
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad game not worth playing that
Despite the various frustrations I encountered in this installment—more so than in any other classic *Resident Evil* title—I truly enjoyed the game, with the exception of the following: 1) The inventory system: You find plenty of items on the map, yet there isn't enough space to carry them, as there are only six slots available—and heavy weapons take up two of those slots. 2) Even though I played on "Normal" difficulty, the enemies—specifically the monkeys, Leech Zombies, and the giant bat—were incredibly annoying. I dread to think what they would be like on "Hard" difficulty. 3) Of course, there are the "tank controls." While these are considered a drawback by modern standards, the game remains playable, and the controls are actually quite decent. What I loved about this game was the magnificent level design, Soundtracks, the story, the co-op system—including the ability to switch between characters and Exchange items—and how the two characters work together to progress through the game. Despite the downsides I mentioned earlier, this installment holds a special place in my heart. Thank you, Mikami-san, for this masterpiece—flaws and all. By the way, I’ve played for over 12 hours and still want to play the game again, though I played mostly in offline mode.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie wiem czy dam radę to skończyć, 80% czasu to chodzenie w kółko przez mały ekwipunek
I do get why people consider this unplayble for it´s strange gameplay choices, the horror element was not as hard as RE1 because here we have company but I really liked this game for what it is. We need a remake or something like that.
死了才发现没存档要重头来
没有次元箱就算了,有些物品还能占两格的 不合理的地方太多了,比利一个堂堂海军少尉不会合成草药,还有前面说的某占两格的重要物品整个流程用不了几次却必须带着走 最难受的是这个交互判定,物品就在我脚下硬是捡不到,明明这部比生化危机HD出得还晚却搞这么烂,你玩这部能不生气我佩服你
ass evil game
[h1]Sin Baules Evil 0[/h1] Gráficamente es una maravilla atemporal y la mecánica de cambiar de personaje al vuelo le da una frescura genial a los puzles. El problema de Resident Evil 0 no está en sus zombis ni en su ambientación, sino en la pesadilla logística que supone jugar sin baúles de almacenaje. Tener que tirar las armas y los objetos clave al suelo y ir y venir solo para recoger el ítem que ahora sí necesitas arruina la fluidez del juego. Es una entrega que exige una tolerancia extrema al backtracking y a la microgestión. Un juego notable en lo visual y atmosférico, pero abrumadoramente pesado en lo jugable.
存档和解密机制过于古老,固定机位很难受,特有的古早游戏小巧思硬加解密难度。虽说本朝剑斩前朝官有点欺负人了,但现阶段的表现的确不建议非粉丝补票向的任何玩家游玩。很遭罪说实话
é Residente evil porra
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 27.5K | 92% | $19.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $30M | 78.6K | 94% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $9.6M | 21.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 24.5K | 96% | $9.99 |