
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have mixed feelings about this one, it is a really interesting game. I like the locations and the puzzles and I hate them at the same time. I find myself very often running through the WHOLE location 3-4 times trying to find what I missed, because im not getting further. And after my frustration levels raise to the extremes, I go look online for a walkthrough to find what I missed, only to read that at that one location I could have pushed around the table to get the key from a high place. The game in no way did ever communicate to me that I was able to push ANY objects around. The only thing happened as I was going towards that table is my character climbing onto it, so I though thats the only thing possible with it, but no. It's a bad design of communicating game mechanics on the dev side in my opinion. This game is just puzzles upon puzzles for puzzles. I get it now why old games were sold with guide books. The game does not a very good job at communicating the gameplay elements. Often you dont have any idea what to do or whats missing - and maybe it's just a thing that isn't mine. Those issues aside - I did enjoy [b]some[/b] of the puzzles, finding stuff, combining items together to form a next piece needed for a door or such. The story was also interesting, the cutscenes well made. I liked the train location a lot as well, it wasnt extremely small, but also not too big. The vibe was definitely there. The sounds. The villa that comes after it, weeell, not soo much, but it's just my personal taste. I didnt like "a big house with just a lot of rooms in it" that much. You run and run and run around, backtrack a whole ton. Overall, if I could, I would probably give this game a 5/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
actually sick in the head if you enjoy this re game, that being said I had a great time despite the awful combat and no item boxes. spoilers: the train sequence is really cool and the mansion layout is very easy to navigate, the frogs and monkeys were a terrible idea + the bat boss SUCKS. BUT the game is fun when you get familiar with it.
Premessa: giocatore storico della saga (PS1). Non lo avevo mai giocato. L'ho preso per curiosità di rispolverare per bene lo storytelling della saga in vista di Requiem e che dire…è stata una scoperta. Tecnicamente è fatto bene, nel senso che è un vero HD (puoi impostare risoluzioni alte native e le texture sono sufficientemente ad alta definizione) nel vecchio stile fondali pre renderizzati e quindi è godibile (ma con un grosso ma, vedi dopo). A mio modesto parere le cose davvero geniali sono il game-play generale (soprattutto l'aspetto comparativo) ma pure la novità della gestione dell' inventario. Che sebbene all' inizio sia fastidiosa, risulta caratterizzante per il gioco a lungo andare. A parte alcuni dettagli su Billy, buona la storia, aggiunge dettagli ma in effetti per non renderlo banale andrebbe giocato per me DOPO re1. A mio modesto parere non sono neanche troppe le incongruenze narrative con re1. Insomma per me è consigliatissimo e non vorrei dire una bestemmia ma … io lo posiziono anche sopra a re1 nella sua versione remaster… Unica pecca: porting del motore pessimo. Alla apertura delle porte presenti spike CPU e quindi lag immotivati anche su HW ultra performante.
É um resident como qualquer outro, mas nos traz a lore sobre como tudo começou e responde dúvidas sobre o primeiro jogo da franquia. Não usa a mecânica de baús, mas permite com os itens sejam colocados em qualquer lugar nos "cômodos" de cada etapa; o que é muito bom porque o armazenamento é um parto nesse jogo, apenas 6 slots. Também é necessário ter muito cuidado com o gerenciamento de vida e munição dos personagens, pois a dificuldade é superior mesmo no normal (algo que, pra quem jogou o resident 1 recentemente, achei um pouco desbalanceado, desnecessariamente). Tomei um softlock em uma parte por estar com ambos em danger no status, além de só 10 balas de pistola. Qualquer respiro próximo a mim, me matava. Só consegui passar com artimanhas da internet rs. De qualquer forma, é algo ruim pra experiência do game, na minha opinião. No mais, vale muito a pena pra conhecer mais da história e novos personagens, mas não entra num top 5 dos resident, de forma alguma.
Boa jogabilidade, mas prejudicado pela câmera e furos de roteiro entrega uma jogabilidade interessante e inovadora para a época com o sistema de alternar entre Rebecca e Billy em tempo real, exigindo cooperação para resolver puzzles e gerenciar recursos. Graficamente o jogo continua muito bonito, e a ambientação do trem no início é excelente. No entanto, o jogo peca gravemente em dois pontos principais: Direção de Câmera: O posicionamento da câmera fixa é extremamente frustrante. Diferente do Resident Evil 1 Remake, onde a câmera era bem planejada e cinematográfica, no RE0 os ângulos frequentemente escondem inimigos durante o combate, fazendo o jogador tomar dano cego de criaturas ágeis. Um descaso perceptível na direção do jogo. Furos na História: A narrativa deixa lacunas e inconsistências em relação ao restante da franquia. A própria personalidade da Rebecca contrasta bastante entre a combatente experiente que enfrenta monstros gigantes aqui e a médica assustada que encontramos poucas horas depois no primeiro jogo. Para quem busca completar a franquia ou platinar é uma parada obrigatória, mas os problemas de câmera .
Si querés renegar compralo, no lo recomiendo, jugué todos los resident evil y este es el peor sin duda Inventario limitadisimo a 6 slots, no seria tanto un problema si no fuera porque el gameplay es literalmente todo el tiempo llevar un item o dos a veces de un punto A a un punto B. Jugablidad pauperrima, muy poco intuitiva teniendo que cambiar de personaje a cada rato No tenés baúl, implica tener que andar tirando y agarrando los items a cada rato. Muchisimo backtracking a nivel insoportable. Puzzles que no siguen el sentido común. Ganchos, escopetas, lanzagranadas cubren dos slots del inventario. Zonas que limpias de repente aparecen mounstros nuevos (? totalmente ops Bichos dificiles de targetear
Un juego increible con el que disfrutar de los hechos anteriores al Resident Evil 1 :P
bao
Great game. A bit difficult and you gotta resource manage a lot but thats just Resident Evil. 8/10
Resident Evil 0 isn't a bad game but it isn't exactly what I would call fun because the inventory system is atrocious and tedious, the game itself is the hardest Resident Evil game I've ever played and I wouldn't recommend playing this over any other resident evil game the story is decent but the gameplay is just annoying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 23.6K | 96% | $9.99 | |
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| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 |