
Rebel Fury is a digital implementation of the wargame published by GMT Games and designed by Mark Herman.
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Rebel Fury is a solo or two-person turn-based strategy wargame based on the Rebel Fury boardgame created by the legendary game designer Mark Herman and published by GMT Games. The game includes six historical battles: Fredericksburg, Chancellorsville, Chickamauga, Chattanooga, the Battle of the Wilderness and Spotsylvania.
Players can battle human opponents online or play against the game's AI. There is a special solitaire-only scenario with a simplified AI for learning the game.
Rebel Fury features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from supporting units. Defenders benefit from being in defensible terrain.

Rebel Fury is Volume 1 of The Civil War Heritage Series published by GMT Games.

Each side has an historically accurate order of battle that encourages the player to attempt to outdo the generals of history. Each battle has a unique set of victory conditions that mirror the strategic goals of history.
This design features a new system of Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Each battle features special units and situations, such as Wilder’s Brigade of mounted infantry (Chickamauga) plus other famous units and personages.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Proper wargame for geeks.
Maneuver Maneuver and Maneuver ! the Combat is OK, but the Maneuvers wins battles. Thank You Mister Herman for creating this Wargame. Please don't forget to incorporate other Volumes into Steam.
(En castellano después del texto en el idioma de la Pérfida Albión) I received a betatester key, but it doesn't condition my opinion of the game, although it does inspire a lot of confidence in the good work of the developer, Hexes of War, seeing how quickly and enthusiastically he works to achieve a polished product. A great adaptation of a great game system created by one of the best wargame designers (Mark Herman). It's just what I like when "translating" a board game into a tidy up game. functional, comfortable to use, fast, without unnecessary gestures, designed to concentrate on the game, with an AI that does well for sparring and the possibility of playing with those friends who are far away, in a much more comfortable and faster way than Vassal or TTS... For ten-minute rapid games, RBM's Gettysburg, for half an hour, RBM's Waterloo... to enjoy for hours, REBEL FURY... At BGG I have left a complete review of the game system, so I focus basically on the program itself. Recibí una clave de betatester, pero no condiciona mi opinión del juego, aunque sí me inspira mucha confianza en el buen hacer del desarrollador, Hexes of War, viendo lo rápido y entusiasmado que trabaja para conseguir un producto pulido. Una gran adaptación de un gran sistema de juego creado por uno de los mejores diseñadores de wargames (Mark Herman). Es justo lo que me gusta al "traducir" un juego de tablero a un juego de ordenado.. funcional, cómoda de usar, rápida, sin gestos innecesarios, pensada para concentrarse en el juego, con una IA que hace bien de sparring y la posibilidad de jugar con aquellos amigos que están lejos, de una forma mucho más cómoda y rápida que Vassal o TTS... Para partidas rápidas de diez minutos, RBM´S Gettysburg, para media hora, RBM´s Waterloo... para disfrutar durante horas, REBEL FURY... En BGG he dejado una reseña completa del sistema de juego, por lo que me centro básicamente en el programa en sí.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good implementation of Rebel Fury tabletop wargame. I just hope they will do some tweaks to AI to be a bit more smarter and it then will be amazing. Also hoping for more maps from another volumes!!
At this point I buy everything that Hexes of War produces. Their game adaptations are clean and elegant, run fast, have decent AI and great support from the developers. Native Mac support is a great plus. Rebel Fury is a fantastic game by Mark Herman in the same line as Waterloo and Gettysburg. The flow of the game is a bit unusual, with unlimited movement and unit stances making it more chess-like than most wargamers are used to, but it does paint a unique picture of each battle at the grand tactical level. Definitely worth it at the price point. It is great to have a developer making thoughtful and lightweight adaptations of these systems without inefficient engines, gimmicky 3D effects or absurd clickfest UIs. Very good job.
Another great Hexes of War product. Highly recommend.
Rebel Fury is a digital hex-and-counter wargame developed by Hexes of War and published in collaboration with GMT Games, bringing a respected tabletop design into the PC space with careful attention to historical authenticity and streamlined mechanics. Set during the American Civil War, the game focuses on operational-level command across several major engagements, placing players in the roles of iconic Union and Confederate generals. Rather than chasing cinematic spectacle or real-time intensity, Rebel Fury embraces deliberate, turn-based strategy rooted in maneuver, positioning, and battlefield timing. It is unapologetically a thinking person’s war game, prioritizing clarity and historical flavor over visual flash. The game covers six major Civil War battles, each recreated with detailed orders of battle and terrain layouts reflective of their historical counterparts. Players command leaders such as Robert E. Lee, Ulysses S. Grant, Joseph Hooker, Braxton Bragg, and others, navigating forces across hex-based maps that emphasize flanking, defensive lines, and terrain advantages. The hex grid format preserves the tabletop lineage, offering clean spatial organization that makes front lines and zones of influence easy to interpret. Rather than overwhelming players with massive stacks of counters, the design keeps unit density manageable, encouraging focus on operational decisions rather than excessive micromanagement. At the heart of Rebel Fury’s system is a traditional alternating turn structure. Players move, attack, and reorganize forces in an “I go, you go” sequence that mirrors classic board wargaming conventions. The game introduces an intuitive zone-of-control mechanic that governs how units interact as they approach enemy lines. When forces draw near, their formations shift into battle readiness, limiting movement but increasing engagement stakes. This mechanic effectively captures the tension of Civil War maneuver warfare, where positioning often determined outcomes before shots were even fired. Combat resolution incorporates terrain modifiers, leadership influence, and artillery presence, creating outcomes that feel grounded in historical doctrine rather than arbitrary dice rolls. One of Rebel Fury’s most notable strengths is its accessibility relative to heavier historical wargames. While the underlying system carries depth, it avoids the dense rulebooks and overwhelming subsystems common in hardcore simulations. Tutorials and an AI-focused solitaire mode allow newcomers to grasp fundamentals without diving immediately into competitive play. Battles are designed to be completed in reasonable time frames, often within a single sitting, making the game well suited for experimentation and replay. The manageable scope encourages players to revisit scenarios and test alternative strategies, exploring how small adjustments in deployment or timing can alter historical trajectories. Presentation reflects the game’s boardgame origins. The interface is functional and clean, with clearly labeled counters and readable terrain indicators. Maps evoke printed wargame boards, favoring clarity over photorealism. While the graphics will not impress players accustomed to modern 3D strategy titles, the minimalist aesthetic ensures that information remains front and center. Sound design is understated, reinforcing focus rather than immersion. The overall visual approach reinforces the idea that Rebel Fury is about decision-making and analysis, not spectacle. Community reception has generally been positive among wargaming enthusiasts. Many players appreciate the faithful digital adaptation and the balance between depth and playability. The streamlined mechanics allow the strategic core to shine without excessive complexity. Some feedback points to minor interface improvements or expanded multiplayer options that could enhance longevity, but the core system is widely regarded as solid and engaging. The digital format also eliminates many of the logistical hurdles of tabletop play, such as setup time and manual bookkeeping, making it easier to experience the design’s strategic richness. Ultimately, Rebel Fury succeeds as a thoughtful and respectful translation of historical wargaming principles into a digital environment. It offers players a chance to engage with Civil War battles at an operational level, weighing terrain, timing, and force concentration in meaningful ways. While it may not appeal to those seeking fast-paced action or visual spectacle, it delivers a measured and intellectually satisfying experience for strategy fans and history enthusiasts alike. For players drawn to hex-based warfare and the challenge of rewriting—or faithfully reenacting—history through careful planning, Rebel Fury provides a compelling and disciplined battlefield to command. Rating: 6/10
Really enjoying this game. Played both solitaire and online with another person. AI not a great challenge, but awesome way to learn. Game itself is very fast, fun and engaging. This digital version definitely is a great option for solitaire learning and playing, but also a good alternative to Vassal or TTS. Having the rules enforced definitely helps in this game system to avoid hex counting..
mechanics are cool - the dice are a little finicky but it is fun once you get it.
This game is a lot of fun and the historical context is awesome! Game play is super intuitive.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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