
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5 часов зачищал локацию ради того, чтобы босс сделан пенетрацию очка, доволен
The little I played explained nothing from the first game (fine), nothing from this game, gunplay felt weak, enemies felt like sponges, the one type of area I was going through seemed boring (some sort of outside tree place). Will I give it a try again? Maybe. But watching paint dry would be more fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #7, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Way better than I expected. Remnant 2 is the kind of game where you start playing for the shooting and somehow end up spending an hour looking at rings, amulets, mutators and random build combinations 😂 The gunplay feels really good, bosses actually make you work for the kill and the worlds have enough weird secrets and hidden stuff that exploring never feels completely pointless. I also love that the game doesn't just hold your hand and tell you exactly where to go. Half the fun is figuring things out yourself and then realizing, “wait… I could’ve gotten this item if I did that?” And the build variety is crazy. You can completely change how your character plays just by switching archetypes and gear. Not perfect, but honestly one of the most fun PvE games I've played. If you like challenging combat, loot, exploration and making stupidly satisfying builds, give it a shot.
Gráficos: [ ] Paint.exe [ ] Píxeles del tamaño de un puño [ ] Normalitos, cumplen su función [x] Preciosos [ ] Me he olvidado de cómo es la vida real Jugabilidad: [ ] Prefiero mirar la pared [ ] Tostada sin mantequilla (Seca pero pasable) [ ] Muy buena [ ] Excelente [x] Más adictiva que el papel de burbujas Historia: [ ] ¿Qué historia? [ ] Escrita por un mono con una máquina de escribir [x] Entretiene, pero no ganarás un Oscar [ ] Muy buena y atrapante [ ] He llorado más que con el final de Titanic Dificultad: [ ] Mi abuela podría pasárselo [ ] Un paseo por el parque [ ] Fácil de jugar, difícil de dominar [x] Te hará sudar [ ] Prepara dinero para comprar otro mando/teclado Duración: [ ] Lo que tardas en hacerte un café [ ] Corto (Menos de 10 horas) [ ] Lo normal (10 - 30 horas) [ ] Largo (30 - 100 horas) [x] Despídete de tu familia y amigos Bugs: [ ] El juego en sí es un bug [ ] Parece un simulador de errores [ ] Tienen su gracia, te ríes un rato [x] Algún fallo puntual, nada grave [ ] Más pulido que una bola de billar Requisitos (PC): [ ] Corre en una calculadora o una tostadora [ ] Un PC patata [x] Un PC decente [ ] Un buen PC Gamer [ ] Necesitas pedirle prestado el ordenador a la NASA Precio: [ ] ¡Es gratis! [ ] Vale cada céntimo [x] Cómpralo, pero espérate a unas buenas rebajas [ ] Demasiado caro para lo que ofrece [ ] Mejor quema tu dinero, te dará más calor
After nearly refunding the game at the 2hr mark, I decided what the hell and continued playing. I'm very glad I stuck it out because the game continually impressed me the more time I spent with it. Let me start off by saying the story and dialogue are bad - REALLY bad. "Well THAT just happened" levels of writing. Ward 13 (your hub world) is bland and its inhabitants are completely forgettable. The main story is okay, but it's something I will forget about in a month. Luckily, none of this really matters since the story and characters are more of a backdrop. The worlds are really cool. I loved how each of them had a completely different theme/vibe, and they have genuinely interesting lore to flesh them out. What really hooked me, though, was the way this game does procedural generation. Instead of randomly generating the areas themselves, the game actually takes pre-made areas and randomly seeds them throughout your campaign, like laying down random tiles in a boardgame. Each side dungeon and connecting area between the main areas are randomly pulled from a pool, meaning two people running the same storyline in the same world will have two very different experiences. Each world even has two completely different storylines (three with the DLCs), which makes your campaign that much more unique. I love this system and I hope they iterate on it with the next game. Gameplay itself is very fun, no major complaints. Combat is impactful, challenging, and smooth. Enemies are varied and generally balanced. The systems are where I have the most mixed feelings. This game comes sooooo close to greatness, but I think the systems are where it falls ever so short of a homerun. You can make a lot of different builds, and there are a lot of cool weapons, mods, and classes to play around with to craft a unique build. What this game lacks, in my mind, is randomized loot of some sort. Every item in the game is pre-built, so once you get all the items you need for a build, there's really nothing else to do except grind the archetypes to lvl 10 for traits and trying to craft the perfect prism. A Diablo/PoE-esque loot system in this game would be absolutely incredible, and I really hope it's something they consider for the next installment. Overall, I had a lot of fun and ended up running through Adventure mode several times just for the hell of it. Looking forward to seeing what they cook up next.
Es ist so schade. Im Grunde für mich der perfekte kernige Koop Shooter mit Soulslike-Elementen, obwohl ich gar kein Koop Fan bin. Das ist leider Fluch und Segen zugleich. Aufgrund von Cheatern und dem schlechten Balancing kann das Spiel komplett zerstört werden weil man es nur noch als Walking Simulator wahrnimmt. Teilweise habe ich Bosse gar nicht gesehen, weil sie in 10 Sekunden besiegt wurden. Das nimmt den kompletten Spielspaß.
Remnant 2 is everything Remnant from the Ashes was, but improved. The combat feels weighty, bosses are perfectly difficult, hordes are thoroughly satisfying and every gun and class feels worth it. Making difficult decisions - for me - is a sign of good design. Additionally, while there is nuance to the builds, you do not need to go in-depth, making Remnant 2 quite easy to approach for casual gamers. There is enough, though, to give min-max'ers content without feeling bloated. Mixing classes, the use of Prime skills, and abilities allows for a great range of freedom and creativity. 10/10 love this game.
Лора нет (Кривой, поверхностный закос под Дарк Соулс, но с абсолютно пустыми, типа недостказанными фразами) Сюжета нет Постоянные вылеты DLC это Ctrl+C локации оригинала х3 (Особенно Лоссом) 50% боссов DLC это искусственно усиленные мобы из плюсов только прикольны пострилушки с друзьями, но вылеты.....
Je ne suis pas un grand habitué de ce genre de jeu, mais j’ai vraiment apprécié l’expérience, surtout en coop, où le jeu devient encore plus fun à parcourir à plusieurs. En difficulté élevée, le jeu peut paraître assez exigeant pour un débutant comme moi. Il ne faut d’ailleurs pas avoir peur de passer plusieurs heures sur certains boss : la difficulté fait partie du plaisir, et la satisfaction de réussir après plusieurs tentatives est vraiment présente. Concernant le gameplay, j’ai particulièrement apprécié le fait que les armes soient bien équilibrées. Il n’y a pas forcément une arme ou une classe à utiliser absolument : tout dépend surtout de la manière dont vous aimez jouer. Et c’est là que le système de build et de stuff prend tout son intérêt. Une fois qu’on commence à chercher les bons équipements, à améliorer ses statistiques et à construire un build cohérent avec son style de jeu, le plaisir augmente vraiment. La première partie de la campagne peut cependant sembler un peu moins intéressante, notamment parce qu’on dispose de peu de stuff et qu’on n’a pas encore vraiment de build construit. Mais une fois qu’on commence à débloquer de l’équipement et à créer un build sympa, le jeu devient vraiment agréable à jouer. Pour ce qui est du loot c'est très basique, si on veut du stuff interressant ca se joue beaucoup dans les donjons, avec des puzzles ou des quêtes annexe, c'est très varié. Après environ 60 heures de jeu, j’ai en tout cas pris beaucoup de plaisir. Les décors sont vraiment beaux, l’ambiance est réussie et l’univers est agréable à parcourir. Il y a certes quelques moments qui peuvent devenir un peu répétitifs, mais ça ne m’a pas empêché de continuer à jouer avec plaisir. Et avec les trois DLC supplémentaires, il y a encore pas mal de contenu à découvrir. Pour quelqu’un qui, comme moi, n’est pas forcément un grand habitué du genre, je trouve que Remnant 2 est une très bonne surprise. Si vous aimez les jeux exigeants, le loot, les builds et surtout le coop, je pense que vous pouvez vraiment y trouver votre compte.
Schönes Spiel ! Macht spass ist umfangreich und es gibt viel zu entdecken. Die Welten sind richtig schön und mit Liebe gestaltet worden
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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