
A relaxing sliding puzzle game about arranging animals to make them happy.
Modeled estimate, not a reported figure. How we estimate →
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About
Animal Planner is a relaxing sliding puzzle game. The game is simple: satisfy the needs of animals by moving them to proper places.
In Animal Planner, each animal is a sliding block, and each animal has a unique personality. For example: bear enjoys being alone, fish likes being together.
You will meet 15 cute and funny animal characters.

Solve about 80 precious levels, each one with its own set of challenges and surprises.
A beautiful level selection map to be explored.
15 gifts to be collected. You will receive the favorite food of an animal friend as a gift once you have completed all the levels of this animal chapter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Spanish - Spain, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]类华容道的逻辑解谜游戏[/h1] [h3] 游戏机制上: [/h3] 《动物安排员》与华容道的区别在于——华容道的每个方块都可以调整位置,需要保证每个方块都移动到了对应的位置上。而本游戏《动物安排员》只需要移动小动物们的位置即可(主要是需要考虑动物之间的相性) 其中蛋可以孵出各种各样的动物,炸弹可以让动物还原回蛋的设计很棒,引申出了很多颇有难度的谜题。 比较喜欢的一点是:从“孵蛋”开始,到后面的炸弹的机制等,作者并没有直接告诉玩家这些未孵化的蛋和炸弹有什么作用机理,而是留给玩家自行尝试探索它们的作用(亦或者是通过成就来提示玩家这些机制) 谜题设计的也很好,设计师设计能力蛮强的。很多关卡都在逻辑上设置了误导(干扰)的选项,让玩家很难一次性解开谜题。(有些干扰也比较有趣,比如99回合才会炸的炸弹) 游戏在总体的关卡结构设计上上采取了一点点非线性的设计手法(有一张关卡选择的大地图),虽然本质上完全可以看成是线性的关卡制游戏,但是这样的一点非线性的改动可以至少增加玩家一些可以自由选择的“错觉”体验 [h3] 游戏美术: [/h3] 很可爱的小动物们。风格有点像《内饭盒》的开发商Afterburn的美术风格,后面去看了作者的哔站频道,作者表示确实很喜爱他们家的风格,并且以后也会坚守这条路线 但是总感觉有些小细节做的不是很完善:比如最开始出现的猪猪——游戏里的说明是“喜欢白菜,怕冷”,理论上这条说明应该是用来解释“不能让猪猪踩到雪块上”这个机制的但是游戏内的那个雪白的方块,最开始没有让我联想到雪块,它看上去更像是云朵哈哈哈,给人感觉美术上给予玩家的提示不是很直观(如果可以增加一些动画:例如猪猪踩到雪块上猪猪就被冻住流鼻涕了之类的或许会更可爱,提示性更强)
这是一款以各种动物、食物与地块的关系构成的滑块式甜品级解谜游戏,画风非常可爱,难度也不是很高(最后的ending有一定难度) 其中辅之以[spoiler]地块控制器、地雷、蛋(?)、灯光、贝壳[/spoiler]等要素,添加了不少趣味性,有时甚至让人忍俊不禁 是当你工作之余或者玩其他高难度游戏累了之后的不错选择 建议:要是所有动物可以同时结算就更好了 tips:[spoiler]把最终的结果想象成一个静态的画面,然后挪动动物更有利于解题[/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is interesting because it’s not just about moving pieces around. Each animal has its own behavior or preference, so the challenge is more about planning and logic than simple positioning. You need to think ahead about compatibility, who can be placed next to each other, who needs space, and what order of placement will actually make the whole layout work. It turns into a kind of logic puzzle where spatial thinking and understanding each animal’s needs are equally important. The art style is very cute and cozy. I would recommend it if you enjoy cozy puzzle games that make you think a bit instead of just reacting quickly.
轻松解谜小甜点,2-3小时即可通关,画面很可爱 安排动物到特定位置,满足它们的需求,让所有动物都高兴起来! 动物们的不同需求和场地障碍为游戏增加更多解谜的乐趣
非常好玩的一款类似华容道的逻辑解谜游戏,动物们很可爱,将他们移动到棋盘上的正确位置,让他们的需求都得到满足!最终赢得胜利。 [hr][/hr] [h2]大家好,我是丁真珍珠,今年20岁,我来自四川省甘孜州理塘县然日卡村! 过去的一年里,我去了很多地方,但我最主要的任务就是学习, 跟老师学习,跟朋友学习,也从大自然中学习, 今天我想给你们说说,我学到的东西——先给大家讲讲《动物安排员》 这里有 喜欢白菜、怕冷的猪; 喜欢青草、怕狼的羊; 逆转思维的翻转踏板; 喜欢踩雪的企鹅; 对白菜过敏的狼; 危险的定时炸弹; 喜欢独处的熊; 以及还有青草、白菜、未孵化且可以传染的蛋。 [/h2] 提示: ①特别推荐人民币≤6元时购买 ②竞技类游戏之后/无聊生活的“补给品”
感谢好友的礼物 一个轻松愉快、有趣可爱的解谜游戏,两个小时就可以通关 游戏的玩法就是把动物拖动到符合它们要求的位置,直到满足它们的条件 游戏每关没有什么限制,也没有步数什么的三星条件 就是一款简单的放松游戏,整个游戏过程我都是笑着玩的
甜品级的益智小游戏,一打开就停不下来了,玩法可以简单地总结为:可恶!不要小看我们之间的羁绊啊!
85min全成就达成,小品级益智解谜小游戏,感觉更适合给我妹玩。
把不同对象的需求特性作为游戏玩法在格子上放置,在加入可爱的手绘动物作为萌点,非常好的巧思,每种小动物点击都有不用的叫声,可爱捏,就这种小体量益智休闲独立游戏happy [spoiler]好喜欢最后的大合照,我把鼠标猫猫头放在小狼脑袋上面了完美融入,四舍五入我和这些小动物一起合照了(*^▽^*) [/spoiler]
Very cute little game. I love the art quite a bit! Great game if you want some light puzzles for an evening or two. Don't expect big challenges or a ton of content. The levels provide enough challenge to engage your brain without become so hard that interfere with the cozy atmosphere. There are a few bits of polish the game could use, mainly UI details, but not enough to get in the way.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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