into the deadly embrace of Resident Evil.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*languages with full audio support
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vim com zero expectativas, nunca tive esse laço nostálgico de jogo que a galera tem por que eu nunca joguei. Pra não dizer eu toquei no 5 pra jogar com o amigo e eu mais fiquei esperando ele pra jogar do que jogar em si, até quando começamos skipou as cutscene tudo e os caralho. Então nem considero que tive experiência com Resident nenhum até então, com isso eu vim basicamente zerado. Meus spoilers ou contatos é saber a existência ou nome de um personagem ou outro. Tipo o Wesker, eu conheço o nome dele por causa do meme do grande Mago DJ, mas fora isso fui descobrindo jogando aqui. [spoiler] Inclusive, eu to curioso pra saber o que vai rolar nessa trama ai, por que ele claramente morreu no Chris e na Jill ele da um sumiço e fica em aberto.[/spoiler] Eu sou bem leigo com jogos antigos, e costumo evitar, gosto não. Mas como eu tenho um prazer de ver o progresso de uma franquia e se estão disponíveis na steam eu corro atrás pra jogar, e como me decidir a jogar a franquia do Resident Evil eu vim atrás desse pra ver qual era das idéias. Eu gostei, por incrivel que pareça, por mais que dados momentos a história era bem sessão da tarde. Foi divertido, até a gameplay. Os comandos eu demorei a me acostumar mas 100% problema de player, pro jogo em si eu achei ok, achei relativamente responsivos e não tive mortes que me fizeram culpar o jogo em si, então foram OK. Mas trazendo como mecânica, a diferença da Jill e do Chris... Puta que pariu. Eu abri o jogo e como tinha como escolher entre ambos eu abri e vi o começo de cada um e vi que era diferente, eu fiquei "nossa, ok, deve ser diferente vou jogar com os dois pra ver e tals."... Meio que é só diferente as interações, os puzzles e caminhos são exatamente os mesmos. A questão é... A Jill é basicamente o modo fácil do jogo, ela tem mais inventário, ela tem acesso a uma ♥♥♥♥♥♥♥ arma muito roubada e muito cedo (com muita munição sendo concedida a ela), pra salvar não usa tinta (nem existe pra ela pegar) e o ápice é ela não exigir algumas chaves com desculpa de ganhar um lockpick (que nem ocupa espaço). De certo modo eu achei isso broxante, mas tendo ja passado pelo Chris foi o que me animou a fazer por ela, por ser MUITO mais fácil. Com isso eu vi várias diferenças em muitos momentos na história dela, e meio que se entrelaçam com momentos da história do Chris, e isso foi bacana. Com isso a gente vê como Chris é dependente da Rebecca em dados momentos e um brutamontes em outras. Enquanto a Jill é inteligente e consegue se virar em muitos deles, além de racicionar melhor em outros kkkkkkkk. Uma questão que da é que tu tem muito mais diálogos e interações com a Jill, não vou dar certeza mas foi a impressão que me deu. Mas com certeza achei muito divertido o jogo, considerando que não tenho hábito de jogar jogo antigo e estamos falando de um jogo de 30 anos de idade, conseguiu me divertir bastante, fico feliz e foi um bom ingresso pra franquia pra mim. Mais que recomendado, e como não tem muitas músicas, eu fico com a música de encerramento, achei boa a beça e ouvi ela as duas vezes que finalizei o jogo. (Me senti terminando meu filminho da sessão da tarde com o poder da amizade) https://www.youtube.com/watch?v=65Ox2nxvWDE
[h1][i]“Me and my old age.”[/i] ~Barry Burton[/h1] Resident Evil. The game that invented the survival horror genre with its tank controls and fixed camera... says, like, every kid who used to have a PlayStation 1 back in the day. And, of course, it's bullsh*t. You hear that a lot, but it's still bullsh*t. And no, I'm not talking 'bout 3D Monster Maze. I'm not even talking 'bout Sweet Home—even though, yes, RE was originally supposed to be a Sweet Home remake. Actually, you know what? Lots of the elements are still there. Take those nasty boulders that can one-hit kill you, for example. Those came directly from Sweet Home. The character profiles did the same, too. Rebecca Chambers, for example, is obviously a reskinned Emi. Let's start from the beginning, though, to avoid things being confusing. Dafuq is Sweet Home? Well, Sweet Home was a Famicom game based on a movie of the same name. It was a JRPG with a horror motif that followed the original movie. Means that, yes, technically RE is a movie-based game too. Anyway, what was cool about Sweet Home was that it wasn't just [i]based[/i] on a movie; it was developed alongside it. Both were released on the same day, while the game's director, Tokuro Fujiwara, got full access to the movie set. Exactly why lots of parts were instantly recognizable. Still, Fujiwara-san needed to make a lot of changes in order to make it a good game. Thanks to that, every character got their own specific role. Emi, for example, used to carry the keys, Akiko (who acted as some sort of a surrogate mother to Emi in the movie) used to be a healer (a function that somehow ended up being merged into Rebecca too), etc. And by looking at the characters in Resident Evil? You can clearly see it was supposed to be the same thing there, too. It was originally supposed to be some sort of horror take on Ultima Underworld, with a movie-inspired party in it and lots of first-person shooting. What happened? Well, the director, Shinji Mikami, played Alone in the Dark. Simple as that. Years before Resident Evil became a thing, Alone in the Dark introduced us to exactly what I mentioned at the beginning of this review: tank controls and a fixed camera. In a spooky mansion. Mikami-san was instantly impressed. “That!” he thought. “That's exactly what we need in our game!” Most of the stuff that was planned for the Sweet Home remake was instantly dropped, and RE the way we know it was born. Means that, like I already said, it was anything [i]but[/i] the game that created the new genre. If anything, Mikami-san and his team took too much stuff from AitD, with the biggest difference in their game being the fact that we didn't control just some mere citizens (in AitD we played as private investigator Edward Carnby and the mansion owner's niece, Emily Hartwood). We were badass dudes from something called the Special Tactics and Rescue Service, who knew their way around heavy guns. We were still free to choose between a male (Chris Redfield) or female (Jill Valentine) lead, though. Because you know. Alone in the Dark. That was pretty much it. Does that mean that RE is overrated? As a revolutionizing title—sure. As a game, on the other hand? Totally not. It's a bit hard to put a finger on what exactly made it so great. When looking at its components one by one, they sound like a bad thing. Take tank controls, for example. It's something nobody in their right mind would miss. Especially when combined with fixed camera angles, which confuse the heck out of you and even contribute to some game overs. The FMV elements that were supposed to pay tribute to the original home-video roots? Those were rather cringeworthy. And so was the voice acting (as you can see on the store page, this specific version, aside from the English language, also supports French, German, and Japanese, but exactly like it was on PS, all of those are subtitles-only). Nods to Sweet Home in the form of those door animations and smaller elements, some of which I already mentioned? Those were rather annoying. Yet all of those combined, together with the PS1's signature visuals, surprisingly deep characters, and a story that revolved around the conspiracy? Let's just say there's a very good reason why RE is still considered the king of the genre. It has that certain survival horror magic nobody can properly explain. You're all alone (in the dark, wink, wink) in a completely alien and unknown place that holds some dark secrets. Evil lurks behind every corner, awaiting its time in the shadows. And all you have is your boomstick (yes, there are gonna be nods to Sam Raimi's movies here, too) and a few shells. While not being punishingly hard (soon after you get comfortable with the tank controls, you'll be fine), the game does make you feel like you're fighting for your life. And honestly, I can't even think of a better setting for a horror game than an old mansion. As we all know, there's nothing scarier than a closed door. And this game? It sure lives by that rule. One of the many reasons why, 30 years later, you should still play it. Now. Will you be able to? I mean, again, this here is a 30-year-old game. Will it work on your fancy new rig? The answer is yes, because this exact version is slightly modernized. It's a bit tricky, though, since the original game had a heck of a lot of different versions. Let's keep the technical stuff short. The original Japanese version for the PS1 had auto-aim of sorts. The original Western release removed it to make things harder for renters. Then, after CAPCOM realized it was a bad idea, they made the so-called Director's Cut, which brought the original experience to the West. Then there was the so-called DualShock Edition, which, as the title suggests, added DualShock support, but also replaced the original eerie orchestral score with a new synth-heavy arrangement most of the fans hated. Which one is this release based on? Neither. It's based on the Windows port. Which was pretty much the original Japanese version that suffered from some PC-related stuff, but also supported PC controllers [i]and[/i] allowed us to skip the door animations (which, despite playing it smart and adding to the atmosphere, were originally just disguised loading screens). Means that, despite the fact nobody ever liked PC controllers back then and most of us just played with our keyboards, the PC port was actually quite good for a change. Also, unlike the PlayStation version (in the US at least), it wasn't censored (the US version had the movie-like violence heavily reduced in FMV scenes) and even had some exclusive content. That's exactly what we've got here. An old PC port properly fixed to work on modern systems, as GOG versions (this here is just GOG version coming to Steam) supposed to do. Great news, though: the original PC controller support was replaced by a modern XInput feature. Means that the game will instantly recognize your Xbox controller “out of the box” with no third-party tools needed. There's a catch, though: the rumble. That's my biggest complaint here. With the series turning 30 years old this year, it was hard not to expect better treatment. Some sort of all-in-one release that combines everything that was good about the original version, but also throws in things from later ports (Saturn and DS ports had their own unique features) and—why the heck not—the optional soundtrack from the DualShock Edition. Yet they didn't even add rumble, which, up to this day, keeps being a PS1 exclusive. Also, the PC port was quite lazy, and this version did not bother to change that. For example, the only way to exit the game is to press F9 (yes, even if you're playing with gamepad), which isn't even mentioned anywhere on the screen. So yeah, it's hard not to feel a little bit disappointed here, but at the same time? The PC port was better than most of the Western PS1 releases, and this release does it justice. So, if we accept it for what it is? It's good. Dixi.
10 stabs of 10? No, I didn't manage to finish zombie and it ate me(( i did only one stab... So it means I put 11 shots of 7!!!
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[h3]After playing it, I got why the franchise became such a big thing.[/h3] The first game is clearly a test-drive into bringing the genre of survival horror into the gaming sphere's attention, using popular 90s snuff horror movie filmography as an inspiration to the game tone and set. [i]I'm a 99 Brazilian dude who saw my whole lineage of siblings and kin playing this through the big tube screen, and never understood a thing about it, for the game being completely in English and scary for an 8-year-old. I tried to, and clearly remember this game in particular being a fundamental exercise for my English learning. After a good 20 years, I figured out why it was such a massive event at the time.[/i] [hr][/hr] The game is basically puzzle solving inside a map exploration with a "mediocre" (yet to be evolved) narrative about a colonial family mansion being used as a secret bio weapon laboratory in collusion with a large-scale pharmaceutical company. We start the game as (and or) the two agents of the Special Tactical and Rescue Service (S.T.A.R.S.), an elite tactical special forces division under the jurisdiction of the Raccoon City (the city of the events) police department, operating a search and rescue operation over the surroundings of the quoted mansion after being informed of many missing people being completely off the radar as soon as they came around the mansion site. We soon learn these people became zombies, undead people, roaming around the mansion field and inside, leading us as the S.T.A.R.S. crew, into desperately finding a way out, but more than that, the truth about the infections and the conspiracy between an ancient family, influential political figures and a big pharmaceutical company. Definitely worth the playthrough, it engaged me from the start, and every single day I couldn't wait for the moment to start the game again. [hr][/hr] [h3] a little tip? [/h3] Just... please, use ReShade with Geom to turn the graphics into something closer to the original screen representation (by mixing the pixelated pre-rendered background sets with actual scanlines simulated over your game, so it can make the pixel-chunky pre-rendered bgs into something more faithful to the anachronistic gameplay) [i]deff double thumbs up! hope the franchise keeps the scores up and higher with the sequels.[/i]
Pretty crazy how a game from 1996 offers such good survival horror experience even nowadays. Even after I 100%'ed the RE1 Remake this game was still interesting to complete for the 1st time. Some could even argue that this game is scarier than Remake because of the terrible graphics and eerie atmosphere. I wouldn't say this is my favourite out of the original 3 games but I can appreciate anyone who says that this is one of their favourite games of all time. Would recommend for people who can enjoy older and more atmospheric games or just people who want to see where this franchise started.
Defined Survival Horror. 9/10
Just play the 2002 remake
9/10
30 years later and those Residents still manage to be so Evil.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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