
Star Trail is a faithful remake of Realms of Arkania’s classic sequel. This hardcore RPG features dozens of talents and spells, distinct races and character classes as well as a challenging isometric turn-based combat system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Devs, please complete the trilogy and remake Shadows Over Riva next!!
Add me to this list of millions of people asking for a neutral review option. I really wanted to like this; i've had an itch to play some Might and Magic type games and i thought that this might hit sooth that ache... It did not. Despite being a refreshed version of a classic game a lot of it still felt pretty bad: You cant tag skills/spells that you know you want to use every level up: ok, i can take a screenshot before i confirm, fine, easy enough workaround. Can only use vendors on certain days: surely this dated design choice could have been removed. The dice rolls are absolute ♥♥♥♥♥♥♥♥: failed a 98% chance of success dice roll 4x in a row in the same combat without reloading (maybe there was a competing roll that never got shown, but on the creature i was casting on, it showed as 98% chance of success). You WILL lose people if you use auto battle, just don't. This is a "me" error, but you really have to read everything all the time, i ended up restarting after robbing vendors for an hour because i ♥♥♥♥♥♥ up and didn't realize that swords =/= two-handers, even though an axe is an axe, no matter if it needs two hands to use or not. It takes FOREVER to go anywhere, most of your playtime, at least as far as ive gotten, is spent in camp (though it is nice to have the option to remove hunger, thirst, degradation of weapons). "mana", or AE as it is called in game, also takes forever to regenerate, rendering much of magic both over-powered and under-powered; it can be stupid powerful and clutch, but the opportunity cost for a dedicated caster just doesn't seem worth it, maybe that changes in end game. Control magic seemed far more useful. Speaking of magic...the game allows you to cast combat magic (with user selected empowering) even if you don't have the AE, however...it'll just not do anything and still eat your AE without warming you that you don't have the resources. The world really feels dead as far as you being the main character goes. Sure, for verisimilitude OFC most people wont know WTF you are talking about when you ask them about the main quest, but for a game, it just feel like its all filler to waste time while you look for the one person that can actually help with progress. Lack of fast travel is rough; I am going to be a bit more cruel to remake than i would for the original as that type of option simple wasn't done back in the day, but for a modern remake, being forced into monotonous, repetitious, and arduous, schlepping back and forth just makes me feel like my time could be better spent doing other games. There are a lot of other small irritations with the UI that are really a product of it's age, I knew that would be the case before i started. All in all, i think that it could have been a lot of fun, but there is so much time wasted on trivial ♥♥♥♥♥♥♥♥ that it makes it really hard to enjoy the actual game. I remember that being the style at the time, but man is it frustrating right now. It is clear that a lot of time and love was spent remaking this game, but for me, it just didn't land, which sucks doubly as i somehow missed it when it was new, and am perhaps too spoiled now to overlook the numerous tiny irritations that might get in the way of an otherwise decent story.
ich spare mir jetzt jeden zynismus und versuche, objektiv zu bleiben. gegenüber dem original von 1994 ist sternenschweif HD eine echte verbesserung, wenn auch die allgemeine präsentation zu wünschen übrig läßt. ich bin mir sicher, daß irgendwo in diesen verwaschenen pixeln ein komplexes und dennoch erwiesenermaßen verbugtes rollenspiel steckt. grafisch und soundtechnisch überzeugt mich das spiel aber überhaupt nicht. da an dem spiel nix mehr gemacht wird, sind die bugs da, um zu bleiben - es sei denn, eine mod richtet es und ja, das spiel hat offiziellen modding support. all das verbirgt jedoch nicht die schwächen des spiels. für mich wirkt das spiel, wie die abschlußarbeit eines programmierkurses, wo wenig begabte leute sich auslassen konnten. herausgekommen ist ein unterdurchschnittliches produkt, was wirklich nur hartgesottene fans des originals ansprechen dürfte, finde ich. ich habe dem spiel wirklich mehrere chancen gegeben, aber so richtig zünden möchte der spielspaßfunke bei mir nicht. daher empfehle ich das spiel auch nicht. es sei denn, man ist schwarzes auge fan.
Auf Steam Deck nicht lauffähig, da das Spiel das Vorhandensein einer echten 2 GB Grafikkarte abfragt und ohne nicht startet. Schade.
Realms of Arkania: Star Trail is a CRPG that is old school in every sense of the word. Recommended only for those who enjoy CRPGs from the 80s and 90s, like Wasteland 1 and the SSI Dark Sun games. Star Trail is pretty good, as long as you have patience, maintain multiple save files, and use a guide. There's a guide on Youtube by Stordyr Gaming that covers the entire game. I noticed some jankiness in the game's battles, but setting the battle speed to 4x fixed the problem. Also, the game's most recent version is available under Steam Properties and is called betadev. It seems to be the best version.
I tried liking this but it's not happening, i had to decide either to play this or the other Realms of Arkania (Blade of Destiny). Not sure how similar they are. Playing was only in first-person view, there was no other option. The game seemed to have potential which is why i wanted to play it. However, the controls feel confusing, it's hard to navigate the map. Conversations with NPCs are very boring, it's the same with 90% of them and the topics are all the same. It can be overlooked but the animations are also bad. Companions or party members, are just pictures with stats. You can't talk to them. Whether you recruit an NPC in the wild or make one yourself, it's the same, doesn't make any difference, except for stats i guess. Could have been more fun if there were unique conversations with them but as the player there's no unique Avatar (PC) representing you. The only time you see all party members is in combat. I'm sure some people would like this and wouldn't mind all that's mentioned before.
insgesamt in ordnung.
I played the original to death as a kid in the 90ies. - This is horrible garbage - The original was horrible garbage too, but in lower res - The pen & paper is and always will be a war crime 10/10 will keep playing because I hate myself and must suffer
Beeeest! Old RPG masterpiece! For lovers of the RPG past and DSA stories with humor and challenge to the finest, a definite must. Buy bugged but buy! Buy!
Has more bugs than Planet Klendathu.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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