
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難しかったけど面白かったー
It's not a bad game but it's for sure hard and unforgiving sometimes and let's not talk about those monkeys 😭
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个视角玩的莫名火大,游戏地图非常绕玩了几遍中间那段还是记不住路,氛围还是不错的游戏玩法只能说一般可以推荐没玩过的试试,拿了成就不想再打开游戏
Бог не поможет....такому анскильному лоху как мне ничего не поможет
Very good no scary door animations low atmosphere read notes to understand ig
Game's terrible aim controls, they apparently deemed adding a decent aim assist unnecessary. The main characters are completely empty, overrated bubbles. The female character's only purpose seems to be being a "Damsel in Distress" because she's useless except for getting one tap everyting. And she fulfills the pedos fantasy of a female character. The male character is entirely a "tattooed guy, ahh" design. The map and enemy designs are fking amazing. u really feeling urself inside that moment. Ammo loot is a bit insufficient because the bosses have too much health. and storage problem is problem too. atleast story wise game really giving material about universe. i left the worst thing last. The animations for entering the new area are completely ridiculous. Like those 30-second, unskippable Twitch ads. atleast some chads make mods for this on github and u can get rid of it.
кал 0/10 зачем то попытались сделать шутер/боевик из игры с фиксированной камерой и худшей боевкой за всю историю геймдева. камеры 100% расставлял поехавший японец в героиновом трипе, буквально ни одна нормально не показывает комнату так что бы было видно и героя и врага. ребусов нормальных не завезли, фишка с двумя главными героями тоже непонятная, скорее всего придумали в том же героиновом трипе. за двухсекундную постанимацию после каждого выстрела/броска молотова хочу отдельно пожелать разрабу и всему его роду вечного геморроя. короче душный кал из 10. зачем то в центр геймплея поставили не ребусы как в первом резике, а худшую часть игры (боевку ♥♥♥♥♥♥♥) с такой стрельбой каждый раз заходя в комнату и снова видя там врага рука нервно тянулась к сочетанию клавиш alt f4. мб еще поиграю, если ваще нечем будет заняться, но скорее всего гордо дропну и больше не буду прикасаться к этому детищу японского геймдева. как говорится спасибо наелся
Jogue este depois de zerar o 1, fará muito mais sentido a história. Se fosse encaixar o zero nos dias de hoje, ele seria uma DLC do Resident Evil 1, recomendo.
操作和难度比1代重制版要友好得多,真正的生化危机最初剧情
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.4K | 97% | $39.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $15M | 33.7K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 9.7K | 88% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 24.5K | 96% | $9.99 | |
| $8.8M | 15.3K | 86% | $24.99 |