
RemiLore: Lost Girl in the Lands of Lore is a “rogue-lite” anime-style adventure set in a colorful fantasy world where players hack-and-slash their way through an army of mechanical monsters using a huge variety of unique melee weapons and devastating magic attacks!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
- The game performs fine. No game-breaking bug so far. - The combat is simple but it offers solid hack-and-slash experience. The control is tight and responsive. Xbox Series X and Xbox One controllers work fine. - It's a pretty forgiving rogue-lite. After you die, you'll start at the beginning of the level with your weapon and some of the points. There are permanent upgrades to make your subsequent runs progressively easier. - The graphics are vibrant and clean. It's easy to keep track of what's going on in combat. - The banter between Remi and Lore is silly and fun. However, the voice-over is in Japanese and the dialogues tend to come up during fights. So, it's distracting to fight and read at the same time. This is not a game that will keep you engaged for 20 hours straight and it does get repetitive, but it's fun to play for a couple of hours here and there.
Ничего особенного в игре нету, а от рогалика разве что рандом оружие с теми или иными бонусами. Небольшое количество "заклинаний" которые работают просто как небольшой баф. Ходите, собираете конфеты и улучшаете себя. Игру прошел за 3 часа и то кверху попой. Если и покупать то исключительно со скидкой не ниже 50%
いやびっくりするほど短かった。 死にゲーというほどではないが、繰り返しているうちにキャラが強くなりプレイヤースキルも上昇していくタイプのゲーム。 自分なりの必勝パターンを見つけると後半死ななくなります。 ただそこまでに挫けずに続けられるかどうかが問題。 そこまでは結構理不尽な暴力を受けたりしてイライラ。 ノーマル1周4時間で終わったので、間違いなく周回前提です。 周回して色々武器の種類やらスキルやらキャラがアンロックされる。 つまらなくは無いのでセール時なら買って損はないんじゃないかなぁ。
This game caught me by surprise i was iffy about actually trying it with the mixed reviews but I'm glad i gave it a chance, it's a fun little hack n slash reminiscent of the binding of isaac and they even pay a little homage with a costume of him, which just makes me think that it was inspired by it even more so. you can expect a bunch of dungeon crawling in different venues (not sure if they are randomized or not.)... but what is randomized to an extent is the weapons / perks you gather along the way, this also has a good handful of costumes / recolors which is a lot more than most games will give you nowadays, and from what i can tell so far the random effect cards just mainly only effects health, mana, points, and weapon, which is nice, but would be a welcomed factor to have more randomized effects in the game when picking those cards up... im only on the 3rd act so far so for all i know there could be but i haven't experienced more of them personally yet. with steams new online couch coop they integrated this allows it to also be a fun experience to share and play with a friend since they won't need to purchase the game to try it out or play it with you, although i would highly encourage to get this game if you like binding of isaac-esk games. Good Job, i just hope this game progresses and gets more added to it content and feature wise down the line and not just costumes so that it really adds a random chaotic fun improvement that the game could benefit from even though it's really not bad in it's current state. Could benefit from multiple save slots as well for the different game modes, instead of all of them sharing one save slot.
сделайте уже нормальное управление с мышью и клавиатурой как во всех играх данного жанра на ПК и тогда можно будет играть. очень плохое управление.
Characters were charming with great voice acting. Recommended as a palate cleanser from heavier games.
4만원은 무리지만 2만원도 좀 의아한 게임. 액션은 단순하고 그냥 등장인물들 투닥거리는거 보는 게임입니다.
Infelizmente, deixa a desejar, e abaixo estarei explicando os motivos: - Primeiramente, o sistema de upgrade é dividido em "poções+loja" (melhorar eficiência das poções e diminuiu os preços na lojinha), "drops" (melhora as chances de encontrar armas melhores do tipo upado, porém na prática a raridade é determinada pelo andar) e "magias" (atualizações individuais pra cada magia). Então o problema é o seguinte, não compensa upar a grande maioria dessas coisas e ainda faltou algo pra melhorar diretamente o personagem tipo upgrade de DEF, HP, ATK ou qualquer outra coisa do gênero; - O segundo problema são as magias, por exemplo: 1)A magia é anexada permanentemente e aleatoriamente na arma, e isso não é legal porque uma arma de dmg altíssimo + magia porcaria = arma descartável, portanto a magia deveria existir num outro equipamento tipo um talismã porque do jeito que está você acaba descartando +90% delas simplesmente porque a magia é muito ruim; 2)São 16 magias, as melhores são Freeze (disparado), Slow (versão fraca da freeze), Shield e Spiral Onslaught. As piores, sem dúvida nenhuma são ambush, destroiyer, ninja, meteor, stun, sonic wave e speed boots; 3)Algumas magias acabam dificultando a visibilidade daquilo que está acontecendo durante sua execução, por exemplo, Meteor (disparado a pior), Storm e Lightning Bolt; - Terceiro problema é a poluição visual. Talvez, esse seja o principal, o que acontece é que em muitos momentos é difícil enxergar plenamente aquilo que está acontecendo por diversos motivos, por exemplo, excesso de brilhos, explosões, valor do dano, ou seja, o problema não é a quantidade de coisas acontecendo, mas sim a quantidade de coisas encobrindo outras durante a ação, portanto o jogo é visualmente poluído e isso atrapalha; - Armas: 1)São 6 armas diferentes, e 213 no total; 2)Cada arma possui até 2 habilidades passivas, porém há problemas, por exemplo, a passiva da "Main Gauche Blades" (Dual Blades) é "+Damage Boost vs. Frozen", porém você precisará congelar os inimigos com a magia Freeze pra ativar esse bônus, ou seja, essa passiva é inútil caso essa magia não esteja anexada nessa arma, e as chances de obter uma "Main Gauche Blades" justamente com a Freeze são pequenas; 3)Melhor passiva disparado é "mana drain" combinado com Freeze, ou Slow, ou Shield porque quebra completamente o jogo. - Dinheiro (doces) é dropado com fartura, porém em poucas horas já dá pra comprar todos os upgrades, então rapidamente o dinheiro fica sem nenhuma utilidade; - Loot Mid-Boss. Definitivamente é ridículo, acredito inclusive que quem projetou isso possui algum tipo de problema mental pois o loot do Mid-Boss é um scroll com interrogação, e ao clicar uma recompensa aleatória é adicionada automaticamente ao personagem, e as recompensas são: 1)Aumentar ou Reduzir permanentemente o HP em small, medium ou large(A existência disso é ridículo, e ainda a incidência do reduzir é disparadamente mais alta. Large é +300Hp ou -300HP); 2)Aumentar ou Reduzir permanentemente o MP em small, medium ou large(idem, a incidência do reduzir também é muito mais alta); 3)Quantidade de dinheiro (totalmente inútil) 4)Recuperar HP, MP, ambos ou reduzir um e restaurar o outro (descartável); 5)Muda aleatoriamente a magia anexada na arma (100% inútil, e DEVERIA SER REMOVIDO DO JOGO pois destrói completamente a arma dependendo da magia); 6)Muda aleatoriamente a arma (também não deveria existir); - O loot do boss não faz sentido porque é uma única arma, e nem é drop exclusivo, portanto ele dropa uma porcaria qualquer; - Ao morrer, você volta ao primeiro andar da fase, por exemplo, morreu na 2-4 volta pra 2-1 e morrendo na 3-3 volta à 3-1. Nesse jogo isso é entediante porque dificilmente você voltará mais forte no ponto que morreu; - Torrent e outros inimigos que atiram deveriam ser removidos do jogo pois do jeito que está não é legal. Ataques de meele são fáceis de desviar pois existe uma animação do movimento, ou seja, basta desviar no frame certo, agora no caso do ranged é outra história e ainda muitas vezes você nem enxerga o tiro vindo pela poluição; Veredito No geral é um jogo descartável, e não consigo enxergar nada realmente bom nele pois o combate é o mínimo do mínimo pra coisa fluir, aliás RemiLore em termos de jogabilidade e gameplay parece jogo de PS1. Também é preciso salientar que tudo é muito parecido, e a sensação de repetição é muito forte, e obviamente o pior problema é o fato de muita coisa não fazer o menor sentido, portanto mesmo numa promoção não o recomendo em hipótese nenhuma porque o jogo é uma tremenda porcaria.
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] "RemiLore: Lost Girl in the Lands of Lore" is a game that I remember seeing bombarded by tons of negative reviews after launch; reviews that were mostly of Eastern origin. So I thought maybe this is another review bomb caused by localization matters and didn't pay it any mind at the time. Recently I decided to finally play the game for myself. It was only then when I found out that the negative reviews were apparently posted because of people not being happy with how the game was designed. And honestly? Now I get why they were not happy. [h2]Did... did you name the main characters after the development studios?[/h2] Despite the developers claiming that RemiLore is a roguelite, everything in the game shows the exact opposite, as the roguelite mechanics are either nonexistent, or improperly implemented and clash with other parts of the game... starting with how the story is told. The story in RemiLore is not gradually unraveled over multiple runs and instead, everything happens in the duration of a single run, with frequent conversations either stopping the gameplay or taking place while you play/fight. These conversations happen on every playthrough of the story mode, and will even replay everytime the player falls in combat and has to retry. This already is a very bad idea for storytelling in a roguelite, and the devs' solution is for it is not amusing either. Their solution is to send the player to the beginning of the current level set, instead of the beginning of the game, and nothing else which doesn't help with their repetition anyway. Not to mention this decision has also damaged the plot flow and character development as well. In a roguelite, there's not enough time for story and character development through a single run. Therefore, you need to do it through multiple runs. RemiLore doesn't do that, so we're stuck with bland, one-dimensional main characters with no qualities of their own. Their dialogues are very uninteresting and don't even have a coherent flow to them, as new topics come out of literally nowhere and don't fit when put next to each other. Like, the main character contronts her companion on suspicion that they are hiding something, just for the dialogue to go nowhere until the beginning of the next level. Meanwhile, they keep having friendly chats over food, crushing over someone or how many siblings they have. [h2]Where's the roguelite, Mansley?[/h2] There's also an arcade mode which strips the story completely, allowing you to go through the game with zero story interruptions. But I guarantee that the majority of you will not be willing to play through the game more than once and therefore, will have no desire to go for arcade mode. The thing is, RemiLore is incredibly dull and boring. It has the basics of isometrical Action RPGs... and that's it; Because you will quickly find out that aside from permadeath mechanic and the overly simplistic meta progression, there are no more roguelite elements. All you do is going from one arena in a level to the other, mashing the attack button to get rid of the spawning enemies, then using your easily amassed currency to upgrade you abilities whenever you want from the pause menu. The enemy encounters are literally the only thing the game offers and the enemy variety is low. So, coupled with how the story and runs are handled, it's pretty easy to get bored of the game after an hour or two. And whatever the game offers to make itself interesting end up having no effect. There's a combo list in the game, yet none of the moves feel actually useful and just mashing the attack button is more beneficial. There are lots of weapons, yet they feel barely different when compared to each other. There's an unlockable character, yet aside from her HP and MP values, she plays exactly the same as the main character. [h2]Then we have the combat which is another can of worms itself[/h2] Simply put, there are some big problems when it comes to combat design. The most visible issue with the game is that it's too easy. If you play this without getting bored and manage to actually stay attentive, you have a chance of clearing it on your very first run. The only thing you have to do is to rapidly attack regular enemies, keeping them in their stun animation so they cannot fight back. And I said "you have a chance" as combat has a variety of other problems which can also cause some of your deaths. There's a lot of visual clutter on the screen while you fight. Hordes of enemies move around, the sweets (the currency of RemiLore) either lay on the ground or fly towards you, bright flashes will appear whenever you hit an enemy, and enemy projectiles use color palettes that make them blend-in with everything else. All of these make enemy attacks extremely hard to see, leading to unfair hits. In addition, Your dash has no invulnerability frames and you won't be able to go through enemy attacks, which means you will always get hit if you are in the radius of an attack and won't be able to skillfully evade homing projectiles either. If the enemies get into their startup animation for an attack, you will not be able to interrupt and punish them. And would you believe it if I told you the enemies can stunlock you as well, keeping you in your stun animation if a group of them manage to gang up on you? [h2]If I wanted to just finish a list, I would go shopping[/h2] The final nail in the coffin is the nonexistent replayability. You now know that the game ends in one run, so what's left to make one replay it? The answer is basically nothing. The game has you doing extra runs, just to fill up the list of your found weapons and unlock every upgrade. And that's such an underwhelming incentive to chase after. With everything I have said so far, it honestly feels like RemiLore has an identity crisis. It wants to be a roguelite but can barely classify itself as one, as it doesn't have what it needs. On the other hand, we cannot classify it as a good Action RPG either, as clearly not a lot of polish has went into designing the game and it has glaring issues in that regard as well. Now, one might think that maybe this game was not meant to be played by experienced audiences. Maybe it was intended to be played by newcomers or people who just want a simple, chill game to play without putting too much brainpower into it. And my response to that proposition is... [b]do you REALLY like to fork over 40 bucks for this?![/b] [h2][b]They want HOW MUCH for this game?![/b][/h2] I personally find it unacceptable that the asking price for this game is 40 US dollars. Sure, there are a bunch of stuff to like about this game like the cozy visuals, the art and some of the music. But the problem is that even at the time this game came out, there were numerous other games on the market, including roguelites, that were infinitely better and cost way less. Want examples? There was a game called Hades which was in early access at the time of this game's release. Dead Cells was out for over a year. The Binding of Isaac: Rebirth's second DLC, called Afterbirth+, was out for over two years. All of those games easily give you hours of playtime. Meanwhile, this game only lasts an average of 4 hours to be completed, while expecting you to go back and do additional runs in order to do nothing but complete your lists of weapons and upgrades. Do you really think this is worth the asking price? [h2]TL;DR[/h2] Normally way too overpriced, still not worth it while on sale. It's neither a good Action RPG nor an actual roguelite, and is not fun to play. You can find better alternatives for fairer prices.
Remi.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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