
A super cute and tasty roguelite-flavored dungeon crawler! Explore a lush world and defeat monsters with your trusty spatula and some boba tea, then gather delicious ingredients and bring them home to cook and serve at your restaurant!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.43/day in the week after.
About

Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive.
Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up.
With the latest update, Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up.
Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit.
Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers, and customize your kitchen and dining hall with the help of local artisans.
Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons!
From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.8Kreviews | 77% | — | $1.8M |
| $29.99 | 382ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The bones of a good game are here but the balancing, quality of life and progression mechanics are just... missing. Almost like the developers were told to ship, ready or not, and never came back to tweak the small things that would make this game fun. Example: Every single "quest" is to turn in a stack of resources, and get a new recipe in return. You need the actual resources in your inventory (can't pull from your home storage). So - to turn in the quest, you need to talk to the quest giver, go to your restaurant (after a 10 second loading screen), go to your room (after another 10 second loading screen), grab the resources, go back through the restaurant (10 second loading screen), and then turn in the quest. This unlocks another quest... where you need to do the whole thing again. Actually running the restaurant is also a slog. It's the only way to make money, but you will acquire resources and ingredients far faster than you could ever actual sell them in the restaurant. Even as you unlock higher-tier recipes that use multiple ingredients at once, the majority of your customers will still order a single boiled egg, meaning you make a whole $14 per ticket. You'll have 500 eggs sitting in your inventory and go through maybe 30 over the course of the 10-minute restaurant phase. At times I was literally watching Netflix while 'running' the restaurant. There's a game very similar to this - Marenian Tavern Story: Patty and the Hungry God - that is also... not great? But is the same concept and executed much, much better. It's a 6/10 where this game is a 3/10. If you're in the mood for something like this, you might check it out instead.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
| $14.99−50% |
| 127ratings |
| 94% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While this game is kinda cute, it's also really bad, with plenty of bad design choices. - The gameplay is okay-ish during the first few hours, then gets annoyingly repetitive. - The dungeons are meh and the fighting system is quite bad, the same monsters are everywhere and the boss fights are tedious. - The 'main' quest of the game is just ... give money to a NPC, once, twice, once again, and yet another time. Every single side quest is a glorified 'fetch' with bland, boring text. Also some NPC will give you a quest and then disappear for a few days, leaving you unable to turn it in - Some important shop NPC just ... disappear for entire days ? Little blacksmith lady, I have a full inventory of gear that I need to sell ?? - The upgrade system is terrible, NPCs will simply take away your item (and only one item) for an entire day and you'll only get it back the next day. Alright but I have four items to upgrade several times ... ?? - There's nothing close to a sense of progression in the entire game. The repetitive restaurant keeping never gets upgraded for the entire experience. You could maybe automate things or hire staff (which Dave the Diver did right !) but nah. It's the same thing all along. The advanced dungeons give you the exact same gear as the day one dungeon.
awesome little game whose objective is to explore dungeons to collect ingredients to later cook and sell in your medieval restaurant. its really good and addictive, although it gets repetitive over time bc the cycle of going after ingredients and making new special dishes goes on day after day with not that much variation. still the idea behind the game is really good and the gameplay is satisfying and casual, plus the graphics are super cute and colorful :3
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch leaves fall instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ You need a Quantum Computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat more than 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Replayability }--- ☐ One and done ☐ Maybe after a year ☐ Worth a second run ☑ It's a Rouge-like play it until bored ☐ Played it 20 times and still not bored ☐ Hunt must go on! ☐ It's an MMORPG ---{ Microtransactions }--- ☑ None ☐ Only cosmetics ☐ Slightly pay-to-progress ☐ Pay-to-win ☐ More shops than gameplay ☐ Casino Simulator ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Summary }--- Cuisineer is a charming little roguelite that clearly takes a lot of inspiration from Hades. While it doesn't quite reach the same level, it's still a fun experience, and I definitely think it's worth picking up on sale. The core gameplay revolves around exploring dungeons, defeating food-themed monsters to gather ingredients, and using those ingredients to run the restaurant you inherited from your family. It's a fun concept, but unfortunately both halves of the gameplay loop have some noticeable flaws. The biggest issue with the dungeon side is that enemies appear in the exact same order on every floor. Once you realize this, there's very little reason to push deeper into the dungeon beyond collecting specific materials. As a result, the sense of challenge and progression gradually fades, making the roguelite loop less engaging than it could have been. The restaurant management also has one major drawback. No matter how much you expand or upgrade your restaurant, you can never hire staff. This means you're always responsible for every single task yourself—cooking, serving customers, and collecting payments. While this is enjoyable at first, it eventually becomes more exhausting than rewarding and weakens the feeling of progression that restaurant management games usually provide. The story is fairly simple and doesn't leave much of an impression, but that's not really the game's focus. Cuisineer shines as a relaxing game that you can play at your own pace without feeling pressured. It took me around 28 hours to complete the game 100%, and I enjoyed taking my time throughout the experience. If cozy roguelites and management games sound like your kind of thing, I'd definitely recommend giving Cuisineer a look during a sale. It's not without its flaws, but it's a charming and relaxing game that offers a unique blend of dungeon crawling and restaurant management.
This was a hard one to rate, but ultimately, I wouldn't recommend this to anyone unless it's on sale AND you have a lot of spare time on your hands. The game starts off very simple with a good introduction and feel for your progression, but spirals instantly into what seems like endless fetch quests and bland dialogue from NPC's. The gameplay loop is to run your restaurant with food you cook using ingredients you scavenged. There's nothing else. The dungeons you run through are the exact same layouts with the same annoying enemies unless you cheese them to oblivion. If you like simple games, then this would be up your alley, but honestly? You probably have better games in your backlog.
It was fun at first but, I'm 50/50 backpack is god awfully small and it fills up in 2 seconds, I still haven't beaten the boss of the first world because I leave dungeon early with bag full, needs more QoL, Combat's a bit annoying it quickly becomes hard to distinguish what are your skills effects and enemy especially the poison effect that just covers the area with green and I can't see a thing.
Restaurant part is okay, fighting for resources part is boring...nothing makes me want to keep playing.
戦闘関連がとにかく苦痛です。難しいとかではなく苦痛。 遠距離攻撃をしてくる敵が多すぎます。しかも例外なくまだ画面内に入れてすらないのに攻撃してきます。 戦闘を楽にしたくて武器を強化したくても、強化値が1しか上がらないうえに強化し終わるのに1日かかるためテンポも悪いです。 このせいで稼いだお金が自身の強化に繋がりづらいのがかなりマイナス。 一応スキルを吟味すれば火力は上がるのですが、基本的にランダム付与かつこれも付与に1日かかります。 ダンジョンも罠が凄まじく多く、かつ敵を全て倒さないと出れない部屋が複数発生します。 反面、レストラン経営要素は良い意味で簡単です。 料理は調理器具を調べるだけで自動で作ってくれますし、基本は客が自分で取りに来てくれます。 料理の種類も多く、グラフィックもおいしそうです。 最初に書きましたが戦闘関連が本当に本当に苦痛です。 ちなみに前は色んな要素を改善するMODがあったみたいなのですが、今は公開停止されてます。
Another worthy representative of dungeon crawling shop management sim. It is a lot like Moonlighter but with cuter graphics. So, same as others genre - gameplay is divided into two parts - shop management and dungeon runs. You’re managing restaurant, so what you could do in hub city is improve your weapons - you those are dropped from dungeon or bought in city, improve few abilities you have, improve your establishment, get cosmetics for both you and your house etc. In restaurant itself, there is cooking requested dished after you open it and placing furniture\cosmetics in most efficient manner with limited space available. Oh, also quests are received in hub area too. Dungeon runs share time with your business, so you have to choose where you’ll be spending precious work hours. Dungeon floors are procedurally generated and consist of a bunch of medium sized areas where you slaughter or gather cooking and crafting mats, ofc since your inventory is not infinite, if you go far enough, some sacrificed would have to be made and hard choice of what to throw away or keep will present itself constantly. After a number of floors boss could be encountered that would provide some gear and mats. Moving through the story, reveals new areas that provide new type of ingredients. Recipes are mostly received from completing town quests. Combat itself is pretty simple, you got attacks and rolls to dodge danger or move faster and that’s pretty much it, however what type of attack there is depends on weapon equipped, giving some options on what fighting style one would like to choose. Audio is fine, it’s mostly cuteish and bubbly to match visuals and thankfully does not go that far to become nuisance, but would win no awards or get viral. Sounds are kinda same too. Graphics as mentioned before are quite cute, especially 2d character pics in dialogs. So there will be no dark or brutal or realistic places or npcs, everything is aimed to keep you uplifted and relaxed, except for combat. Plot is very much like others in genre - you inherit shop, you got to take care of debt, befriend locals, develop your business and here also discover some family lore. And as with everything else - this aspect of game is also made to be lighthearted and warm. Nothing complicated or any unexpected twists, just very simple fuzzy questline.
优点:画风精致可爱,每道菜都有好看的图。开店环节不麻烦不用自己上菜。 缺点:重复度极高,全程就那么几个小怪。非常非常非常肝。 本来想坚持打通关的,但太难攒钱了,实在刷不下去了。后面非常非常无聊,全是重复刷刷刷,也就前几个小时好玩。如果打骨折冲着画风可以买来玩玩,半价以上买的都不推荐
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Active players
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Where this game's players are, estimated from review languages.
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