
Play as either Sir Edward, a noble Knight defending the Human Kingdom, or Krill, a wicked Necromancer with an unearthly lust for power! The game is a greatly expanded version of the series' first entry and adds multiple features such as open world, global events, faction bases, new units, and so on.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome everyone! The Age of Fear: The Undead King Gold is the outcome of almost seven years of work on the original game, initially released in 2011. Over this period we listened to our amazing Community and implemented new features, mechanics and more content. Lots of new content in fact! Thank you for supporting us - you guys are the best!
First and foremost, we are adding a sandbox layer (extended World Map) to the game while keeping both campaigns. It took us a long time to introduce procedurally generated battles and shops, but the effect is well-worth it - according to our testers it at least doubles the playtime! Oh, did I mention themed factions' (upgradeable) bases?
The Age of Fear universe has evolved tremendously as well during that same period. Through the series, there are now six playable factions, each with its own lore and unique units. Currently, the game features more than two hundred units (from the initial forty) with almost 800 (!) unique spells, abilities and items. That is a lot of variety!
To better introduce the player to the AOF universe, we have added multiple extra dialogues, cinematic battles and legendary landmarks along with events. On top of those expansions, the engine was reworked, graphics were improved and even completely replaced, and the really good AI was enhanced further (which is the trademark of the series!).
I would like to welcome you to the Age of Fear: The Undead King Gold! I hope you will enjoy it at least as much as we did while creating it!
⭐HEX-FREE BATTLES - test your tactics with a novel movement system where size matters and units aren't constrained by artificial grids!
⭐OPEN WORLD - are you bored with the main storyline? No worries, you can always take a side-quest or play procedurally-generated battles. Play this game as you want!
⭐GLOBAL EVENTS that occur while exploring the World Map, à la Battle Brothers. This feature is still being developed and could serve to provide more lore and fun unit interactions conditional on the player's party!
⭐FACTION BASES which can be upgraded as you explore the Age of Fear world. Investing in base upgrades will unlock additional recruitable units, skills and locations to explore
⭐MERCENARIES - recruit your troops from multiple races and factions! Will a Dwarven Warrior work with a bloodthirsty Orc?
⭐ALIGNMENTS such as Evil and Holy. Units from opposite sides won’t like each other and may desert. A bit of diplomacy (or charisma!) is needed to manage such relationships.
⭐EXTENDED STORY including many sub-quests, optional events, alternative endings, more detailed lore, etc.
⭐FREQUENTLY UPDATED - we take our work seriously and patch our games often with new features and content. Also, whenever possible, those updates are back-ported to all our previous games!
⭐COMMUNITY-DRIVEN - we listen to our players and continuously improve! Go and check our forums, everyone has their say and we implement those suggestions.
⭐FULL OF JOKES - who said strategy games have to be serious? All the best fantasy jokes have a home here!
⭐PARTY CUSTOMIZATION - build and upgrade a custom army from more than two hundred unique units, skills and spells (but be aware of racial animosities!).
⭐DEEP BATTLE MECHANICS - learn the basics in a hurry, then develop new strategies around a huge variety of skills, spells and battle hazards like neutral factions and environmental effects (yes, you can anger bystanders!).
⭐EASY TO MOD - create your own missions, or even full-fledged campaigns, to be shared with the Steam community!
⭐FANTASY STORYTELLING - get wrapped up in two separate storylines featuring a motley crew of characters, globetrotting adventures and fantasy shenanigans galore. All hand-illustrated!
⭐PERMANENT DEATH - accept the grim realities of death where all units that fall in battle stay dead... unless an evil Necromancer raises them as Zombies.
⭐ARTEFACTS AND RELICS - discover numerous unique weapons, armours, potions and treasures, with the rarest granting powerful OP skills and stat bonuses.
⭐ADVANCED AI - our AI is built upon a self-organizing network of agents and meta-heuristics algorithms (yes, we are PhD-smart!). Discover one of the most sophisticated AI systems you've ever played against!
⭐LOW HARDWARE REQUIREMENTS - run the game even on that old potato laptop of yours. Your stone-age computer is good enough!
⭐COLOR-BLIND MODE - a special mode with higher contrast and outlined fonts.
⭐...everything else we come up with! Purchase only if you want access to the latest features in the Age of Fear series, and please keep in mind that this is an evolving product.
If you're hungry for a no-nonsense, old school turn-based strategy game, you've met your match in the Age of Fear series. Enter the fantasy world of Age of Fear today!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You might see reviews that exclaim that this is a good game. Frankly it's not fun or enjoyable after 2 hours .The devs however have lied, cheated and gaslighted people who buy and play this game, keeping an info drought on this game so les can keep up his scummy and lie to players about the game. It's not worth 25 dollars, but it's certainly is a good thing I could write this review and give new player's a real look on this game. 1. AI isn't good: The AI is not a well-built AI. Deep inside the files of the game, you will see that the AI is scripted to take actions and some units have invunerbility until a certain turn. The ai is basically hand held by the devs,If you go far enough into turns (Past turn 9-15 every you'll find the ai is mediocre at best. Death Seeker isn't even better ai it's just the devs giving ai cheats to get more xp and units. It's not innovative it's bad design and bad ai. 2. The DLC: The DLCs are extremely overpriced( Some of them were day dlcs, especially in later games) . It's 10 dollars for some dialogue, two fights and a potion called ambrosia that is one use and heals your character once. Another dlc for the 4th game supposedly gives "A powerful relic" but in reality it gives 2 mp and elemental summon. You can even see the staff randomly.... 20 dollars for these two dlcs is a scam. The devs get away with this because they are "poor indie devs". It's not worth the amount of money, certainly not to support his scummy practices. 3. False and Misleading Claims. When you read the list of features on the description you'll be led to believe this features are in the game. The aren't. 200 units is a complete lie. While there are technically 200 units in the game you'll only be able to use a few in each game. The devs even count inanimate objects that are gimmicks and you won't see as part of the list. It even gets worse, some units like bone golem you might see the ai with but you can't recruit or touch. The unit use is even more limited in the campaigns where you'll see even less units and you won't have abilities to take other units into your "army". He even lies in the game guide. revenants aren't available in this game. Another misleading claim is global events. These events are the same for every game and are repetititve and add little value to the game. The claim that there is over 200 attributes is also misleading. Every game atribute is integrated with other games. So more than 2/3 of these attributes are for other factions or units you won't see or be able to play. It's not 20 new attributes every battle. By the time your done with the first few battles you'll see most of the atrributes available. So once again technically true but misleading and frankly a lie. Toxic Dev Culture: If you ever go into discussions you'll often see the main DEV Les being polite, respectful and understanding. At least I wish. With such a game that could be as big as battle for wensoth he has turned many players away for his inhospitality to anything that goes against his dogma. He'll often tell you how you should play this game and deny any suggesitons. Just go in the discussion category for any of his games he's always defensive. He frequently contradicts himself " Undead King Gold is a superior version of the original" Than he says " The Original AOF 1 is more realistic and is harder" ( I thought the ai was improved)? He frequently flip flops and get's angry and defensive if you question anything. If someone questions the price or gives criticism he get's angry. He even told them to " send payment information to refund: because he was the mad someone said the price was to much. In almost every discussion where he is criticized he get's passive agressive and pullls the poor indie developer card. Pushing his Fetishes on Buyers: In the second game the dermon campaign which the hero is a succubus, is it based around les the developer's Fetish/Submissive/BDSM. He forcibly pushes this on people who play the second game (Demon Campaign) the whole story is the succubus being sexually submissive to the human knight percival. The ending is the worst ending in any of his games because he decided his horniness be more important than the story. The succubus is forced to sexually gratify Percival by becoming his " Good Girl Slave". Just go to the discussion category of the second game. Sadly no one has exposed this due to the small size of the playerbase and not many people who actually finished the game. Not much info of this game exists , only a bare bones game guide to the factions. ( I've played 25 hours finished both campaigns and have played age of fear the free world the whole series extensively ( Won campaign on Death Seeker, Ai is flawed easy to exploit ai). Response to Les: Nice my friend. I don't personally hate you and I'm not going to stupe to insults but it's clear you are trying to deflect and not refute..Just because I showed discontent with your fetishist ending ( On another persons discussions) does not mean I made this review because of that.I made this review to expose your scummy practices and lies about the whole series. Thank god reviews can't be removed by game devs because that would ruin indie game development. P.S The only angry person is you les. Anytime someone offers a shred of crticism you go full passive agressive mode. If someone "dares" to question the price of the game you tell them to refund the game because your spiteful. It's a scripted response.
If you've been craving for an almost like tabletop rpg with some jokes worse than the ones of your dad, this absolute FANTASTIC game is made for you.
I have some mixed feelings about the changes from Age of Fear: the Undead King to Age of Fear: the Undead King GOLD - namely, the biggest change is adding the open-world stuff originally designed for Age of Fear 3, and it results in a campaign a lot more focused on maxed-out, super-elite units than the original linear campaign. This mostly feels like a drawback in the Undead campaign, where the signature ability of the necromancers, to raise the fallen as skeletons, is of limited usefulness because you'll be wanting to use an army completely made up of things far more elite than even the completely maxed-out skeleton types. At the same time, when I started playing Age of Fear, the current version was a little bit over 1.2.0. It's now 9.7.6, and it's been something like twelve years since the first time I played the original version of this game. Still gotta recommend it, though you should probably pick up whichever game in the series seems like it has the most interesting campaign, or just grab Total. My (2015) review of Age of Fear follows, though since this review, it's gotten an art overhaul and voice acting, making the presentation a good bit better: A solid tactics game made by a very small team, I first played Age of Fear: the Undead King just under four years ago, just after version 1.2.0, the first graphical overhaul, was released. Since then it seems to have gone through multiple changes which reportedly added more RPG elements, slightly improved the graphics, and repeatedly improved the balance and fun factor of the campaigns and multiplayer. Even based on that old version, though, Age of Fear was already one of those indie diamonds in the rough, and one I could easily recommend to any fan of tactical games. It features two decently sizable campaigns (a 15-battle Human campaign and 14-battle Undead campaign, each with one secret, hidden battle) for singleplayer, as well as a multiplayer skirmish mode which I never tried out, a well-told - if not always the most well-proofread - storyline if you're up for reading huge blocks of text, and a fairly decent AI to test yourself against. Age of Fear isn't a game for those who need everything to be polished and shiny, because it's ... basically the opposite of that, but if you're willing to put up with occasional typos, fairly basic art, and a few quirks and idiosyncracies, I have to strongly recommend it.
I decided to play this game both because it has been in my library for ages and I noticed that the developer has frequent updates and additions for the full series (an active developer is something I value highly). My initial impression was that it wasn't bad but the graphics were somewhat off-putting (art style is subjective and top down isn't my cup of tea). I stuck at it and the more I played, the more I became engrossed in the depth and tactics of each battle. Cranking up the difficulty to hard gives a real challenge. Overall, a solid indie game, well worth your time if you like games which require you to think and plan and you enjoy a tactical challenge. I'll probably end up buying the whole series. Keep up the support and additions, developer!
It looks like donkeys but I haven't been this enamored with a game since I started playing Dominions 5. Never mind the complaints about losing units, yeah it sucks you lose them but there's unending side battles to grind money and xp. Need to level quicker? Jack up the difficulty to Russian standard (not even joking lol) and get some extra xp for the new units, or actually utilize the variety of units and mercenaries as gold isn't a problem. You're limited to X number of units, where at the start of the game it's 7, at least for Edward. The excess go into reserve and you can cycle them out before battle. This game is incredible. Coming from a background favoring games such as Shining Force, Heroes of Might and Magic, tabletop games like Warhammer and Dungeons & Dragons/HeroQuest, And until November 15th, you can get 4 ♥♥♥♥♥♥♥♥ games for like $35. Or get the stay at home bundle and get the first 3 with all the DLC, which is what I did. There's also the supporter pack that gets you everything plus some extra dev love that's onsale for $72.... which is 4 games plus DLC for the price of one AAA title that you're going to play for 10 hours and then go, "meh, it's flashy but there's no meaningful substance here." Being able to recruit mercenaries from various factions with what seems like a HoMM inspired morale factor on whether or not your units are a united faction. Just ♥♥♥♥♥♥♥♥, for the first 2 hours, I'm impressed and probably fought several battles. This game cuts the grind and boring BS out and it's just straight what you want- cold hardcore tactics, that 80s/90s tongue in cheek gamer wit, a variety and depth, and hell there's even a crafting system for you sick bastards that can't help yourselves but farming ingredients to make items. If you're on the fence, pull the trigger. Do it, do it now. Come on, what are you waiting for? DOOOOO IT NAAAAAOWWWWW! P.S. You can alter the base army size, (6 is default) from 5-10. You can change how calculations are made and selected, and whether it's rolling with anything from a d4 to a d20. There's a bunch of little binary aspects to adjust things. The crafting system is intriguing and the fact I needed to recruit a dwarf mercenary to be able to craft for me was neat. The AI on normal is rather competent. The abilities and uses make sense. The AI will use potions to buff stats before charging to attack. They'll heal up wounds instantly instead of letting them fester. You have to burst down targets. They'll try to send a unit around the side to get in towards the rear of your units. Forming a line is the name of the game, and it's all done in a manner without the restrictions of a grid or a hex. This game feels damn close to playing tabletop war games, which it's clearly inspired from. The level of depth and there's no shortage of little tidbits and side battles and little resource huts to establish. I got the game with all the DLC, and after completing the tutorial, a dozen missions popped up. After I did a few optional money grinding ones, more popped up. As did one where I found myself ambushed at one of the sights to a vastly superior sized vampire army. This game can frustrate you, but there's auto-saves after every victory and before every hero turn enabled by default. It seems like they added procedural generated fights in a more recent patch. It definitely adds a ton of playtime in each game, as I've gotten more hours in one campaign than others have in the game, and I haven't even touched the DLC content nor really gotten too far in the story I believe. They keep refreshing as you finish them so you're able to grind items, experience, and gold as needed, as well as use those fights as opportunity to bribe or persuade new units to join your cause. There is a ton of endearing tactical combat with a system not precisely seen very often in PC gaming. This absolutely feels like a tabletop, similar to playing a small scale Warhammer with friends. The AI is wonderfully competent and decently challenging as well, even on normal difficulties, and I've definitely lost my fair share of fights. Item knowledge is hugely important in this game and preparing your units to deal with the afflictions the enemy is able to land on you is important for the human faction. If you've read all the way down to this view, and love engaging passion project games with endearing personality made by indie devs who bust their ass off to keep the users happy (just look at his response to other users on steam, Les has gone above and beyond to make people satisfied with their interaction with his business.)
One of the best developers on steam, period. Their current project may be 5 games down the line from this game but if they come up with interesting mechanics, they always go back and update the new things from their latest game into all their old games as well. I LOVE that. The game play and mechanics are very fun, and the stories are engrossing enough with some pretty good humor to boot in some spots. My only negative is I HATE top down view. Would love to see 2.5 d in this series but its a single developer or small team so they get a pass. Still with unity though maybe one day....wishing
I can't play it anymore, when I open it and load my saved game, it just freezes my computer and I have to turn off my pc. I don't know what the issue is, but I'm very disappointed.
TL:DR: Get this to pass some time, don't expect a grand story though I believe steam needs to add a something like a meh review, because this is the perfect meh game. I have mixed feelings about it. I played the free version, which was kinda meh and after a few hours I deleted because there is nothing to do besides battling after one after other, it becomes redundant. After that I bought this version because I wanted some undead and human faction story to spice things up, also I was bored af. First up, versions. There are like 5 entries of this game in the store I think? Not sure why the dev decided to it like this - it'd much more convenient if the base game was like Free World, with dlcs adding stories on top of that like in this version's Sir Edward or Krill the necromancer, I think I read somewhere that games are updated retroactively as well, like 1st game gets the updates of 5th game etc. Must be extra work to do that, but I know nothing of programming so maybe that's just how the devs are preferring. Second, campaigns and the story. I don't know about the other ones but this one's are pretty simplistic. You get to be knight in shining armor or an edgy necromancer, [spoiler] or die and rise as a black knight or as a wight, your hero changes but the story stays the same, which is weird with the black knight because he becomes a paladin at the end of his story, redemption yeah [/spoiler] are they any good? Honestly I expected more. The jokes are... they are dad level jokes. Interactions are lackluster, you sometimes get to barter with opposing sides or your own men, they are all scripted and between. I really wanted Jacob (just some peasant you get on the road) to have a side story on his own, maybe knight him or something in the end I don't know. And more interactions, not just "Ugh you hit me prepare to die" type of ones. Persuasion events for deserting units are nice, why not some variatons, and barter between soldiers? Battles - They are cool, odds of hitting are simple to understand there are some great combos to make between faction soldiers. I highly recommend enabling items for soldiers of both sides after you get the hang of the game, honestly I like the items part the most, you can greatly increase unit strength, while the enemy keeps up with his own. Can't wait for the upcoming bows and xbow items though because ranged archer type units kinda get weaker mid to late game, I am not sure about the update history of the game but surely there must have been some balance changes down the line because a lot of things are not available to archers, you can't hit the same unit twice with one archer, can't timeshift them to shot thrice, no weapons to equip (though they are on their way) , limited number of equipable armor etc. Overall everything is there but feels barebones, game has this feeling that makes it say "God I wish it had more", props to devs (or dev, not sure how many) for being kind and supportive as well, honestly their attitude on the various discussions made me buy it, after I had refunded it once without playing I give this game a 5.5/10, like the girl that's not beautiful nor ugly, just comes into your life and leaves it, without ♥♥♥♥♥♥♥ it up, some memories but none memorable, you want to say she was a 5/10 but can't because at least you had passed some time with her and no depression followed afterwards, so therefore you just up it by 0.5
I cant support a dev who hands out perma bans and censors opposing comments, who post political messages out on steam knowingly starting problems between countries and friends who try to stay outof this on a gaming channel. We get banned for responding about politics by the person who breaks the community guidelines by posting a political topic. Sick of the hypocrisy that they break the community guidelines and abuse the system. I oppose censorship and misinformation on a subject that i have lost family over, by someone who wasn't even in this conflict. (P.S and thats how I get my truthfull message viewed again..thnx, it worked : ) glad people can now read my response and prove i didn't insult you, its truthful AZOV are nazis. Yo broke the rules about politics go read the rules on steam "no political comments" i called you out and you didnt like it. you are the B.S not me. P>S its not about insults as he lets people say "shut the .... up .... if they are pro ukraine without a ban but anybody calls this out is banned. If you doubt me read the comments and you will see the insults fly one way , hypocrisy and Bias and everything I said is truthful not insults and Iam glad he linked my comment for you all to read. DISGUSTING to have politics in a gaming site.... Sort it out Steam Sort it out. "insulting people" Name the people I insulted?, show me the names of the persons i insulted and show me the repeated times you told me (you cant) because you are a liar..... Prove me wrong, you just showed i didnt insult anybody now show me the repeated warnings. DISGUSTING you get away with this.
Probably the most unpolished and poorly devised strategy games i've ever played. Very unbalanced battles...either way to easy or just impossible to win (think Kobayashi Maru). A WASTE OF MY TIME AND MONEY! I would not recommend.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Backrooms Multiplayer | $20.4K | 73 | 37% | $8.99 |
| Slayer : the Demon Haunted World | $20.4K | 62 | 90% | $12.99 |
| Fugitive Free Rider | $20.4K | 83 | 82% | $5.84 |
| Tetraminos | $20.4K | 129 | 74% | $9.99 |
| Beeftacular | $20.4K | 123 | 80% | $6.99 |
| RaidTitans | $20.4K | 86 | 87% | $8.99 |