
A legend reborn as Realms of Arkania: Blade of Destiny returns!Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to say up front that I never played the original so there is no real nostalgia for me. I do love the Drakensang duology which takes place in the same universe and uses the same Skill/Attribute system. And if you think that I can't take an Old-School RPG, Daggerfall is one of my all time favorites. So despite the mixed reviews I decided to give it a shot. After all this is a “REVISED” edition so it is supposed to be a remake and superior to the original. I started up the game and the problems started right away. With the menu options saying TEXT_NEWGAME, TEXT_LOADGAME and so forth. This phenomenon would come and go at random whilst navigating certain menus. No problem as this does not (yet) bring me out of the experience. Next I go and create some characters (more on that later) and go out into the world with my merry band, ready to get immersed. Going into a tavern and encountering a Thorwalian woman who offers me a drink. This is the kind of stuff I'm here for right? But the text and narrator (Who is not particularly good) keeps referring to the woman as a HE. This is not an isolated incident, for not long after that a random encounter happened where one of my female companions almost got run over by a carriage and also got referenced as HE. On the topic of the narrator he goes completely off script as he calls places by different names to what is written down on several occasions. Inventory menus are terrible. No filter, categories for items. Sometimes it requires you to drag for instance a helmet to the exact location of the head slot only for another time to just drop it on the mannequin to be fine. When it comes to the map I have to ask (especially because this is a “REVISED” edition of an Old-School RPG) why can't I leave map notes (or even notes in general)? I don't care if the original had it or not, this is a modern “remake” and it was a prominent feature of many 90s RPGs I've played. So why not add it here? And that brings me to the quest log. A bare minimum effort especially when you open the help tab to read up on some of the game’s mechanics only to be confronted by “Missing Text” on ten of them. Getting physically stuck is also something you will have to deal with, it happened a few times to me after browsing a market stall. Now I want to focus on character creation, and whose idea was it to have a randomiser for your player model?! If you are like me and want your selected portrait to kind of resemble the in game model. prepare to just keep slamming the randomizer button. This is a game genre renown for folks spending long times fine tuning their avatars and it truly is a wonderful experience for many of us. But me constantly pulling the slot machine lever hoping for a good dwarf model was an absolute nightmare. Reading some of the other reviews, saying that this is a downgrade of the superior classic version cluttered with bugs that remain unfixed. I'm starting to believe it even without having played it. I've lost all interest in going further or checking out the sequel. And it seems for the better because as far as I know this trilogy will never be completed. If you want a good remake of an old RPG with a relatively similar vibe I can recommend “The Bard's Tale Trilogy”. Which actually predates this series as it's originally from the 80s.
Would not recommend this game to nowadays players. Maybe the original was a gem back at its time. The design mechanisms are so outdated that they are full of meaningless punishments. Want to cast some spells on the baddies or heal your friends? Sorry, your spell check failed and the spell fizzled, still costing you astral energy points. My magician with a skill 9 in lightning spell failed the spell check five times in a row, can't handle a simple goblin with his spell, what a hero. The same mage with alchemy skills 10 can't brew any bloody potions because he doesn't know any recipes, and they don't sell recipes in any shops. I didn't find even one recipe in more than 10 hours in game. The random dice rolls seemed to favor enemies too much, my team ganged up on some robbers with weapon skills 10-13, which means hit probability around 50%-65% according to rule book, missed 8-10 times in a row is common case. Guess 1-10 are missing from the d20 dice I rolled. A lot of skills and spells are useless and not worth investing ANY points in them, but you just won't know beforehand. Randomness in leveling is a disaster. You spent a skill point to raise a skill on level up and it failed to raise it? World map travel is boring and time consuming, and camping often interrupted by battles, forced you to take more times to heal your party with high probability of skill/spell failures, just can't survive without save scumming. The party of heroes can carry little loots without lowering movement points in battle, but you need the loots after battle for money. Selling and buying stuff are time consuming too if you just want to save your hard earned ducats, some shops may charged you way more or pay you far less ducats. To sum up the game is slow paced in character growing, boring in combat and exploration, but full of meaningless punishments, maybe they thought sticking to the old school is cool.
Oh boy, the old Trilogy had a reason to look and play clunky and outdated. This game is just ugly and plays like a stab in the abdomen for the sake of it. I can't recommend this game to ANYONE!!! And removed from account.
We all knew the old thorwal saying "Never meet the hero of your childhood" and this game embodies this well - unfortunately. Not only is the game clunky and downright ugly (but lacking the spirit and charm of its predecessor) it is also so buggy I lost countless hours because I had to reload. Some nighttime ambushes cannot be finished, sometimes you travel without progress for month, at one occasion the BBEG of the Clanegh-ruin jus't didn't spawn and so on and so on. I try to like this game for the sake ofd the hours I had in the game back then but it is nearly impossible as there simply is nothing to like.
Absolut MONSTER of a CRPG!! Don't believe the 'mixed' rating, this gem is a TRUE ONE TO ONE remake of the original! That means ALL the depth, detail and design has been faithfully recreated and heavily polished up by a very talented solo dev. So the game is a true remake that doesn't miss a beat, and includes many quality of life features as well. Don't miss this one! If you love CRPGs that are turn-based, party-based and very unique with an old school flair and doubling down on the UNIQUENESS, grab this gem today! Much Love guys and God Bless yall! :) <3
Too many bugs
vom meist gehassten Spiel zum Lieblings Spiel!
Realms of Arkania: Blade of Destiny is a modern remake of a revered early-1990s computer RPG that itself was based on the long-running German tabletop system The Dark Eye. Developed by Crafty Studios and United Independent Entertainment and published by United Independent Entertainment, this version attempts to bring a deeply traditional, systems-heavy fantasy role-playing experience to contemporary audiences. Set in the richly detailed world of Aventuria, the game invites players to assemble a party of adventurers and embark on a sprawling quest to prevent an impending orc invasion by recovering the legendary Blade of Destiny. While the foundation is rooted in classic CRPG design philosophy, the remake’s reception has been shaped as much by its ambition as by its uneven execution. At its core, Blade of Destiny is a party-based role-playing game that emphasizes preparation, statistics, and tactical thinking over spectacle. Character creation is one of its most detailed aspects, offering a broad range of classes, races, attributes, and skills that reflect its tabletop origins. Each party member is defined by an intricate set of stats that influence combat performance, survival in the wilderness, social interactions, and even disease resistance. This level of complexity can be rewarding for players who enjoy meticulously crafting balanced parties, but it also creates a steep learning curve. The game does not hold the player’s hand, and understanding the nuances of its mechanics often requires patience and experimentation. Exploration alternates between an overworld travel map and first-person dungeon or town navigation. Traveling across Aventuria involves managing supplies, monitoring party health, and contending with random encounters. Food, fatigue, and injuries all matter, reinforcing a survival-oriented approach to adventuring. This system reflects the design sensibilities of early CRPGs, where journeys themselves were as significant as destinations. While this creates immersion and a sense of scale, it can also slow pacing considerably, especially for players accustomed to faster, more streamlined modern RPGs. Combat takes place on an isometric grid and unfolds in turn-based fashion. Positioning, weapon choice, and individual character abilities all influence the outcome of encounters. Battles can be unforgiving, particularly in the early stages of the campaign when characters are underpowered and resources are scarce. Victory often depends on careful planning and understanding the game’s statistical systems rather than improvisational tactics. For enthusiasts of classic turn-based combat, this structure offers satisfying depth. However, newcomers may find the difficulty curve daunting, as even seemingly minor mistakes can result in significant setbacks. Narratively, Blade of Destiny follows a traditional high-fantasy structure, but it distinguishes itself through the density of its worldbuilding. Aventuria is steeped in lore drawn directly from The Dark Eye universe, and towns, factions, and historical conflicts are woven into quests and dialogue. Rather than cinematic cutscenes or heavily scripted drama, the storytelling relies on text, exploration, and player interpretation. The plot unfolds gradually as the party gathers information, uncovers clues, and moves closer to retrieving the fabled sword. The emphasis is on immersion within a living world rather than tightly choreographed narrative beats. Visually, the remake attempts to modernize the original’s presentation with 3D character models and updated environments. While the art direction captures the grim tone of a grounded medieval fantasy setting, the graphical fidelity has often been criticized as uneven. Character animations and environmental details sometimes lack refinement, and certain design elements can feel dated compared to other contemporary RPGs. Despite this, the aesthetic still manages to convey the atmosphere of a harsh and dangerous world, especially during dungeon crawls and wilderness expeditions. The game’s launch was marked by technical issues and performance problems that significantly affected early impressions. Bugs, interface inconsistencies, and stability concerns hindered accessibility and drew criticism from both fans of the original and newcomers. Over time, patches and updates addressed many of these shortcomings, improving overall playability. Even so, some rough edges remain, particularly in the user interface and tutorial clarity. The complexity of the systems combined with limited guidance can make the early hours challenging to navigate. What ultimately defines Realms of Arkania: Blade of Destiny is its unapologetically old-school design philosophy. It does not attempt to simplify or modernize its mechanics to appeal to a broad audience. Instead, it leans into its tabletop roots, prioritizing depth, simulation, and consequence over accessibility. For players who appreciate intricate character systems, methodical exploration, and punishing yet strategic combat, the game offers a rich and demanding experience. For others seeking cinematic storytelling or streamlined progression, its deliberate pacing and mechanical density may feel overwhelming. In the end, Blade of Destiny stands as both a tribute to classic CRPG heritage and a reminder of how dramatically the genre has evolved. Its strengths lie in its depth, its respect for source material, and its commitment to tactical complexity. Its weaknesses stem from technical imperfections and design choices that feel rooted in an earlier era of gaming. As a result, it remains a polarizing title—rewarding for those willing to invest time and effort into mastering its systems, yet potentially alienating for players expecting a modernized RPG experience. Rating: 5/10
Я раз пять пытался пройти игру и не выходил дальше первого города. Почему? Потому что это редкостное уродство с ужасным геймплеем. Зачем я это купил? Да потому что старая realms of arkania star trail 1994 мне так нравилась, что я купил это убожество не задумываясь. Это же современный ремейк, разве можно сделать хуже, чем игра 20 летней давности?! Можно и еще как! Я забыл, что 3D как правило портит 2D игры. Так было всегда. Черви, варкрафт, GTA - список можно продолжать бесконечно. Но графика это не главное и если бы только графика была страшной, то можно было бы потерпеть. Тем более в игре красивые 2D портреты и потрясающая музыка. Вполне достаточно, чтобы дать игре шанс. Но геймплей ужасен, играть неприятно, ничего не видно. Персонажи вечно не попадают по врагам и не могут сотворить заклинание. В тавернах описывают девушек, а на вас смотрит бородатый мужик. Куча багов. Сделал скриншот - игра будет сама делать скриншоты, пока вы ее не перезапустите. Играть было интересно только в моменте создания отряда, пока читаешь навыки и генеришь удачный билд. Потом сплошное раздражение. В конце концов, зачем это мучение? Отдельно хочу сказать про озвучку. Музыка хорошая, да. А вот озвучка полный пипец, слушать эти голоса физически невозможно. Запишу это в минус атмосферы. Игра не обладает таким уж интересным сюжетом (он довольно банален), чтобы так мучиться, а если очень хочется, то лучше поиграть в оригинал. Эту дрянь не берите. Если хотите поиграть в современную относительно реализацию немецкой ролевой системы Drakensang, то попробуйте Drakensang: The Dark Eye. Да, там меньше навыков и возможностей (нет плавания, скалолазания и т.д.), но нафига они нужны, если из-за кривой реализации вы все равно не получите от игры удовольствие? Ну, или его будет очень мало. Резюме: Графика 3/10 Музыка 9/10 Геймплей 3/10 Сюжет 6/10 Атмосфера 4/10 Итог 5/10 Лучше поиграть в оригинал 30-летней давности или какую-нибудь другую игру.
Ce remake a eu une existence compliquée, surtout à ses débuts : bugs, graphismes mauvais et interface pas top. Après quelques mois, les devs ont résolu une bonne partie de ces problèmes, même si on n'est pas sur une beauté du côté graphique (surtout la modélisation des personnages). A part ça, c'est un très bon remake. Le jeu d'origine a vieilli, et très mal vieilli. Sa jouabilité est très mauvaise, extrêmement lourde. Ce remake lui apporte beaucoup de fluidité et c'est un énorme pas en avant. Par contre, le remake augmente la difficulté du jeu : là où sur l'OG une CA de 11 vous rendait invulnérable face à la plupart des ennemis, sur ce remake ce n'est plus le cas car les ennemis tapent plus fort. Et, du coup, la stratégie au combat doit être mieux adaptée. Idem, des sorts comme Bambaladam ne sont plus OP. Le design des donjons a été légèrement revu, également. Globalement, là où sur l'OG le premier donjon était très dur et le donjon des nains très facile, ici c'est l'inverse. Du coup l'expérience utilisateur est plus logique, on n'a pas envie de commencer par le 2e donjon avant d'attaquer le premier. Alors par contre le jeu est un jeu "L'Oeil Noir" bas niveau. Oui. Donc à moins de passer quelques heures à créer vos personnages, vous allez tout rater. Vraiment tout rater. J'ai lu, par exemple, une review mentionnant qu'avec un score de compétence de 9 un personnage rate la majorité de ses jets, et c'est normal si vous ne savez pas comment les compétences sont gérées sur ce jeu : le score de compétence ne fait pas tout. Chaque compétence est associée à 3 caractéristiques et, pour utiliser une compétence avec succès, vous devez réussir un jet pour ces 3 caractéristiques ! Le score de compétence permet juste d'avoir des bonus aux dés lors de ces jets, mais avec des caractéristiques à 10, par exemple, vous avez de base 12% de réussite, et même avec un score de 6 en compétence vous êtes aux alentours de 20% de réussite. Il faut comprendre que toutes les caractéristiques sont importantes pour tout le monde. Avoir des caractéristiques inférieures à 12 c'est se condamner à échouer 3 fois sur 4, à bas niveau. Et comme ce jeu ne fait que du bas niveau, des persos mal bâtis vont faire de ce jeu un enfer toute la partie. Le système de combat semble frustrant. On lit dans les reviews "j'ai 60% de chances de toucher mais je touche à 30%" et c'est normal : le jeu affiche 60% de chances de réussir votre jet d'attaque, mais chaque perso, ami ou ennemi, a une tentative de parade contre la 1ere attaque qui le cible dans le round, et ça n'est pas indiqué dans vos chances de toucher. Du coup, si vous comptez que votre cible a 50% de chances de parade, votre 60% de toucher devient réellement 30% de chances de faire des dégâts. Là encore, il faut comprendre que l'Oeil Noir attend que les personnages concentrent toutes leurs attaques sur un ennemi à la fois, pour faire sauter la parade et ensuite avoir d'autres attaques imparables. Bref, l'Oeil Noir est un système qu'il faut connaître et comprendre pour jouer à ce jeu, mais c'était déjà le cas sur l'OG. Se lancer sur ce jeu sans savoir exactement comment marchent ses mécanismes est l'assurance d'avoir un moment horrible avec ce soft et ce serait extrêmement dommageable car le jeu est, au final, bon. Malgré son côté cheap visuel et sonore.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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