
Rebel Fury is a digital implementation of the wargame published by GMT Games and designed by Mark Herman.
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About
Rebel Fury is a solo or two-person turn-based strategy wargame based on the Rebel Fury boardgame created by the legendary game designer Mark Herman and published by GMT Games. The game includes six historical battles: Fredericksburg, Chancellorsville, Chickamauga, Chattanooga, the Battle of the Wilderness and Spotsylvania.
Players can battle human opponents online or play against the game's AI. There is a special solitaire-only scenario with a simplified AI for learning the game.
Rebel Fury features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from supporting units. Defenders benefit from being in defensible terrain.

Rebel Fury is Volume 1 of The Civil War Heritage Series published by GMT Games.

Each side has an historically accurate order of battle that encourages the player to attempt to outdo the generals of history. Each battle has a unique set of victory conditions that mirror the strategic goals of history.
This design features a new system of Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Each battle features special units and situations, such as Wilder’s Brigade of mounted infantry (Chickamauga) plus other famous units and personages.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Note: I designed this game, so yes, I like it very much and I play it often.
Fantastic to see this popular hex-and-counters board wargame get a PC adaptation. I had a chance to spend time with the beta version, and the AI opponent seems adept. All six scenarios from the original board game, plus the solitaire rules Fredericksburg scenario, are in this digital adaptation. Play any scenario against an AI opponent or play head-to-head against a human opponent. If you are interested, here's a video overview of the game and a playthrough of the Fredericksburg scenario from the Union side: https://youtu.be/YtF6oDLpI78 A special note on Fredericksburg: This is historically a brutal battle for the Union and is probably best used to learn the system and gameplay. The other scenarios are more competitively balanced.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing transfer of the board game of the same name. Now for an Empire of the Sun Steam version...
It's a Mark Herman game, so it's a no brainer for me. Herman invented modern CDGs, in case you're not into the wargame scene. This isn't a CDG (thank god - I hate them in general), but I love pretty much everything Herman does. I have the tabletop version of this, so I can comment on the game system. Intead of I-go-you-go, its an alternating activation system with a twist. Mark does out of the box designs, and this is one of them. Its clean, simple, and like all of his games, has many meaningful decisions. The look of the thing is gorgeous, but you have eyes. Its a great beginner wargame, because its has simple rules, and low unit density. I've been playing these games since the 70s, and its good for my type, too.
I was a beta tester for Rebel Fury and run the YouTube channel LT Gaming. The game is a wonderful adaptation of the boardgame and the full review can be found here https://youtu.be/Jaz4Y3TM2N4?si=VDrzhhiHEt-5Onfz
Awesome game 10/10. Price very reasonable. Excellent design. PACIFIC WAR and EMPIRE OF THE SUN next...
Hope they keep digitizing these awesome wargames!
First board game conversion I've ever really liked. An absolute no brainer if you ever played ACW cardboard and paper. Killer bargain at $10.
This feeling when you maneuver for 40 minutes only for the AI to break and freeze your game forever. Also, the scenarios are weird because its always most beneficial to snipe one enemy unit and then not attack like ever. Victory points for killing enemy units coupled with potential infinite movement and 80% of every map being defensive terrain create extremely bizzare game flow.
An excellent conversion of the board game to digital. Straightforward to play but with a lot of grand tactical/operational depth. I hope future entries in the series will also be converted.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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