
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Jeu très compliqué de par les méchaniques de tir et de caméra de plus vous vivrez un enfer à chaque fois que vous pourrez car il y a une absence totale de sauvegarde automatique il est beau mais il est compliqué.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错
你更应该去尝试生化危机1HD版。 如果你想体验古早味的生化危机但不想要画面太差,我认为生化危机1hd是更好的选择。 生化危机0hd采用了双主角的设计,这一点我不得不夸赞,尽管你的人机队友会浪费你的弹药,挡住你的枪位,但至少你不是一个人在阴森的环境中摸索,而且还能随时切换你所操控的角色,这使得我这种胆小鬼也能顺利玩下去。 但是本作为了区分双主角所做的设计起到了1+1小于2的反作用:在1代,jill血量低,但是携带了能够开启洋馆中大多数简单锁的撬锁器,而且她还有8个格子;克里斯血量高,没有撬锁器,格子只有六格,但是携带了能烧尸体的打火机。而到了0代,我们伟大的制作组是怎么设计的呢?瑞贝卡不能够推动重物,取而代之的是能够合成草药的能力以及携带剥离器;而比利,力气大,他的伤害更高,血量更多,不能合成草药,但是他带了打火机。这正是问题的所在,有些解谜只能依靠其中一人才能完成,而如果这时你所操纵的是另一人,很抱歉,你没资格。而两人携带的特色道具更是滚木一样的存在,0代没有狂暴丧尸的机制,所以你不需要比利的打火机去烧尸体,而且他的打火机在前期还不能用,你需要完成列车篇章到达研究所,在不知道哪个房间捡到煤油合成后才可以使用,但他的作用仅仅是点燃某个房间的灯,然后就再无登场机会;瑞贝卡的剥离器也是如此,整个流程下来只用到了两次,而如果这两次你是操作比利来到这里,不好意思,你需要跑回去换人。 0代还删除了次元箱,取而代之的是你可以把物品直接丢在地上,终于可以把物品放在地上而不是只能选丢弃了,这真是太好了…吗?情况绝非如此,监控视角加上坦克移动,你往往不能准确的捡起你想要的物品;每次到达新场景,你都得考虑是否需要把上一场景的物品搬运过来,操控比利和瑞贝卡,带着可怜的格子一遍一遍的搬运物品。尤其本作还有着最神秘的钩枪,你永远也不知道你会在什么时候用到这个占两个格子的大家伙,因为没有次元箱,你无法在就近的箱子里拿到它,只能365里路跑回上一个场景,舍弃些物资来装上这个东西。 不过游戏中倒没有什么太难的怪物,狗、super面筋人、丧尸、猎杀者都很好对付,但唯有一只,那个不知道什么的该死的青蛙,哪怕你离它十万八千里也会被他吐出的舌头缠住一点一点吞到嘴里,无论你的比利有多强壮的胳膊,无论你带着榴弹炮、霰弹枪还是什么tm的马格南,你的角色只会一边挣扎一边呻吟,最后被青蛙吞到嘴里秒杀,就tm没有一丁点反制手段 游戏的箱庭设计中规中矩,没给我留下太多印象,就连最好的研究所也远不如洋馆来的巧妙。 总之作为生化危机系列,这是一款到达合格线的游戏,虽然比不过一代,但仍然是一款合格的生化危机。
самая мерзкая игра в мире
[h3] IF YOU WANT TO PLAY THIS USE THIS MOD! [/h3] https://steamcommunity.com/sharedfiles/filedetails/?l=koreana&id=611588738 [h1] Only for those who liked the classic trilogy [/h1] I've played this game after finishing 1~3 and Code Veronica. So I must say this game is not for everyone. This is classic Resident Evil, with clunky controls and camera angles. So even though this is chronologically the first RE game, I wouldn't recommend it to modern players who are not familiar with the classic controls (And the control setting is totally different from 1~3 anyway. I had to set it myself) There does exist certain improvements compared to the older games [h3] Pros [/h3] [b] Highlighted items [/b] -No more running around pressing keys to find items [b] Nice visuals [/b] -I liked the overall feelings of the visuals compared to the older RE games [b] Rebecca is cute[/b] However, I must say I compared to 2 or Code Veronica, I didn't like the changes added in the game [h3] Cons [/h3] [b] Lack of storage [/b] No more item boxes, so you have to drop items if you want to use it again. Which is irritating as heck. Often times you have to move across entire stage for the items you chucked somehwhere else. Also there are less inventory space compared to Code Veronica. I don't know what the heck were they thinking. [b] Clunky partner system [/b] Switching back and forth between Billy and Rebecca just doesn't work well. Stupid AI sometimes doesn't shoot even though I set its mode to 'Attack'. And that there are two people means, I have to take care of two people's worth of ammo and healing items. Which was kinda exhausting. Billy was an okay character, but I'd rather control one character at a time. Thank you. [b] Annoying game design [/b] I felt like this game was designed to infuriate the players as much as possible. The enemy design truly was the worst. * Mimicry Marcus which can only be killed with Molotovs, which are scarce as heck because of the bottles are so hard to find. And you have to load the save again if you happen to miss throwing it * Monkeys and Hunters that would just outright stunlock you. * Frogs that can instakill you Combined with the problems I mentioned before, it really makes the whole experience quite frustrating. Overall, it's a dated RE game that classic enjoyers would find fun enough to play. I've had some fun as well, but I must confess frustrating moments kinda outweigh the fun ones. I'd rather recommend you modern gamers to wait for eventual Remake. Just play Resident Evil 2 (1998) if you want a true classic Resident Evil experience.
First time playing a resident evil game. I've not really played any games like this before so did have a rather large learning curve, spent wayyyy longer than I needed to in the training facility but once I had gotten to the church I pretty much had it figured out. Lots of nice simple puzzles that I could wrap my smooth brain around. Wasn't necessarily difficult however the tank controls did make me tear my hair out at points. Also wtf is up with the insta-death frogs??? Probably won't play again as I plan to play the rest of the games 1st but I did (after the 1st couple hours) did really have fun with this!
Неплохо, в лучших традициях классических RE.
i love you billy why did you have to leave me
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.5K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.5K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 13.3K | 91% | $24.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 |