
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 7 → 9.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 19.8Kreviews | 80% | — | $8.8M |
| $19.99 | 23.7Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1157 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difícil recomendar se for pensar em mecânica, o jogo é muito penoso de prosseguir por causa das mecânicas, mas a história é legal e no fácil é MUITO fácil mesmo (como gosto kkkkk)
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 10.4K | 88% | $24.99 | |
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 24.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 36.6K | 92% | $19.99 | |
| $117.7M | 223.6K | 97% | $39.99 | |
| $37.5M | 98.5K | 94% | $19.99 | |
| $9.2M | 18.6K | 81% | $19.99 | |
| $590 | 16 | 44% | $1.99 | |
| $9.6M | 21.5K | 85% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.38/day in the week to Jul 21 → 11.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 6.4Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To say this game is a piece of crap is an understatement, I think it's easily arguably it's the worst RE game, and also just a bad game in general. Ton of pointless backtracking due to design choices, the very little story there is badly delivered, beyond what is the usual for the older RE games. Bad encounters and map design, a poor attempt at trying to ape RE1 and RE2 more or less. Unless you REALLY care about going through every RE game, there's honestly not any value to playing this game.
Remaster my ass, this game is not worth playing. It will just waste your time.
%60 kapı açma animasyonu, %10 aksiyon, %20 Billy muck muck ah uh amk BEynim skildi oynarken kaç defa düz gtmek yerine siktmn kontrolleri yüzünden 360 derece mevlana gibi döndüm.
legal, mas com uns problemas de design que tornam ele cansativo nas últimas horas. jogar com 2 personagens ao mesmo tempo foi surpreendentemente divertido, achei que seria um saco mas foi bem melhor do que imaginava. porém, terem tirado as caixas de itens porque você "tecnicamente tem o dobro do inventário" só adicionou muito backtracking desnecessário e irritante (principalmente no final). além disso, tem vários softlocks frustrantes e todos bosses são basicamente a mesma coisa (atirar em um bicho com vida quase infinita). a história e os puzzles são ok, nada muito intrigante. no geral, eu só recomendo pra quem gosta muito de survival horror ou da franquia
生化危机0大锐评 本作采用了在当时及其前卫的设计也就是取消掉了次元箱而采用了双主角均可放置物品的功能,也就是说不用像其他生化一样丢了就是没了,而0代就是这么一个作品 叠甲(本作一开始我采用的是能选择的最高难度hard) 首先1:0代的叙事性我认为是极其好的,从列车到侧翻然后来到干部培养所,这些事都是一环接一环的,没有说哪些地方卡壳,硬要说的话就是某些地方吃书了吧 2:物品的交互做的极其差劲,前一年发售的初代重制版,物品交互可以说做的很成功,我举个例子,1代你要拿脚底下的某个钥匙你一下子就拿到了,0代甚至要对的异常精准,要么就是狂摁F,特别垃圾特别耗时间 3:画质我认为中规中矩,符合当时的主流生化作品,跟初代重制版差不多,同样都有一股压迫感,但唯一不同的是因为本作双主角的设定,大量解密元素我认为比1代更多,因此恐怖程度不及1代的 4:真正的格子危机,老版生化大多都是生存恐怖,因此重点强调物资分配,但是本作比1代更难绷的就是这个放置物品,因为取消了箱子的设定,你很多东西都需要从头拿,可能你放的这个东西在东边,你又要跑去西边拿,两个主角背包独立,要来回分配物资,特别麻烦,就像一个搬家模拟器一样 5:主角设定难绷,同为stars队员,你吉尔小姐姐在洋馆抗住丧尸和其他BOW两下不死甚至还是不捂肚子,你瑞贝卡小宝宝两下就要死了,角色设计非常浪费,人工智障,有时候白消耗子弹以及会卡路 6:boss水蛭女王跟个傻逼一样,在hard难度下,你能通过一些小技巧卡住他,但同时如果在瑞贝卡交互的时候走过来那么就会卡住你,而此时瑞贝卡也会受到伤害,并且设定很神,结局收尾非常仓促 7:按键是特别难绷,这个必须狠狠喷,这一作没180度转身,没有1代内样机动性特别高,这就会导致很多操作的容错率大大降低,比如1代某个拐角有丧尸,而他在我的必经之路上,这时候我手跟不上脑子按错键了我可以立马按Q来重新操作,而我们的0代跟个傻逼一个ADAD转,这还不说老生化的视角切换,单单按键是做的特别垃圾的 生化 0的想法是很好的,但是制作组设计漏洞过大,并且跟老生化一样,必须存档,不存档准备重头再来吧(因为从头再来我浪费了1小时)对于这款作品满分10分我打5分
i was almost a billy and rebecca sandwich
♥♥♥♥♥♥♥ bats
Yeah... it's not a bad game. But man... that old style POV from the first RE games gives me headaches. It's a fun experience, nice to be here to see the real real begginings of the story. Rebecca and Billy are fun protagonists, and I got some real scares, BUT OH MY GOD, the Human Leeches are harder to beat than the bosses. Some experiences are quite frustrating too. Good game... wouldn't play it again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.