
A cross-platform, cooperative, multiplayer, zombie death-fest. Slaughter your way through many different maps, game modes and enemies - With tons of weapons and customization options!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First off , i really loved this game. it had big potential. However.... 6 months without a word from the devs. Game is pretty much dead. Dont buy it , never gonna leave EA stage.
The game itself is fun and has potential, sadly, at this point it was no more than a cashgrab. The developer abandoned it with the excuse that he's always busy with other proyects and "this doesn't pay the bills" (those were his actual words when asked why the game didn't get further updates), apparently that didn't matter much to him while people were still paying for his unfinished product. As much as I'd like to recommend this game, you're better off giving your money to someone else.
Dev completely abandoned
It dawned on me that the title of this game isn’t just a fun play on words—if you’ve ever wondered how hordes of zombies would fare inside a blender, then you’re in for a treat! Zombie Grinder plays exactly as it reads—and it’s [i]glorious[/i]. Moments after starting any game mode, the ground is painted green, and littered with chunks of flesh, goo, and an assortment of other gross odds and ends. No holds barred, there’s an extensive assortment of weaponry at your disposal, all of which offer a satisfying means drop tonnes of zombie chunks. New players are equipped with a pistol and additional weapon pickups are strewn throughout levels, although it’s a lucky dip-esque scenario, which can raise the stakes in stressful situations. Zombie mobs will occasionally drop weapons in the same fashion, too. Otherwise, character level milestones will unlock weapons that become purchasable in a shop accessed via the main menu; these can be equipped for immediate use at the start of any game. As well as weapons, cosmetic items are available for purchase in the shop. The range includes: hairstyles, accessories, and colours to dye the aforementioned. These are fun additions, though be weary of durability; nothing lasts forever! The number of character customisation and playstyle options may seem overwhelming, but they provide a welcome sense of autonomy. Players can alter their character’s dexterity and abilities via a vast skill tree, accruing skill points to invest upon levelling up. Opting for certain skill pathways will lock you out of others, to prompt roles or specialties (support/damage/and so on); this is especially important for multiplayer sessions, where survivability is reliant on teamwork. Re-rolling your skill points is available at a small cost, thankfully, which offers an incredible level of flexibility (or the means to fix any mistakes from trigger-finger clicking). Zombie Grinder stands out in a market saturated with pixel art titles; a lot of care and time has gone into crafting assets that are very easy on the eyes. It’s especially impressive that nothing seems entirely flat, or flush to a set plane, as can be the case with this art-style. Instead, props, characters, and settings possess a satisfying level of depth with respect to one another. [i](Noticing and appreciating this is purely pedantic on my part, but it’d be a shame for it to go without recognition all the same.) [/i] A friend recommended buying Zombie Grinder on a whim, as we’ve been searching for multiplayer games worthy of our time and money. Still being in development, I was initially hesitant, but upon purchase and our first play session, I was taken aback by the polish and playability it offered. Surprising still, the game isn’t complete, and yet the standard has been set so high! Ultimately, that’s what compelled me to write this review, as I have nothing but praise for this work-in-development.
Really good and really smooth twin stick shooter. I love the graphics and I really like how things explode into bits when killed or destroyed. The accessories and weapons are all pretty fine and all the weapons are relatively usable as well, which is rare for today's games. The developer constantly replies to threads and is always listening to the feedback given in the forums, which is just astoundingly great. I haven't come across any bugs in this game yet and anything that I think needs to be changed the developer has addressed already and stated he will be doing something about it in his next update. I'd really recommend this game if you even mildly enjoy twin sticks, zombies, or games with online multiplayer and the option for single player as well. 8.5/10. Now i'm gonna go play some more
Zombies! Explosions! Particles! Loot! Plentiful variety of game modes, stunning retro graphics, and catchy-ass music! This game is a must-have!
I tried to support this game as a friend of mine said he was friends with the creator. Sadly he didnt tell me the creator was a flake when it comes to finishing projects he uploads to steam. Dead in the water.
Bought this game 2 years ago, played for.... not too long.... Can't believe it's in early access still. What a load of CRAP. DO NOT BUY!
After the several updates this game has gone through, it just keeps getting better. Zombies, zombies everywhere. Different weapons, different hats. I mean HATS. Who don't love hats? 'Dats right. Everyone loves hats. Different fun levels. PvE, PvP. Gems, lots of gems to fill your weapons with to make them more powerful. Level system, skills. Support, teambuffs. 10/10
Tons of fun! A few bugs here and there but overall pretty stable. I lost connection once to a server.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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