
A retro FPS set in a faux norse-celtic fantasy world in the midst of a war with the dead. Grab an axe, get revenge.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 119reviews | 89% | — | $17.6K |
| $5.99 | 19ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Prior to playing Rekkr, I had only beaten the first episode of the original Doom. Seeing as Bethesda gave Rekkr official status as a Doom prequel, and I wanted to get into the series, I gave this an honest try. This may well be one of my favourite games of all time. I loved it. In order from best to worst: Episode 3: Otherworld Episode 2: Downfall Episode 4: Sunken Land Episode 5: Bonus Episode 1: Homecoming Episode 6: VR-3KKR SPOILERS AHEAD I did some research, and I'm not sure if I'm right, but 1-3 may have been the original game, and I especially love the ending of Otherworld, and Otherworld as a whole, so I support this. A couple really tiring levels in Homecoming, but Downfall was much more action packed and interesting, I loved the end going down the hallway into Hell. Otherworld stomped, no question. By the time I got out of Hell and saw the snow, it'd been several IRL months of playing on and off, and when I threw my helmet down in the snow, I cried. I felt like a real hero who just went on a long, tiresome journey, and could finally rest. Sunken Land has the most interesting lore implications, seeing Rekkr gain hold of a Lost City's time travel technology --- Is this a reference to the Doom predecessor Catacomb? Perhaps not, but I remember the TIme Wizards. Either way, Rekkr saves space and time, keeps the power for himself, and in the end I thought it was a second "Oh it's my wife turning into a demon" boss fight but no, you walk in the front door, she's there, dressed in beautiful blue, blond hair flowing, staring out the window... ...And you be with her. After saving the world, time, and space, you get to settle down and be with your wife and child, all the while you have the power to go where and when you choose. What a phenomenal ending to a phenominal game. I know Bonus came before Sunken Land release wise, but it loads in as EP5 if you put it in Sunken Land so lore wise I just said I guess some demons still lurked and hid near Rekkr's property. I can see why this isn't an official inclusion, the skybox is a bit silly although pleasant, the levels are not as well made although highly enjoyable nonetheless, but there is no story at all unfortunately, I sort of filled it in myself. FInally, VR-3KKR, which is lore wise my favourite, but gameplay wise contained almost all my least favourite levels in the entire game. I did not enjoy myself, I found myself screaming at my computer several times, spam-reloading, and getting generally red-faced and irritated. The infinite eyes are really frustrating, especially when the final boss can eat your entire explosive staff's ammo from max to 0 and they just flash in front of you and cause you to die instantly (Shotgun is safer but slower, and if you are casual like me you WILL die to the eyes as you shoot so much slower). Also her machine gun version of the holy relic was the primary source of my screaming. But, after over an hour and a half, I finally beat her fair and square, so tired from yelling I didn't bother to celebrate, just shut the game off in the end. That being said: 1) I suck, this is a skill issue I know 2) The lore implications of the ending are so mysterious!!! My theory is this. Now, I doublt ol' Rekkr our viking friend is a programmer, but somehow the Lost City's technology perhaps through AI made the VR-3KKR virtual training program for Rekkr to hone his weapons testing. So, dude gets into VR. In the end though, it fails to resuscitate him, and fails to power down, so it just reboots, making VR-3KKR an infinite loop. ...Is our boy in Virtual Valhalla? Did he pass away gamering on us all in time travel VR, and his consciousness fights demons in the levels that haunt my nightmares? Or when he stepped in in Sunken Land, did it scan him and build it himself, and someone like Doomguy in the future is training using Rekkr's model? I couldn't find anyone really talking about this, so those are my 2 cents. I personally like the virtual valhalla theory and think it's a perfect post ending and made my agony nearly worth my while. Original Rekkr: 9.1/10 Sunken Land + Bonus: 8.4/10 VR-3KKR: 6.1/10 All in all Rekkr is a great game, I'm glad I played it, it's blasphemous to say but I like it more than EP1 of Doom that I played.
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥ this game is so boring. Despite being a doom engine game, it's sooooooo slow. And it doesn't really have anything other than a DOOM TC to back up that slowness. The weapons are also generally not entirely satisfying to use.
Great game. Feels like Doom and also for a good pricee#
♥♥♥♥♥♥ version of doom.
Another absolute BOP of a GZDooM BooM Shooter. also the free mod version that only has the first 3 episodes im pretty sure can be run in the vanilla executible
It is an okay gzdoom engine game. The only gripe that I have is that it is kind of hard playing it on original doom engine where there is no vertical looking up and down.
Reviewing this is a bit difficult, because while sunken land and the vr missions are genuinely really good episodes, the bulk of the maps are just mean. and not in a particularly fun kind of mean, like dark souls, its mean like, "introduce monsters that pretend to be health pickups", and all time classics like "give the lost souls from doom the revive powers of an arch-vile." both seem novel and fun on paper, but in practice ♥♥♥♥ with the flow of the game something fierce. Its made of Solid Parts, and you can have some real fun here, but maybe not on anything higher than medium for the first 3 episodes. 4 5 and the bonus levels? go nuts.
Проходил Rekkr ещё несколько лет назад в виде мода на Doom. Ещё тогда я подумал, что это лучший мод на думец, который я когда-либо видел. Необычная атмосфера, замечательный левел-дизайн, интересное оружие и враги, которые хоть и являются по сути вариациями врагов из Дума, но их способности и способы атаки перемешаны интересным образом, из-за чего враги ощущаются, как новые, к тому же все враги, оружие и текстуры перерисованы. Некоторые уровни настолько запоминающиеся своими фишками, архитектурой или внешним видом, что запомнились с тех пор, как я прошёл игру впервые и до сих пор. Странно, что бонусную главу разработчики решили удалить из стим-версии, пришлось проходить её снова в виде мода, зато добавили две новые главы, которых раньше не было, за что им, несомненно, респект. Глава Sunken Land - в духе старых глав игры, но с новыми врагами и внешним видом локаций, сделано всё снова на высшем уровне ([spoiler]особенно запомнилось путешествие по разным мирам через Иггдрасиль[/spoiler]) Особняком стоит глава VR-3KKR. Это набор хардкорных уровней с прикольными челленджами, но с максимально схематичной графикой. В итоге, могу сказать, что этот мод действительно заслуживал стать отдельной игрой, и я определённо рекомендую её всем любителям олдовых шутеров
《REKKR》是一款复古FPS游戏,使用魔法弓、魔杖、金属霰弹枪...来对付各种超自然生物,在迷宫般的关卡里找钥匙开门,并留心隐藏区域。 游戏是基于《DOOM1》的总转换模组(TC),并与[b]GZDoom[/b]捆绑在一起,提供了几款图形预设,方便玩家设置游戏效果。虽然本作源引擎(Source Ports)使用非常现代的GZDoom,但游戏操作体验仍忠于原始的《DOOM1》:[b]没有跳跃、没有下蹲、没有向上/向下看。[/b] 值得一提,游戏曾获2018年最佳社区模组奖之一 (Cacowards 2018): [url=www.doomworld.com/cacowards/2018/] [/url] 《REKKR》共有四个章节,每章节有 8 个关卡。前三章可以在 Doomworld/idgames 免费下载独立的WAD文件。而Steam版除了与GZDoom捆版在一起,还有额外的第四章节,作为[b]完整版REKKR[/b]在Steam的独占付费章节。详细信息可转到DOOM wiki继续了解: [url=doomwiki.org/wiki/REKKR] [/url] 说说我个人感受。游戏操作太复古了,没有跳跃我能理解,因为跳跃是和关卡设计联系在一起的。但没有上下的视角,一部电梯就能摧毁我的方向感。依靠没有灵性的自动瞄准来攻击敌人,而墙壁、距离和其他敌人,则会不间断的干扰自动瞄准的可靠性,也阻止我针对高威胁目标的优先打击,除非它距离我非常近。这种不精准的打法,让屈指可数的弹药被我快速消耗掉,太残酷了! 不过可以用自己的源引擎启动游戏,也许能解决视角不便的问题。源引擎方面我依旧选择GZDoom,使用ZDL作为启动媒介。ZDL设置如下: 1.Source Port--选择 gzdoom.exe 2.IWAD--选择 freedoom1.wad(我使用正版Doom1.wad无法启动游戏) (freedoom下载 [url=freedoom.github.io/download.html] [/url]) 3.External Files--添加 steam REKKR游戏目录下的 REKKRSL.iwad 和 VREKKR.wad 4.Launch--启动游戏 更换成自己的源引擎后,虽然依旧无法跳跃,但可以自由的向上/向下移动视角了! 再说些游戏体验。武器设计的很有创意,部分武器使用[b]Soul灵魂[/b]作为弹药,一些关卡中的弹药补给比较小气,很多时候要依靠杂兵类敌人被击杀后掉落的灵魂,拾取后补充3点弹药,但灵魂消散的极快,时常要冒风险去抢夺,如果不省点用很快就会打光。 游戏音乐非常好听,关卡/地图设计也是一线水平,刚开始E1M1、E1M2可能会让人有些失望,不仅流程体验称不上有趣,而且玩家只有一把弹药不足的弓箭和一对沙包大的拳头,这就是前期所有的武器。但很快关卡就开始酷炫起来,设计水平直线上升,甚至有些复杂,很明显在如何绕晕玩家这方面,制作团队是下过功夫的。 怪物的形象都很丑,玩时间长了感觉敌人种类也有些偏少,毕竟是DOOM1的TC,来来回回就那几张脸,不过它们的攻击方式都颇有特色,而且BOSS和小野兔都还是不错的。
if you like heretic or hands of necromancy, this is your game
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