
CT Special Forces: Fire For Effect will feature unique missions in the fight against worldwide terrorist networks. The game also benefits from a cutting-edge engine as well as a specific physics system. For the first time in this genre, physics will have a major impact on how you play the game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just tested the tutorial and first ship level of this game on Windows 11 with a Ryzen 7 7840H CPU and 780M APU. No real issues except for the game hanging on exit. No compatibility modes, vsync, etc. used. Unlike other reviews, for me it just worked.
This game is actually good. But has a few very difficult levels... If you like a challenge. The game has ragdoll physics! The game has unlockables! The game has 2 protagonists. The game has box pushing physics! The game has breakable lights! The game has no difficulty settings. The game has drivable vehicles. The game has no jump button. The game has no ending cutscene. The game has dumb ai. Fun game.
Шикарная игра своего времени, вобравшая крутые механики, которые сложно увидеть в современных играх. Очевидно, что разработчики вдохновлялись первыми двумя Halo, что является несомненным плюсом. Самая первая игра на компьютере, до сих пор помню, как я смотрел как папа играет в нее и будучи мелким не мог вообразить насколько это круто. Эта игра значит для меня большее, чем просто 6 часов прохождение... Эта игра - это практически начало моей геймерской жизни, если не считать денди и хбокс ориджинал.
Миссии в свободном падении самые отбитые и сложные, особенно когда в тебя летит OVER9000 ракет и начинается какой-то BulletHell, ты просто не знаешь что делать, патронов катастрофически не хватает, но с другой точки зрения, где вы еще подобное увидите? Тем старые игры и хороши.
Good game!
The 2000's was an era that saw a plethora of budget ($20) first and third person shooters hit the market to try and capitalise on the genre's growing popularity. While most of these were incredibly average and some were downright terrible (Conspiracy: Weapons of Mass Destruction, Gun Warrior: The Rider From Nowhere), every now and then, a gem comes out of the budget shooter scene (Serious Sam: The First Encounter, Land of the Dead: Road to Fiddler's Green, Chicago Enforcer). CT Special Forces is no doubt one of those rare gems. The series originated as 2D run 'n' gun in the vein of Metal Slug, and this entry does an excellent job of converting the adrenaline of that genre into a third person shooter. It's fast-paced: you're constantly on the move, constantly shooting bad guys, even when you're playing as the stealth character. They really nailed the rhythm of the gunplay, and that rhythm transitions seamlessly into the vehicle and freefall levels. The game's far from perfect, the level design is a mixed bag, but its flaws can be excused by just how fun it is to play and how awesome everything feels.
[h1][b]CT Special Forces: Fire for Effect[/b][/h1] CT Special Forces: Fire for Effect é um jogo bem antigo e que envelheceu muito mal, diria que joguei por muito tempo até desistir, o jogo simplesmente não tem nada de bom, gráficos, sonorização, cinemáticos, jogabilidade, mecânica, tudo no jogo é simplesmente ruim há jogos mais antigos e muito melhores do que esse, mesmo por esse preço é o mesmo que jogar dinheiro no lixo. [b]Nota: [u]2/10[/u][/b]
童年
CT Special Forces: Fire for Effect Positives: + Ok idea + Two characters with different strengths + Nice abilities (invisibility & vision modes) + The vehicles you can use + First person view when aiming down sight + The scope weapons + Some missions are entertaining and fun (especially mission 12 & 13) + Ok physics engine + Ok music + Acceptable voiceacting + Good length (about 8-9 hours) Negatives: - A lot of bugs and glitches - Fps stuttering and general instability - Graphics in general is muddy and looks like its from the year 2000 tops - Some sounds are weird and quite annoying - The skydiving missions looks awful and is not any fun - Difficulty level is all over the place with a lot of difficulty spikes (really frustrating) - Checkpoints are weirdly placed and are too far apart - Really bad AI (but will hit you 100% when they "see" you) - Enemies sometimes shoot thru walls, floors, roofs and obstacles - The instant killing bazooka boys and snipers (you'll most likely not see them before you are dead) - Spawning enemies coming out of nowhere - You cant jump - Quite a lot of narrow corridor levels - Almost no use of the snowmobile (what a shame) - Narrow FOV and no proper widescreen support (not even 16:9 1080p) - Underwhelming boss battle in the end (too easy and short) This game was a really mixed bag. I liked what they were trying to do, and some parts they succeded. The two characters with their abilities combined with vehicle driving is at its best really fun. But somewhere a long the way something went a bit wrong. The worst and most frustrating parts are the difficulty spikes. And there is a lot of them. It seems like they couldnt decide if they wanted the game to be easy or hard, so its both. And the AI is very bad, and can shoot you thru obstacles and often hits you 100%. And the excessive use of the bazooka and sniper enemies on some levels are just laughable. Making it unnecessary hard to progress and feels never ending. But thats what you get when you buy an old budget game. At least its got some retro feel to it, and there are some funny moments. So all in all if you can cope with all the problems, maybe youll have a good time. If not, you can just skip it, there is nothing youre missing out on really. I ended up with a thumbs up, but its really a neutral one. Total Score: 5/10
нет русской озвучки ! руссификатор отправляет игру в бесконечную загрузку
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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