
A retro FPS set in a faux norse-celtic fantasy world in the midst of a war with the dead. Grab an axe, get revenge.
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
buen juego
дум 1-2 натянутый на викингов
《REKKR》是一款复古FPS游戏,使用魔法弓、魔杖、金属霰弹枪...来对付各种超自然生物,在迷宫般的关卡里找钥匙开门,并留心隐藏区域。 游戏是基于《DOOM1》的总转换模组(TC),并与[b]GZDoom[/b]捆绑在一起,提供了几款图形预设,方便玩家设置游戏效果。虽然本作源引擎(Source Ports)使用非常现代的GZDoom,但游戏操作体验仍忠于原始的《DOOM1》:[b]没有跳跃、没有下蹲、没有向上/向下看。[/b] 值得一提,游戏曾获2018年最佳社区模组奖之一 (Cacowards 2018): [url=www.doomworld.com/cacowards/2018/] [/url] 《REKKR》共有四个章节,每章节有 8 个关卡。前三章可以在 Doomworld/idgames 免费下载独立的WAD文件。而Steam版除了与GZDoom捆版在一起,还有额外的第四章节,作为[b]完整版REKKR[/b]在Steam的独占付费章节。详细信息可转到DOOM wiki继续了解: [url=doomwiki.org/wiki/REKKR] [/url] 说说我个人感受。游戏操作太复古了,没有跳跃我能理解,因为跳跃是和关卡设计联系在一起的。但没有上下的视角,一部电梯就能摧毁我的方向感。依靠没有灵性的自动瞄准来攻击敌人,而墙壁、距离和其他敌人,则会不间断的干扰自动瞄准的可靠性,也阻止我针对高威胁目标的优先打击,除非它距离我非常近。这种不精准的打法,让屈指可数的弹药被我快速消耗掉,太残酷了! 不过可以用自己的源引擎启动游戏,也许能解决视角不便的问题。源引擎方面我依旧选择GZDoom,使用ZDL作为启动媒介。ZDL设置如下: 1.Source Port--选择 gzdoom.exe 2.IWAD--选择 freedoom1.wad(我使用正版Doom1.wad无法启动游戏) (freedoom下载 [url=freedoom.github.io/download.html] [/url]) 3.External Files--添加 steam REKKR游戏目录下的 REKKRSL.iwad 和 VREKKR.wad 4.Launch--启动游戏 更换成自己的源引擎后,虽然依旧无法跳跃,但可以自由的向上/向下移动视角了! 再说些游戏体验。武器设计的很有创意,部分武器使用[b]Soul灵魂[/b]作为弹药,一些关卡中的弹药补给比较小气,很多时候要依靠杂兵类敌人被击杀后掉落的灵魂,拾取后补充3点弹药,但灵魂消散的极快,时常要冒风险去抢夺,如果不省点用很快就会打光。 游戏音乐非常好听,关卡/地图设计也是一线水平,刚开始E1M1、E1M2可能会让人有些失望,不仅流程体验称不上有趣,而且玩家只有一把弹药不足的弓箭和一对沙包大的拳头,这就是前期所有的武器。但很快关卡就开始酷炫起来,设计水平直线上升,甚至有些复杂,很明显在如何绕晕玩家这方面,制作团队是下过功夫的。 怪物的形象都很丑,玩时间长了感觉敌人种类也有些偏少,毕竟是DOOM1的TC,来来回回就那几张脸,不过它们的攻击方式都颇有特色,而且BOSS和小野兔都还是不错的。
Unimpressive level design, and wea weapons mixed with incoherent asset design. I've tried playing this a few times, but before soon I get bored by those initial aspects and just uninstall it. There are much better doom/heretic clones out there, not even worth the low price when you can get better experiences right here on Steam on the same vein for free.
esta perro we
I will update this review as I play more of the game. The weapons roster is good but the visual design feels a bit under developed and the vfx for the ammunition type can be a bit underwhelming like the runestaff and soul gun, They're not bad but they could be better. The sounds are quite good but the music lacks variety for different atmospheres. Episodes I & II were a lot of fun. Good design, good color palette, they were fun to play. The third episode on the other hand I thought was horrible. It was strangely abstract and not in a fun way for me, imbalanced placement of too many enemies in some of the later levels and convoluted level design in which I had to use god mod/no clip to recover and figure out where I am meant to go. I didn't like the third episode at all I thought it was pretty terrible and also the lack of fun outdoor areas wasn't great. I'm up to the last episode now so will update once I complete it.
buy it
바이킹 둠
Its a Doom mod being sold as a whole new game. level design is often nonsensical and down right annoying, with little to no indication of where you are supposed to go and what are you supposed to do. Low enemy variety for too many big maze like levels Even lower weapon variety Not a single weapon feels fun or satisfying to use Its not a terrible game, there's relative fun to be had here, but I cannot recommend this game. Unless you are a hardcore shooter fun like me, there's nothing to see here. Just move along. (Keeping the review positive because steam doesn't have a more ''indifferent'' option.
Повелся на хорошие отзывы. Но игра - лажа. Жалею что купил. Непонятная. Не рекомендую к покупке.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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