
Relief is a deckbuilding roguelike featuring a post-Journey to the West urban legend setting! In a bizarre world of corrupted deities, harness overpowered tech to enhance your deck and forge custom affixes onto your cards. Combine over 1,000 cards and 300 artifacts to create your ultimate OP build!
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About
Relief is a deckbuilding roguelike set in a post–Journey to the West world. As the awakened heir of the Green Bull Demon (Azure Ox), you'll fight alongside five unique spirits, collect cards and artifacts, and craft powerful builds to carve out your own legend.

Each features its own cards and brings a distinct combat style to the fight.
Lu Wei: Transforms troublesome status cards into cards with random special modifiers.
Cui Beibei: Summons all manner of lovely feline spirits with a variety of abilities to aid in battle.
Chechi Rocket Team: Seamlessly switch between the tiger, deer, and goat captains to adapt your strategy mid-battle.
A.Lian: Features a unique Tribute card fusion mechanic. Cards with Blessing gain additional effects when placed at the far left or right of your hand.
Mrs.Luo: Wields three elemental forces that combine into devastating chain reactions and intricate builds.


The Roc presents a choice midway through each of the first three acts, each powerful enough to alter your strategy and deck direction. Play it safe with reliable boosts, or go all-in on high-risk, high-reward effects to create game-breaking builds with the potential to steamroll everything in your path.
Roc's Aid Powers (24 total):
Rebuild: Remove every card from your deck. Gain that many choices.
Glass Cannon: You have only 10% Max HP and gain only 10% of any Max HP increases, but deal 250% damage.
Less is More: Card removal costs 50 less gold. +1 card removal at the Black Market.
... ...

Complete quests from the Roc to earn Incense, then offer it at shrines to grant your cards random powerful affixes (12 total). The right affix can turn even the most unremarkable card into a force to be reckoned with, while strong cards can become downright broken, unlocking wild new build paths.
Blessings (14 total):
Combo: Play all copies of this card in your hand and draw pile.
Overdraw: Play this card for free. At the start of the next X turns, lose 1 Energy (X = its cost).
... ...

Over 1,000 cards and 300 artifacts: Character-specific cards, general cards, and Black Market options combine with a massive pool of artifacts to create near-endless build variety! No two runs ever feel the same.
Unique 14-day cycle: The game unfolds across five acts, built around a repeating 14-day cycle. While in town, strengthen your build at the Shop, Hot Springs, and Shrine, then venture beyond its gates to explore the unknown. Plan your days wisely and work your way toward the final boss.
Curious encounters: Over 50 random events steeped in Chinese folklore and urban legends await. Will you accept an offering in a dim, shadowy corner, or awaken something... unknown? Every choice shapes what comes next.
If you enjoy roguelike deckbuilders, deep strategy, and game-breaking synergistic combos, or if you love any of the following titles:
Slay the Spire | Monster Train | Griftlands | Inscryption | Chrono Ark
...then you will definitely love Relief! Step into a post-Journey to the West urban legend world, and experience the same highly addictive card battles, insane card modifiers, and limitless deckbuilding possibilities!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不好玩---------真心不好玩,别买浪费钱。(我就是后悔没听劝)
Very mid Deckbuilder, progression it's really bad.
[h1]卡牌游戏中的新一届翘楚,爽到脑阔昏了[/h1] 毫无疑问《释厄传》在卡牌游戏中应有他的一席之地,机制完善而数值慷慨,同类竞品中少有的把卡牌设计做懂了的游戏,不过也不得不说:修修BUG!出牌动画卡窗口上;怪物0血依旧存活;SL后卡住无法出牌……在几局内都遇到了。 不过得益于本作堪称“水桶”级别毫无短板的设计力,我方的数值与机制都是相当有趣并且强力的设计,既有“魅惑(实际上不太实用)”/“吸收(回血与数值兼备)”/“队长(幻视崩坠大地精)”等等专属独特机制,还有轻微擦边的目的明确卡面,打牌的体验感而言可以给到“夯”的地步。 剧情上本作并没有什么值得说道的地方,此处有一个关于“贪嗔痴”的三种惩罚性元素的设计,在一定程度下玩家既可以用难度换资源,也可以主动给自己加负,本质上那些蚊子腿奖励不足以影响些什么,但是加了难度那就不同了,会让你从爽游摇身成为雷霆大变,当然前提是请把剧情模式关掉,本作剧情模式下单独给对面加上了50%的减攻击,几乎保证了思路王八起来就无法被破防的程度(通关时长++)。 而血量资源、升级资源、金币资源在本作的分配相对是匮乏的,本作的血量几乎仅来源于遗物(法宝)、事件(极少量)与温泉酒店回复,顺便温泉酒店每层也就2个(合计最多6次升级/回血次数),好在这款游戏的法宝确实强劲,包括后续获得的技能/攻击牌升级的升级还算比较好拿到。 但是金币来源确实扣扣嗖嗖,事件里的金币大多集中在10到99块钱之间,而消耗金币的事件往往在10/15/20块钱,更难绷的是敌方甚至还会送玩家一个“减少玩家通关后获取的25%金币”的招财猫遗物,看着商店里不明稀有度原则也能把均价干上150+的情况,属实需要考虑攒攒金币或者拉点局内投资。 排开这些游戏内的卡牌和资源设计,在局外“灵魂”的货币机制引入使得游戏的超模假卡们进一步被封禁在后期等人上手,乐,6个角色多少都带点巧思,手里捏到关键法宝和关键牌原地飞升也不为过。 整体而言《释厄传》可以给一个“中上水平”的评价,游玩记录可以在主页面中央日历处查询分数,画面不算特别好,但是玩法还可以吧。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=https://store.steampowered.com/curator/45653622] 闲暇時光鉴赏组 [/url][/td][/table]
作为一款主打后西游都市怪谈的国风肉鸽卡牌新作,《释厄传》跳出传统西游闯关套路,也不同于以往阐述西游记方向,而是架空在一个赛博的西游世界中,以美少女角色、独特心魔机制和自由构筑玩法,为卡牌肉鸽赛道带来了新鲜体验,是一款颜值与趣味性兼具的独立佳作。 本作的世界观设定极具新意,彻底打破世人熟知的取经圆满结局。游戏设定取经功德散尽后,人间不再供奉神佛,天庭诸神跌落凡尘,神性消退、私欲滋生,曾经普度众生的神佛沦为俗世傀儡,而贪、嗔、痴三毒肆虐人间,妖物盘踞市井街巷,乱世乱象丛生。这种“取经终成空、万般皆虚妄”的反转设定,算是彻彻底底的把经典颠覆解构了一番,自让整个故事格局瞬间拉开。 游戏的美术风格十分不错,融合与卡通二次元漫画质感和独特的赛博西游的味道,构建出反差感十足的西游怪谈世界。几位可操控角色人设鲜明,每一个都是西游世界中怪物的现代化再诠释,不仅画风精致,选角也各有特色,告别了其他西游类作万年不变品千篇一律的几个徒弟+唐僧的模板化设计,视觉观感十分出彩。 而在核心玩法借鉴经典的爬塔肉鸽体系,打怪、道具、卡牌系统的模式基本都属于成熟卡牌的模式,没啥好说的,但是几位主角每位都拥有专属独特机制与技能体系,可自由衍生出爆伤爆发、防御反制、灵物召唤、元素联动等多种构筑流派,卡组搭配自由度极高,这也是我体验下来最爽的一点。 独创的贪嗔痴心魔系统是本作最大的点睛之笔,对局中积累的心魔数值,会实时影响关卡随机事件、资源掉落概率与最终BOSS形态刷新,善恶抉择、心魔取舍贯穿全程,让每一局冒险都充满随机性与未知性,重复游玩价值大幅提升。 不过游戏仍有小幅短板,新手引导较为简略,多样的构筑机制需要玩家自行摸索,入门略有门槛。同时部分流派强度失衡,后期关卡难度梯度不够平滑,容易出现通关同质化问题。整体而言,《释厄传》凭借新颖的国风怪谈设定、丰富的卡牌构筑和独特的心魔机制,摆脱了同质化困境。瑕不掩瑜,值得卡牌肉鸽爱好者一试。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
“后西游+都市怪谈”题材的卡牌构筑类肉鸽游戏。 背景设定在神佛异化的世界,扮演觉醒的青牛精后裔,听从自称“唐僧”神秘人的委托,运用卡牌之力除恶扬善。 本作封面很吸引人,估计有不少人都是冲着这个腿来的吧(手动狗头)。包含封面角色在呢,总共有五位妹子登场,在游戏里,她们被称为魂灵,是辅助主角战斗的角色,并非由玩家直接操控。话虽这么说,但是卡牌都是围绕着这些魂灵妹子进行设计的,每位角色的卡面都绘制得很精美好看,没有廉价感(我是不会说部分卡牌还有擦边球的设计)。 游戏共五幕,每幕14天循环(天数倒计时结束后打BOSS),玩法跟同类卡牌构筑类作品大差不差,还是进行各种战斗,获得各种卡牌进行构筑,不断闯关,直至通关。特别的是爬塔模式从多条路选择变成了城市探索,玩家可以自由选择是先事件还是先战斗,战斗的普通怪跟精英怪也一目了然。不过到头来都要经历的,只是时间安排的顺序不同罢了。 此外,该作的卡牌构筑自由度也比较高,除了传统删卡外,玩家还能使用完成任务获得的“香”来给卡牌打上随机的强力词条(任务由大鹏颁布,任务是随机,刚开始比较简单,比如防御敌人的攻击,不使用技能卡牌等,后面会越来越苛刻,比如连续打出3张一样的卡牌,一回合内使用能量5点等),这些词条强度很大,像是一张牌当作两张牌打出的共振,打出牌后能检索卡组前三张牌并自由排序的预见,打出后能获得0费复制牌的镜像等,结合大鹏之助(大鹏会在前三幕的每幕半程中提供能改变对敌策略与牌组走向的效果强力的助力抉择)、丰富多样的卡牌跟法宝效果,带来了花样繁多的打牌体验。 总的来说,内容量大管饱,卡牌爱好者可以一试。 [quote] 加入[url=https://steamcommunity.com/groups/ADZZW]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote]
老实说,当前市面上的大部分卡牌游戏都无法逃脱尖塔的统治力,但可以看出释厄传的制作组还是有自己想要表达的东西的。 背景设定为赛博朋克风+暗黑西游+中式恐怖,单拎出来属性会觉得不伦不类,但实际体验下来融合的还算不错。 优秀的美术,主角和敌人的角色立绘都很有特色,很好的避免了流水式网红二次元风,卡牌也能看出有精心设计过的,无论是卡面名称还是卡面,各种小巧思或玩梗层出不穷 但还是希望玩梗适当,有些吐槽可以放在卡牌效果后小字,不然光看卡牌名称不对上电波的话无法直观的看到卡牌效果 核心玩法系统除了各种事件带来的“贪、嗔、痴”三毒系统外,还有祈福给卡牌增加buff和非常超标的大鹏之助,可以说只要运营得当,再毒的局都能爽起来 玩法,文本和画风都支棱起来了,最影响玩家体验的UI却有点拉跨 从卡牌效果到地图上可互动内容,都表现的不清不楚,偶尔会有玩了大半局才发现“woc这玩意居然能点”的事发生 刚上手体验会觉得对话框挺有意思,玩久了看过各种重复的内容后只觉得拖延时间,期待制作组后续更新 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
Does it feel like a Slay the Spire, Monster Train, etc? Yes. Did it change the formula up and do something really different? Not really. Is it super addictive and fun to play? Yes. If you enjoy roguelike deckbuilder games, you'll like this game.
就这也好意思卖50块?
數值一坨
不好玩,这个金币消耗和怪纯纯恶心人
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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